One of the coolest features from ME1 that was largely dropped, along with the mako, was hazardous planets and the various tiers of danger they would pose to Shepard and his crew.
Each hazard level offered different challenges and determined how much of a threat the environment was to Shepard, as well as how deadly and hostile the world could be for exploration.
I'd like to see this return, but obviously much more in-depth and sophisticated. Instead of just being a "can only be outside the mako for a certain amount of seconds" mechanic, BioWare can really play into using weather, creatures, and all sorts of environmental (earthquakes) events to help undermine the player's travels in MEA.
Obviously, I still want a large variety of planets with varying ecosystems (desert, tropical, oceanic, lava, lunar, etc.) as well as some that make traveling on the planet difficult in your suits as well as in the mako.
I also believe there should be huge benefits for traveling these more hazardous planets. Better resources. Better loot. Opportunities for all kinds of extra perks for your character and crew.
What kind of hazards would you all like to see make their way into MEA? If any?





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