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Moral Dilemmas: Yea or Nay?


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#226
Giantdeathrobot

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The Rachni genocide is on both the Krogan and the Council. Sure, the Krogan actually did it, and that's not a point in their favor at all, but the Council pushed them in the back and uplifted them for this very purpose. You also never hear them complaining that their protegés went too far. Far as we know, they called it a job well done.

 

Besides, are we really that much more advanced than the Council? Humans caused the extinction of many animal species, and we are happily hunting many of them to dangerously low levels for $. I'm really not sure that we would stay our hands if monstruous space bugs (as far as we could tell) started attacking us without any discrimination or intent to communicate. I'm pretty sure many among us would advocate to exterminate them to the last just to be safe. Heavens know some groups today come close to that particular message relating to certain other groups of humans.



#227
Quarian Master Race

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The Rachni genocide is on both the Krogan and the Council. Sure, the Krogan actually did it, and that's not a point in their favor at all, but the Council pushed them in the back and uplifted them for this very purpose. You also never hear them complaining that their protegés went too far. Far as we know, they called it a job well done.

Indeed, even gave 'em a statue for it to show their support.
 

 

Besides, are we really that much more advanced than the Council? Humans caused the extinction of many animal species, and we are happily hunting many of them to dangerously low levels for $. I'm really not sure that we would stay our hands if monstruous space bugs (as far as we could tell) started attacking us without any discrimination or intent to communicate. I'm pretty sure many among us would advocate to exterminate them to the last just to be safe. Heavens know some groups today come close to that particular message relating to certain other groups of humans.

I'd say 21st century humanity is a lot more culturally advanced given that the closest thing it has to a world government (United Nations) has deliberately outlawed several things the Council happily engages or engaged in (a government structure based on institutionalized racism and disenfranchisement of "lesser species", multiple genocides each dwarfing any committed in human history by huge orders of magnitude with one completed entirely and two still ongoing, ethnic cleansing of the quarians, endorsement of sentient slavery practiced by the legitimately recognized governments of batarians, asari and potentially others). If you ignore the less developed countries and only look at the cultures and legal systems of the most advanced human societies, the difference becomes even more pronounced.


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#228
Vortex13

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As I said, from a purely mathematical standpoint, it's "not so bad'' because it adjusts their birthrates. But from an ethical standpoint, you're not doing that. You are, like it or not, forcefully stopping 999 babies from being born. We see the severe psychological effects this has on the Krogan as a race, and several people appear not to give a toss that it might cause the race to become endangered or extinct in the future. The idea that it simply makes the birthrate the same as human's and thus solves the problem is not really supported by the games as far as I'm concerned. It is not considered normal by anyone that I remember, the best defense is that it is necessary given the circumstances. And as i see it, the circumstances have changed.

 

I also said that, yes, Krogan need a control mechanism. But it need not be as drastic as the Genophage. Wilful population control could allow the race to spread again without becoming a plague, and a strong leader like Wrex could manage this.

 

 

No one ever said that the Genophage was pretty, but (IMO) it's still the safest way to ensure that the Krogan don't overpopulate the galaxy, regardless of how benign their intentions might be. Now sure, I would like to see a more humane take on the Genophage, one that didn't involve stillborns obviously (which wasn't even a thing until ME 3 when BioWare needed more fuel for their anti-Genophage campaign), but we can't expect the entirety of the Krogan species to agree to an "honor system" of population control just because Wrex and Eve said so. I mean we can't even expect the population of a single country to follow a population control plan on modern day Earth, how can we possibly see an entire species agreeing to such a plan? More than that, Wrex and Eve are just two individuals, who's to say that the Krogan will maintain a self enacted restriction on birth rates when they aren't around? 

 

 

And supposing a cured Krogan population does start expanding rapidly, what are the other species supposed to do about it? Tell the Krogan to back off? We've seen how well that turned out last time.


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#229
Quarian Master Race

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No one ever said that the Genophage was pretty, but (IMO) it's still the safest way to ensure that the Krogan don't overpopulate the galaxy, regardless of how benign their intentions might be. Now sure, I would like to see a more humane take on the Genophage, one that didn't involve stillborns obviously (which wasn't even a thing until ME 3 when BioWare needed more fuel for their anti-Genophage campaign), but we can't expect the entirety of the Krogan species to agree to an "honor system" of population control just because Wrex and Eve said so. I mean we can't even expect the population of a single country to follow a population control plan on modern day Earth, how can we possibly see an entire species agreeing to such a plan? More than that, Wrex and Eve are just two individuals, who's to say that the Krogan will maintain a self enacted restriction on birth rates when they aren't around? 

I thought it was the better of the two ugly options given, but I think the best way to do this would be to confine the krogan back to Tuchanka and reduce them to the pre-spaceflight society they were found in. If the primitive culture evolves the technology and the ability to coexist with the others, we'd eventually welcome them. If not, no one has to kill or be killed for krogan aggression except the krogan by themselves, to themselves.

Of course a referrendum between the krogan as to whether they would prefer this, or to continue with the genophage until they have culturally evolved to the point it is unnecessary to ensure the safety of the other species could be held. It would then be their choice.



#230
Vortex13

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I thought it was the better of the two ugly options given, but I think the best way to do this would be to confine the krogan back to Tuchanka and reduce them to the pre-spaceflight society they were found in. If the primitive culture evolves the technology and the ability to coexist with the others, we'd eventually welcome them. If not, no one has to kill or be killed for krogan aggression except the krogan by themselves, to themselves.

