Background:
Hello! I have been working for the past two years on a revamp of the Tomb of Horrors, adapting it for a truly epic campaign (25+), as well as integrating it into a pseudo-conclusion of the KC saga. I have a background in front-end web development and graphics design, and I have been reading guides, taking apart things others have built, and generally muddling my way through the tool set for some time. I am not a code god by any means, but I can generally look at something which works and take what I need from it. I do have a background in play-testing, and provided some very detailed bug reports to the makers of BG: Reloaded.
Problem:
My current "issue" is an inability to create a charged magical item that will transport the party to a Mordenkainen's Magnificent Mansion a set number of times. I have dissected the Ice Wind Dale campaign, and attempted to adapt their teleportation stone to my uses, but everything I do fails. (As I mentioned, what I lack in coding skills I tend to make up for by futzing around with something smarter people made, and beating it with a fence post until it does what I need it to).
Is there any resources that I might peruse to get a better concept of what I am doing wrong? My searching has turned up lots of dead links to a VN site that was taken down a few years back, and it's replacement seems to be missing much of that content.
In specific, I am uncertain how I make the "unique power self only" items property call a conversation. (Once I get a handle on this, many of my persistent issues, such as getting lilacore to speak and the dream weapon updates should fall into place.)
Additional Question:
Also, is there a place I would be allowed to post the alpha of my campaign for people to review, play or borrow components of they may want for their own use? I have it in a drop-box currently, but I am unfamiliar with the rules regarding posted links, so until told otherwise, I will keep a lid on the location.
Thanks.





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