I think the videogame industry in general has made gamers' expectations of darkness waaaaayyy too ridiculous.
I think DA:I, being a *tad less dark* than the other installments in the series, was perfect in terms of darkness.
I'm sorry. I'm as heathen and angsty as f*ck but I don't think that spraying intestines and chopping off breasts and covering the walls with tumors is the key to narrative maturity. You want to get me emotionally invested? You want me to cry? You want me to face all my darkest fears? Learn to show, not tell. Instead of horrible graphic displays of mutilation and rape, why don't you just watch a Hitchcock film an imply it? Not only do you make things more intense by allowing a greater share of situations to be played out in the audience's imaginations (because there is nothing more dark than what the human imagination can conjure), you maintain our sensitivity to dark situations instead of raping our senses with explicit scenes that try to sex up the shock value every chance you get.
I'm not a Christian mommy. I'm really not. I love darkness. But I think it's stupid and absurd that gamers continue to demand cheap displays of violence, thinking that this is what darkness is about - that this is the true potential of exploring the human condition in the medium we call games.