Of course a referrendum between the krogan as to whether they would prefer this, or to continue with the genophage until they have culturally evolved to the point it is unnecessary to ensure the safety of the other species could be held. It would then be their choice.

 

 

I would say that it is too late for the first option.

 

The Krogan as a whole have become accustomed to the modern society of the Milky Way, many of them developing life skills in correlation with an advanced society. It wouldn't do any good to stick them all back on Tuchunka and take away all their modern technology anymore than it would be for modern human society to be suddenly thrown back into the stone age. The vast majority of them wouldn't know how to function or survive such a drastic shift. 

 

Plus, unless the Council was going to remove the Shroud, the thing keeping Tuchunka even remotely livable, the Krogan wouldn't really be brought back down to pre-contact levels either. They are benefiting from the technology supplied by the Salarians, take that away and you are looking at huge problems for the population.



#231
Quarian Master Race

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I would say that it is too late for the first option.

 

The Krogan as a whole have become accustomed to the modern society of the Milky Way, many of them developing life skills in correlation with an advanced society. It wouldn't do any good to stick them all back on Tuchunka and take away all their modern technology anymore than it would be for modern human society to be suddenly thrown back into the stone age. The vast majority of them wouldn't know how to function or survive such a drastic shift. 

 

Plus, unless the Council was going to remove the Shroud, the thing keeping Tuchunka even remotely livable, the Krogan wouldn't really be brought back down to pre-contact levels either. They are benefiting from the technology supplied by the Salarians, take that away and you are looking at huge problems for the population.

Of course, the Council species would contribute the resources necessary to make Tuchanka as liveable as is reasonably possible, which is only fair given their role in the krogan uplift. As I said, it would be the krogan's choice whether they want to accept the genophage until it isn't necessary anymore or go back to their homeworld to develop naturally.

Eve narrates that the krogan had been changed by technology and destroyed their world in nuclear fire before the salarians uplifted them, though. Not sure much would be needed to put them back in that state. Maybe repairing any damage the end of the Rebellions and krogan defeat caused.



#232
Laughing_Man

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Of course, the Council species would contribute the resources necessary to make Tuchanka as liveable as is reasonably possible, which is only fair given their role in the krogan uplift. As I said, it would be the krogan's choice whether they want to accept the genophage until it isn't necessary anymore or go back to their homeworld to develop naturally.

Eve narrates that the krogan had been changed by technology and destroyed their world in nuclear fire before the salarians uplifted them, though. Not sure much would be needed to put them back in that state. Maybe repairing any damage the end of the Rebellions and krogan defeat caused.

 

I still think that a more humane and "gentle" version of the genophage is the best solution.

 

The Krogan are such a big threat because of their birth numbers, their toughness and violent culture are only secondary to this.

 

They were a better match for the Rachni not necessarily because simply they were better on the battlefield (because the average Krogan pup tends to act like a berserker, very little sense of tactics or self preservation.) than the Asari and the Salarians with their sophisticated technology, but because the could sustain an incredible number of losses and keep going, Tuchanka will always have the next batch of pups ready on time for the meat grinder.

 

Learning to live with a lower birth rate on a similar level to humans or other species on the other hand, will slowly force their culture to adapt and to assign more value to life. (or that is the hope anyway)


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#233
Laughing_Man

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The Rachni genocide is on both the Krogan and the Council. Sure, the Krogan actually did it, and that's not a point in their favor at all, but the Council pushed them in the back and uplifted them for this very purpose. You also never hear them complaining that their protegés went too far. Far as we know, they called it a job well done.

 

Besides, are we really that much more advanced than the Council? Humans caused the extinction of many animal species, and we are happily hunting many of them to dangerously low levels for $. I'm really not sure that we would stay our hands if monstruous space bugs (as far as we could tell) started attacking us without any discrimination or intent to communicate. I'm pretty sure many among us would advocate to exterminate them to the last just to be safe. Heavens know some groups today come close to that particular message relating to certain other groups of humans.

 

When you have an enemy that fights against you a war of extermination, and you have no way of communicating with them, no matter if it is due to their unwillingness or lack of ability to communicate with you, the question merely becomes one of self-preservation.

 

Depending on which morality system you are following, this may be very significant.

 

Would you advocate unleashing the Rachni queen on an unsuspecting galaxy if she was unable or unwilling to communicate peaceful intentions?

Is the likely scenario (assuming the queen only shows aggression and is not able to communiqate) of triggering another war with possibly billions of casualties worth avoiding killing the Queen?


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#234
AlanC9

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This isn't real though. This is part of a story. And as such something should come of such a choice which, in RL, would likely be deeply traumatizing to a lot of people..


I'm not sure what you mean by "in RL" there. Is the PC being traumatized, or the player?

#235
Ieldra

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I am sorry, as I didn't intend for this to devolve into an ending thread.  THough I must say that ME3's ending itself does touch upon "moral dilemmas" as the thread title states.

 

But in answer to your question I would say that moral ambiguity requires both a benefit and a drawback.  A trade-off that the player should be willing to contemplate.  "If I do this, then I get that, but this will also happen.  Is it worth it?"  If none of the options allow enough of a "benefit" or a "drawback" then the choice stops being ambiguous.  In other words, if even the "least evil" is to bad a deal, then where is the choice? "Pick your poison" is not ambiguity.  

 

In the case of moral ambiguity, the question gets a little trickier, as people have been wrestling with the definition of "what is moral?" for thousands of years.  In addition, simple material gain and even survival are not necessarily "benefits" for a moral choice.  As the line from "A Man For All Seasons" goes: Why Richard, it profits a man nothing to give his soul for the whole world... but for Wales?  

