It would be great if we could select from a couple of options regarding the combat behaviour of our squadmates.
Some examples:
Primer: the squadmate will use his/her powers to prime unaffected enemies for biotic/tech explosions for the player or the other squadmate to detonate. They will set up the target for an explosion that is strong against the enemies' defense (they won't Overload armor if they have an anti-armor power).
Detonator: the squadmate will use his/her powers to detonate power combos primed by the player or another squadmate.
Defender: the character will focus on enemies that are shooting at the player to protect the protagonist.
Agressive: the squadmate will focus on closing in on enemies and taking their aggro (melee using krogan squadmate).
One of the weak points of ME is that the squadmates feel useless (Insanity, anyone?). Having to pause the game all the time to tell them which powers to use breaks the continuity of the game. Note that I am absolutely fine with people preferring the pause system. It's just after playing the multiplayer for "some time" I have grown to love the unpaused, fluent gameplay we see there, and it would be so much better to have the option to make squadmates a bit more independent (and competent) in the Singleplayer part of the game.





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