I'm not trying to start a flame war, but one of the toughest decisions I've ever had to make in a game was in TW3 Bloody Baron quest. I...I just..I didn't know either way. Even though I had read some in universe books about some.. strange things. And then it was what have I unleashed, or conversely what have I done?
It wasn't game universe changing like some other choices, yet it was one that had the most for me. It still haunts me. Neither choice was "right", and did help to be informed but even then...those consequencesss.
If BW puts a just a couple of those in ME:A, oh god.
Yeah, people around these parts are really touchy when you mention "TW3." That being said, there are quite a few moral dilemmas in the game. That series tends to have choices that are more shades of gray, rather than being (good - neutral - bad) like BioWare games.
Either way, I just think the idea of having more dilemmas in choices and having to think about what we are doing would be good for the experience. While it's fun playing a pure paragon Shepard or a pure renegade, it's also somewhat limiting due to the fact you are always going to choose the same choices with the obvious outcomes. I don't believe outcomes should be so obvious always, and they shouldn't be necessarily immediate either.
I know personally I'd have a lot more appreciation for the game if I had to actually think about how I wanted to craft my character more rather than just pressing the blue option or red option all the time. I really didn't like how the "TIM killing himself" check in ME3 was tied to picking every single paragon choice. The game, as a result, is really conditioning players to not have choice to choose what they want to say and just get railroaded on a certain path for certain rewards.





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