Indeed, and that's one of the big problems when designing such decisions. Take any decision with drawbacks and benefits, and people will evaluate them differently, in some cases even to the point where the supposed drawback is actually a benefit or vice versa. 

 

I disagree though, that "pick your poison" is not a meaningful choice. If you evaluate one evil as lesser than another, then that will determine your choice in those cases, and if different people evaluate them differently, that can be the cause of interesting debates. Of source people tend to dislike decisions with no good outcome, and IMO they should be used sparingly, but they are valid means of storytelling in games where you can influence the outcomes of a story.


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#236
Iakus

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I'm not sure what you mean by "in RL" there.

Given you used the term "realistic" I am merely illustrating that if such a choice had to be made in "real life" such a choice would likely end up being extremely troubling to the person who had to make it.  Literally deciding who lives and who dies based on...what?  What did they live for, and what did they die for?

 

If a story (and games like Mass Effect are stories as much as games) who lives and who dies should have meaning.  Not be relegated to an intellectual of philosophical exercise.

 

Indeed, and that's one of the big problems when designing such decisions. Take any decision with drawbacks and benefits, and people will evaluate them differently, in some cases even to the point where the supposed drawback is actually a benefit or vice versa. 

 

I disagree though, that "pick your poison" is not a meaningful choice. If you evaluate one evil as lesser than another, then that will determine your choice in those cases, and if different people evaluate them differently, that can be the cause of interesting debates. Of source people tend to dislike decisions with no good outcome, and IMO they should be used sparingly, but they are valid means of storytelling in games where you can influence the outcomes of a story.

But what if someone doesn't see an effective "lesser" evil?  What if they are all equally bad?  Or so bad that even the "lesser" evil is so repugnant as to be a non-starter?  I refer you to the meme i posted a few pages back.  Sure "lesser evils" can make for interesting debate.  But it requires a given value of "lesser".  It has to be a choice the player can live with.

 

That is what I mean by "pick your poison" if the choices are so bad that the player is unwilling to pick at all.  Then it stops being fun, and just becomes frustrating.

 

I am reminded of an episode of Leverage where Hardison was allowed to run a scam.  At first things went well, but it ended up blowing up in his face because he forgot about the "rage-quit factor" if you make things too frustrating


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#237
Ieldra

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But what if someone doesn't see an effective "lesser" evil?  What if they are all equally bad?  Or so bad that even the "lesser" evil is so repugnant as to be a non-starter?  I refer you to the meme i posted a few pages back.  Sure "lesser evils" can make for interesting debate.  But it requires a given value of "lesser".  It has to be a choice the player can live with.

 

That is what I mean by "pick your poison" if the choices are so bad that the player is unwilling to pick at all.  Then it stops being fun, and just becomes frustrating.

Yes, but such decision setups are very rare. In fact, I suspect the possibility wouldn't even occur to us if it wasn't for ME3's final choice. Depressing enough, sure, but it's the only example I know of, and IMO the chances of a repeat are close to non-existent.



#238
Laughing_Man

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Given you used the term "realistic" I am merely illustrating that if such a choice had to be made in "real life" such a choice would likely end up being extremely troubling to the person who had to make it.  Literally deciding who lives and who dies based on...what?  What did they live for, and what did they die for?

 

If a story (and games like Mass Effect are stories as much as games) who lives and who dies should have meaning.  Not be relegated to an intellectual of philosophical exercise.

 

But what if someone doesn't see an effective "lesser" evil?  What if they are all equally bad?  Or so bad that even the "lesser" evil is so repugnant as to be a non-starter?  I refer you to the meme i posted a few pages back.  Sure "lesser evils" can make for interesting debate.  But it requires a given value of "lesser".  It has to be a choice the player can live with.

 

That is what I mean by "pick your poison" if the choices are so bad that the player is unwilling to pick at all.  Then it stops being fun, and just becomes frustrating.

 

I am reminded of an episode of Leverage where Hardison was allowed to run a scam.  At first things went well, but

 

Your meme was not bad, but I disagree.

 

When it comes to the ME3 ending (ignoring the fact that it was crap for reasons that I will not get into here) I liked the *idea* of Synthesis due to my love of trans-human themes, but dismissed it due to how nonsensical it was.

 

I could agree with Destroy because thematically it is the soldier's solution, you have an enemy - you destroy it, simple.

Collateral damage is a fact of war, and given that the question regarding the supposed "humanity" of synthetics remains unanswered for me,

and given the fact that at no point did I see the Geth or AI in general becoming any less potentially dangerous to organic life,

their loss seems significantly less terrible to me than the loss of an allied organic race.

 

With Control, I had a feeling that eventually (50k years down the line?) Shepard may come around to see it as the catalyst did,

especially if his personality was influenced by the data and thought patterns the Catalyst used.

 

TL;DR

 

My point is, I can see significant differences between those choices, and I don't feel that they were all on the same level of "pick your poison".

 

On the other hand, my inability to believe the Catalyst and take his words at face value, made the problem much more complicated...



#239
Iakus

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Yes, but such decision setups are very rare. In fact, I suspect the possibility wouldn't even occur to us if it wasn't for ME3's final choice. Depressing enough, sure, but it's the only example I know of, and IMO the chances of a repeat are close to non-existent.

They are, thankfully, rare, yes.  But they do happen. Fallout 3 had a similar "final choice" which was retconned out with the Broken Steel dlc.  And they are something to be very careful of.  

 

And I'd say the odds of a repeat are nonzero.  But we're straying awfully close to being an ending discussion



#240
Il Divo

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Even with every last Rachni hell bent on killing every non-Rachni in sight, the complete extinction of a species that no longer had the capability to wage interstellar warfare was entirely unnecessary. The Krogan were in the exact same situation when they were fighting the Rebellions; though they could negotiate they refused to; yet the Council didn't push them back to Tuchunka and then proceed to kill every last member of their species. An invasion by a hyper aggressive species is going to end badly I agree, but it's a matter of how far the galaxy went in defending itself that is the difference. For all intents and purposes, the Genophage was a slap on the wrist compared to what happened to the Rachni; there are still billions of Krogan left on their home world, there is exactly one Rachni queen left in the galaxy (at least as far as we know).

 

 

 

Assuming factors remain constant, which can be dangerous. In the long term, is the plan to keep a guard surrounding the self-professed genocidal aliens to make certain they don't achieve FTL ever again? What about Rachni-birth rates? If I recall correctly, those are also fairly high. In the long term, survival means the potential for renewed warfare. And what separates the Rachni from any other military conflict, is that there is no such indicator that they can at least be convinced to lay down their "arms" so to speak. So there's more than a few factors at play which make just leaving them on their home planet difficult. 

 


 

You keep mentioning the Council's fault for uplifting the them, but when do we start holding the Krogan accountable for their actions? Are we to blame everything wrong with the Krogan on the Council, the Salarians in particular, and ascribe only the good qualities to the Krogan themselves? There has to be a point were we can go: "This is entirely the Krogan's mess." otherwise how can we demonstrate that they are mature enough as a species to handle their own affairs?

 

 

 

Don't forget the example we had earlier in the thread of giving the gun to the child. You take into account the Krogan's creation of a nuclear winter on their home planet and that's not a bad rudimentary comparison. Not that I think the Krogan are quite at that level, but the comparison has some merit. 

 

The point has never been to say "The Krogan have no blame whatsoever". That's a touch on the extreme end. But the Council played a substantial part in that blame; more so than anyone can claim with respect to the Rachni. There's a reason I continuously emphasize the Krogans' creation of a nuclear winter, by their own hand, without any outside support. It's that you don't hand more advanced weaponry to a race that's capable of doing that to themselves. 


 

I mean if the Krogan can't be held accountable for any reprehensible act because they weren't ready to be uplifted, then the same would apply to the Rachni and their war since it was the Leviathans/Reapers controlling them. 

 

 

 

^I don't hold the Rachni responsible for the wars; they were mind-controlled. The point was to assign which was more morally appalling - the actions against the Rachni or the Krogan. The Council's reaction to the Rachni threat was believable - what I suspect anybody might do when beset by a race of monster space bugs intent on murdering everyone else without any ability to communicate. Extinction means "you can't kill us anymore", now or ever. 


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#241
UpUpAway

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No one ever said that the Genophage was pretty, but (IMO) it's still the safest way to ensure that the Krogan don't overpopulate the galaxy, regardless of how benign their intentions might be. Now sure, I would like to see a more humane take on the Genophage, one that didn't involve stillborns obviously (which wasn't even a thing until ME 3 when BioWare needed more fuel for their anti-Genophage campaign), but we can't expect the entirety of the Krogan species to agree to an "honor system" of population control just because Wrex and Eve said so. I mean we can't even expect the population of a single country to follow a population control plan on modern day Earth, how can we possibly see an entire species agreeing to such a plan? More than that, Wrex and Eve are just two individuals, who's to say that the Krogan will maintain a self enacted restriction on birth rates when they aren't around? 

 

 

And supposing a cured Krogan population does start expanding rapidly, what are the other species supposed to do about it? Tell the Krogan to back off? We've seen how well that turned out last time.

 

Not going to comment, but just a slight correction. Although Mordin essentially denied it, the genophage obviously did involve stillborns in ME2, since Okeer stated:  "Let a thousand die in a clutch."  The influencing question is essentially... at what point does one consider the "egg" to be a "baby krogan?"  (sounds like a moral dilemma to me).

 

To answer the OPs question - I like moral dilemmas in games so, yeah, I'm looking forward to more of them in MEA.



#242
Vox Draco

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Whoa, this thread has come a long way since yesterday? While I won't involve myself much into the Rachni/Genophage-discussion becuase it's a bit too long since I played it ... but ...I wanted to go a bit into more detail about an earlier post of mine and others (though probably noone will read it anyway, but I am in the mood for some writing ^^)

 

I was making up my mind this day about this whole morale dilemma thing, and what I hope to see and experience with Mass Effect. As I said earlier, I would prefer a focus on the "personal" dilemmas of our protagonist, making decions BUT not ONLY that - I also hope that we also get thrown into situation that don't leave any choices at all, but allow our protagonist to decide how to COPE with what happend (though, thinking of it - that would be good even for the "classical moral decisions^^)

 

There is, for example, one Episode of Star Trek where Deanna Troi has to pass a test on the holodeck to get her commission as deck-officer...and she constantly fails in that specific situation, no matter what she tries. Until she realizes: The test is designed in a way that she HAS to sacrifice one person specialized for the job, even though he will die...

 

And stuff like this (not the holodeck, more the idea behind that test, what kind of problems come with command) should play a more significant role I hope. No matter how "special" we are as protagonist, Ryder will always be in command of people, be responsible for their lives, her decisions will have an impact on these people - and I hope the game deals with these "burdens" of command. And what comes after the decisons are made. Do we want our "hero" to suffer in self-pity and self-blame? Do we want him/her to be cold and only seeing assets in her people, or that the result matters, not the means we did accomplish it?

 

Bioware games of late, and especially the ME-Trilogy was often just "limited"to how our decisons etc. shape the galaxy and impact the future...I'd like to see how it shapes our hero, and impacts her future - if that makes any sense ^^ In that regard I mostly remember how rather dissapointed I was with how Shepard's death in ME2 was handled ... yes, it was adressed, but the potential was never really used in my opinion...I'd like that to change...


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#243
Il Divo

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by what objective metric are you defining "agression"? He subjectively declared a certain subset of people to be more worthy of moral consideration and deemed all actions contravening the maximum utility calculation for the preferred group by the Untermensch (such as a Jew having the audacity to be a banker or scientist controlling Aryan money/ technology) to be aggressive action against it. 

 

 

Yes. And notice something here. The Jews were simply a group of people living their lives. Until Hitler decided they needed to die. Please note that this does not describe the Rachni. 

 

 

It would seem that a basic understanding of life-cycle sciences and demographics would render your assigning of collective responsibility and value judgement upon moral worth to every individual of an entire species to be quite ridiculous here. This might apply in the case of something hiveminded like the Borg, Necromorphs, Geth, Tyranids or Skynet where there is little distinction between the two and "individuals" are just organs of a collective with little to no actual agency, but there definitively is for the rachni even if you include all the drones under single queens to be a single individual. The single natural one we meet certainly isn't mindlessly genocidal

 

 

And note that we meet the single decent Rachni Queen  thousands of years after the Rachni Wars, where all evidence indicates that the Rachni were singularly obsessed with the death of every other species, while being completely incapable 

of passivation, even right up until the point of extinction. Also note that the not- mindlessly genocidal queen is now expressing her innocent intentions while conveniently in a state of capture, with the potential for abuse down the line. 

 

The Rachni Queen on Noveria is killed for somewhat different reasons than the rest of her species. The genocide against the Rachni occurs because they won't stop trying to murder everyone. The Rachni Queen (may) be killed because we suspect that might also be in the cards for her.

 

So yes, it is fair to assign collective responsibility to a species where every single member is trying to kill us in some capacity. This is also helped by the extended time period over which the Rachni Wars occurred, which would allow ample opporunity to observe if there were some other Rachni hives who were not trying to kill us (there are none that we know of). And as a final point, we do have retroactive knowledge that the Wars were themselves caused by either the Reapers or the Leviathans, which further supports the idea of every last Rachni pushing to exterminate the galaxy. This is probably one of the few times where collective responsibility can be invoked against an entire species accurately, at least from the Council's perspective. 

 

 

I did describe ones "that we know of", unborn, physically immature children, queens without access to any drones etc. are by definition incapable of resistance and comparable to "civilians". Killing them serves no legitimate self defense purpose. This before the fact that we aren't really given much insight into rachni society, but any person with even a small amount of sense would probably conclude that a species capable of such technological wonders as building spaceships that circumvent general relativity (something even modern humans are incapable of) and creating music probably isn't a bunch of mindless bugs living in caves with otherwise no civilization. It took humans 50,000 years of such to develop the technological, social and culture infrastructure to get to where they are today. You don't just go from "mindless" bug to magically evolving the ability to understand highly advanced technology like FTL drives or the Crucible (which they contribute to in ME3).

 

 

Somehow, I doubt most people would care about the rich culture of seemingly mindless bugs while they're trying to murder us. And considering they're doing it in mass, there's no argument to be made against their utter extinction. 

 

As explained, your operative definition of "aggression" is subjective and therefore a meaningless distinction. Mine would include the ability to inflict harm, not just the will to do so. I can't just kill a toddler that desires aggression against me and hits my leg because I denied it sweets. The punishment does not fit the crime. Similarly, hunting down an executing individuals who are incapable of resistance unless you deliberately invade their planet and hunt them down to every corner of it is not morally justifiable, and slaughtering their noncombatants well past the point of military necessity definitely isn't.

 

 

 

No, you engaged in a Hitler comparison in order to make an emotional appeal. Aside from not working, it's inaccurate. If the toddler has the actual ability (and intent) to murder you upon birth, then yes, you would not be in a morally compromised position for killing the toddler. Look at the Rachni on Noveria; they're simply children protecting their mother and the damage they are capable of unleashing on Peak 15 is catastrophic. 

 

So no, aggression being subjective is not a counterargument to my claim. Show me the Rachni bankers and innocent civilians who were simply living their lives until the Council decided to start taking away their rights. Then we might have a Hitler comparison. What we instead have is the entire Rachni Society (all of it, collectively) engaging in mass slaughter. Ultimately, it's not our job to protect the (seemingly) insane giant bugs who've demonstrated their willingness to kill us to the last man. Hunting them down and exterminating them is justifable assuming conditions: 1) every last Rachni is trying to help kill us, and 2) there has been no declarative surrender in any capacity. In short: every Rachni is effectively a combatant from the experience we've seen. This is also in keeping with Leviathan, which indicates that the "signal" whatever it was, drove the entire species insane. 

 

 

An infintisemal number of individuals could then monitor Suen and report back any signs of reacquiring FTL capability, wherin the Council could deal with this in a manner that didn't involve Starship Troopers esque "kill em all". Hell, the Council devotes this listening post outside the Rachni relay even after genociding them from existence anyway.

 

 

I figured this was where the argument is going. In short: that's not our problem. If you're dealing with a combatant who can be reasoned with, that's a solution. If you're dealing with a combatant which does have a civilian population, that's a solution. Neither of those apply in this scenario, based on encounters with the Rachni during the Wars. 

 

The indication of their stopping to any sane individual would have been when you are in a fleet of spaceships and they are incapable of reaching you on a toxic planet you have literally no need, nor use for. Again, humans aren't going into the forests to deliberately exterminate wild animals that would attack them on site if they could.

 

 

You're confusing their inability to continue with their intent to stop. That's not quite accurate, hence the "refusal to surrender" bit. There is no effective removal of arms, and pacify the Rachni population. From our understanding, they want us dead. Why exactly would I stop attacking against a group that's at this very moment trying to build enough forces/resources to continue the assault? Why would I devote the resources to bother keeping them alive at that point, given their intent? They haven't decided "I guess we have to give up the war effort" now. The only thing stopping them from killing us is that they can't reach us....until that changes.  

 

Regarding the comparison: Wolves don't have a singular instinctive desire to murder us in mass. When wolves are a threat with the scale and focus of the Rachni, that might be an option, assuming there wouldn't be other negative factors to a wolf extinction. 

 

ou just explained the other source that renders codex description inadequate. The fact that the Council were essentially hunting to extinction an entire species of sentients brainwashed and unethically modified into insanity against their will into engaging in self destructive violence, who are therefore not even responsible for their actions at all (as you were claiming earlier with the "collective responsibility" garbage) makes it all the more repugnant.  I'll concede, however, they certainly had no knowledge Reapers or Leviathan this at the time, so it doesn't make the Council's actions any more reprehensible than simply killing an entire sentient and sapient species down to the last individual out of ideologically motivated racial violence.

 

 

^And I'll go to my previous statement: point to where the codex is contradicted on this point. Saying "the codex is flawed" is cute. But the codex is to be contested when we have secondary or primary resources that contradict it. No such bit exists with the Rachni. 


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#244
Revan Reborn

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Whoa, this thread has come a long way since yesterday? While I won't involve myself much into the Rachni/Genophage-discussion becuase it's a bit too long since I played it ... but ...I wanted to go a bit into more detail about an earlier post of mine and others (though probably noone will read it anyway, but I am in the mood for some writing ^^)

 

I was making up my mind this day about this whole morale dilemma thing, and what I hope to see and experience with Mass Effect. As I said earlier, I would prefer a focus on the "personal" dilemmas of our protagonist, making decions BUT not ONLY that - I also hope that we also get thrown into situation that don't leave any choices at all, but allow our protagonist to decide how to COPE with what happend (though, thinking of it - that would be good even for the "classical moral decisions^^)

 

There is, for example, one Episode of Star Trek where Deanna Troi has to pass a test on the holodeck to get her commission as deck-officer...and she constantly fails in that specific situation, no matter what she tries. Until she realizes: The test is designed in a way that she HAS to sacrifice one person specialized for the job, even though he will die...

 

And stuff like this (not the holodeck, more the idea behind that test, what kind of problems come with command) should play a more significant role I hope. No matter how "special" we are as protagonist, Ryder will always be in command of people, be responsible for their lives, her decisions will have an impact on these people - and I hope the game deals with these "burdens" of command. And what comes after the decisons are made. Do we want our "hero" to suffer in self-pity and self-blame? Do we want him/her to be cold and only seeing assets in her people, or that the result matters, not the means we did accomplish it?

 

Bioware games of late, and especially the ME-Trilogy was often just "limited"to how our decisons etc. shape the galaxy and impact the future...I'd like to see how it shapes our hero, and impacts her future - if that makes any sense ^^ In that regard I mostly remember how rather dissapointed I was with how Shepard's death in ME2 was handled ... yes, it was adressed, but the potential was never really used in my opinion...I'd like that to change...

I am reading!!!! I'd be a pretty bad OP if I wasn't even interested in my own thread!

 

That's actually really interesting. I think moral dilemmas of a more personal nature would absolutely be exciting to explore. I wouldn't even mind if the game became somewhat of a psychological thriller in the sense of the protagonist is trying to grapple with rebuilding humanity in this new galaxy and making tough choices as a result affecting himself/herself and his/her crew. The idea of coping with choices out of your control is also really interesting and could provide for some really innovative and a different kind of storytelling.

 

The burden of command is definitely something worth exploring and it was something I had hoped to see in Mass Effect 1-3. I never really felt most of the time that I was responsible for the crew of the Normandy. Sure, they got abducted by the Collectors once. Sure, the original Normandy was blown up. However, for the most part, besides just being a companion hub, I really felt that my actions were completely separate and in isolation of anything happening on the ship. I would certainly like to see our choices actually have a huge impact on the crew, how they perceive us, and perhaps even if they'll stick around.

 

I have hope for Andromeda as BioWare hinted that this would be a much more personal story than the original trilogy was. I don't know how much more emphasis they are going to be placing on companion interactions or crew interactions, but I think that's definitely an area BioWare can improve a lot in.

 

Whenever I decide I want to go to a particular planet, do a certain mission, make a certain action, it shouldn't just be something that impacts me, but the entire crew as well being an extension of me. So when we do go through these dark periods where it's unclear what we should do and how we should handle it, there should be tension and drama and I would love to see members of the crew even questioning our command.

 

I think there are a lot of possibilities BioWare can tackle here. I just hope they've taken advantage of this opportunity given they have a clean slate to take the franchise wherever they want.



#245
Vox Draco

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I am reading!!!! I'd be a pretty bad OP if I wasn't even interested in my own thread!

 

That's actually really interesting. I think moral dilemmas of a more personal nature would absolutely be exciting to explore. I wouldn't even mind if the game became somewhat of a psychological thriller in the sense of the protagonist is trying to grapple with rebuilding humanity in this new galaxy and making tough choices as a result affecting himself/herself and his/her crew. The idea of coping with choices out of your control is also really interesting and could provide for some really innovative and a different kind of storytelling.

 

The burden of command is definitely something worth exploring and it was something I had hoped to see in Mass Effect 1-3. I never really felt most of the time that I was responsible for the crew of the Normandy. Sure, they got abducted by the Collectors once. Sure, the original Normandy was blown up. However, for the most part, besides just being a companion hub, I really felt that my actions were completely separate and in isolation of anything happening on the ship. I would certainly like to see our choices actually have a huge impact on the crew, how they perceive us, and perhaps even if they'll stick around.

 

I have hope for Andromeda as BioWare hinted that this would be a much more personal story than the original trilogy was. I don't know how much more emphasis they are going to be placing on companion interactions or crew interactions, but I think that's definitely an area BioWare can improve a lot in.

 

Whenever I decide I want to go to a particular planet, do a certain mission, make a certain action, it shouldn't just be something that impacts me, but the entire crew as well being an extension of me. So when we do go through these dark periods where it's unclear what we should do and how we should handle it, there should be tension and drama and I would love to see members of the crew even questioning our command.

 

I think there are a lot of possibilities BioWare can tackle here. I just hope they've taken advantage of this opportunity given they have a clean slate to take the franchise wherever they want.

 

You rightfully mention the impact on the crew. Yeah, that's another potential for great stories apart from the usual saving the galaxy. The dilemmas and how we handle them should impact those as well. I am currently reading a series "Honor Harrington" about a female Horatio Hornblower in space, and this whole responsibility for her crew plays an important part to her character. On a bridge of a battleship she is at home, like Shepard, fully capable and in command, highly trained, hightly competent. But off duty she constantly asks herself if she could have done better, how she could have avoided so many of her crew being killed - not realizing that despite her self-condemning her crew revers her competence and fully realizes more than she does that she always did her best...and this also inspires quite some loyalty among the crews of her ships over time that later have quite some impact when Honor is in real big trouble ...

 

These kinds of dynamics, issues and themes being adressed? I would totally love to see it.

 

And - even though romance is something like a bad word nowadays on BSN ^^ - using romances more in regards to morale dilemmas and the hero coping with it could also be great thing to pursue for Bioware, and give romances a much more realistic feeling besides "we'll bang, okay?"

 

Very rarely we have it that our protagonist can discuss the troubles we have had with making decisions with a lover. It could make for some powerful, memorable scenes - because isn't that what a relationship is for? Someone else to share your trouble with, to lean on, to help you so you are not left alone with all the shite on your mind? Whenever we hear romances on BSN its all about gender-diversity, gay/lesbian and whatnot...for me, it would be way more important if the romances are tied in more into what our protagonist goes through - Bioware should build on that (But please, by all means, never make us sacrifice a love-interest without a way out! I am not made for this kind of tragic ^^)

 

And ... thanks for reading :D


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#246
Vortex13

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Would you advocate unleashing the Rachni queen on an unsuspecting galaxy if she was unable or unwilling to communicate peaceful intentions?

Is the likely scenario (assuming the queen only shows aggression and is not able to communiqate) of triggering another war with possibly billions of casualties worth avoiding killing the Queen?

 

No, but I wouldn't kill her either. For the life of me, I can not imagine why: "Leave the Rachni in containment for the Council to decide." wasn't an option in ME 1 but I digress.

 

Even if the Queen was shown to be just as aggressive and non-communicative as reports of the Rachni Wars indicated I still wouldn't kill her for the same reason why I wouldn't kill a dinosaur that scientists had cloned just because the creature in question was dangerous. A "mindless" Rachni under our control has enormous possibilities for warfare and colonization efforts. 

 

For the warfare side of it; thoughts of sending legions of remote controlled Rachni into battle aside; we could stand to learn a lot from the natural weapons and armor of this species. If we could isolate the genes and enzymes that lead to the development of the Rachni's exoskeletons we would be able to 'grow' our own suits of armor that are resistant to modern weapons. Likewise for their acid spit and claws, if we could weaponize those elements for frontline troops they would be able to completely by pass kinetic barriers and modern armor.

 

For the colonization side of things, we could easily send a clutch of drones and warriors to a planet to set up colony foundations. They wouldn't even have to be 'sane' Rachni either, we could just as easily make due with the insane variants. These bugs could be engineered with genetically encoded "kill switches" that activate after several weeks. In the meantime these Rachni would set up proto-colonies; perfect footprints for colonization efforts of other species; utilizing only the natural tools at their disposal, and all without the need for expensive pressurized suits, oxygen or other supplies. 

 

There is no reason to kill the Queen, even if she was insanely hostile, the research potentials for the species is too great a chance to throw away.

 

Of course all of this is moot anyway since the Rachni are sentient, and actually do live up to their word.


  • Treacherous J Slither aime ceci

#247
von uber

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Given that the Shroud tower was destroyed in ME3, doesn't it make curing the genophage rather moot as everyone is going to die from the solar radiation / out of control climate change the Krogan caused in the first place by nuking themselves?

 

Also, if the ending slide had shown the reality - a clutch of 1000 new born krogan instead of a rather humanesque krogan holding one baby - that might have helped matters.

But then Bioware could never make their mind up about Krogan biology or the genophage,


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#248
Vortex13

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Given that the Shroud tower was destroyed in ME3, doesn't it make curing the genophage rather moot as everyone is going to die from the solar radiation / out of control climate change the Krogan caused in the first place by nuking themselves?

 

Also, if the ending slide had shown the reality - a clutch of 1000 new born krogan instead of a rather humanesque krogan holding one baby - that might have helped matters.

But then Bioware could never make their mind up about Krogan biology or the genophage,

 

 

The tower was just a part of the Shroud. The major, "planet saving" part of it was in orbit. As per the wiki/codex:

 

"The Shroud is a salarian construct on the surface of Tuchanka. It was originally built to stabilize the atmosphere of Tuchunka due to the self-induced nuclear winter of the krogan.

 

The Shroud was deployed through the use of of a number of ground-based towers, which acted as mass-drivers that launched the Shroud's components into orbit. Later, all but one these towers were destroyed; this remaining tower became known as the Shroud, although the label is technically incorrect. The Shroud tower was re-purposed to disperse particles and chemicals into Tuchank's atmosphere, primarily for climate-control purposes."

 

Though I do agree with the rest of your post, especially the bolded part.


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#249
Revan Reborn

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You rightfully mention the impact on the crew. Yeah, that's another potential for great stories apart from the usual saving the galaxy. The dilemmas and how we handle them should impact those as well. I am currently reading a series "Honor Harrington" about a female Horatio Hornblower in space, and this whole responsibility for her crew plays an important part to her character. On a bridge of a battleship she is at home, like Shepard, fully capable and in command, highly trained, hightly competent. But off duty she constantly asks herself if she could have done better, how she could have avoided so many of her crew being killed - not realizing that despite her self-condemning her crew revers her competence and fully realizes more than she does that she always did her best...and this also inspires quite some loyalty among the crews of her ships over time that later have quite some impact when Honor is in real big trouble ...

 

These kinds of dynamics, issues and themes being adressed? I would totally love to see it.

 

And - even though romance is something like a bad word nowadays on BSN ^^ - using romances more in regards to morale dilemmas and the hero coping with it could also be great thing to pursue for Bioware, and give romances a much more realistic feeling besides "we'll bang, okay?"

 

Very rarely we have it that our protagonist can discuss the troubles we have had with making decisions with a lover. It could make for some powerful, memorable scenes - because isn't that what a relationship is for? Someone else to share your trouble with, to lean on, to help you so you are not left alone with all the shite on your mind? Whenever we hear romances on BSN its all about gender-diversity, gay/lesbian and whatnot...for me, it would be way more important if the romances are tied in more into what our protagonist goes through - Bioware should build on that (But please, by all means, never make us sacrifice a love-interest without a way out! I am not made for this kind of tragic ^^)

 

And ... thanks for reading :D

I'd be in full support of that. Sounds like an incredibly gripping drama of how the burden of leadership can be truly unbearable and the challenges that a leader has to face making tough decisions that costs lives. I would love to see that play out in MEA, especially with companions and crew either supporting your decisions or resenting them. It could even be taken a step further in terms of relationships so that if you make choices certain companions and crew members like, they are more likely to open up to you and talk about their personal lives. Whereas if you make a lot of decisions that a member of your crew hates, they may be unwilling to talk to you and even blame you, for instance, if one of their friends was a casualty.

 

I was thinking the same thing. There could almost be a tier of sorts of acquaintances, friends, and then partners. The support from your LI could definitely play into help cope with the responsibility of leading the crew and being that solid foundation for the protagonist to keep pushing forward for the sake of the entire ship. It would certainly be better than the traditional "talk to companion A over and over until one quick sex scene before the finale" approach that BioWare always uses. Relationships don't work that way in real life. Why should they work that way in a Mass Effect game? It's honestly somewhat childish the way LI has been designed.

 

Yep. The only time Shepard kind of had that moment was at the end of LotSB and he/she was talking to Liara about not being sure what to do and how to defeat the reapers. It was one of the few moments where Shepard actually seemed human and not the ultimate Mary Sue to ever live. I'd like to have more of those fragile moments where you can really see the protagonist is struggling with who they are as a person and whether they really made the right choice or not.

 

I do agree that many actually miss the point of what relationships are about. Contrary to popular belief, and pardon my French, but love isn't about having a "**** buddy" for some nude scenes. Relationships in these games should actually be grounded in a genuine connection and a caring for one another. Instead of having 50 different love interests of which cover every single sexual orientation known to man, I'd much rather have a believable, genuine, and realistic friendship that actually makes me care about the person on the screen. That, in my opinion, would be far more powerful than anything else.

 

Anyways, I better stop before someone calls me a bigot or something worse. I really believe ME1-3 only touched on the surface of relationships and what kind of consequences these can have for the protagonist and his/her crew. I definitely am hopeful with this alleged focus on a more personal story that BioWare is looking to truly flesh out these relationships and make something out of them. I really do believe companions and their interactions are the one aspect that sets BioWare apart from any other RPG in the industry. It's something they shouldn't take for granted.



#250
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The tower was just a part of the Shroud if I recall correctly. The major, planet saving part of it was in orbit. As per the wiki/codex:

 

The Shroud is a salarian construct on the surface ofTuchanka. It was originally built to stabilize the atmosphere of Tuchanka due to the self-induced nuclear winter of thekrogan.

The Shroud was deployed through the use of a number of ground-based towers, which acted as mass-drivers that launched the Shroud's components into orbit. Later, all but one of these towers were destroyed; this remaining tower became known as the Shroud, although the label is technically incorrect. The Shroud tower was repurposed to disperse particles and chemicals into Tuchanka's atmosphere, primarily for climate-control purposes.

 

Yeah I read that to refresh my memory - but it is not clear (what a surprise) what the shroud is either. Sometimes it's something orbit, sometimes it's something in the atmosphere. Or both.