Aller au contenu

Photo

Your Ideas For New Aliens


  • Veuillez vous connecter pour répondre
125 réponses à ce sujet

#51
Onewomanarmy

Onewomanarmy
  • Members
  • 2 386 messages

Here, some ideas :) Create some epic creatures. There was incredible moment where we were talking with a giant Leviatan.
 
Alien with a body builded from the pure energy.
36021cf6b1be1b48005c226319825f49.jpg
 
Alien from a planet with red forests and plants
b9253bc1b82bc033e619050c34f8fe3d.jpg
 
Inteligent alien. Talking by telepathy
49277610d916ba83e2b54ea3ad633aa9.jpg
 
Alien from the "water planet". With a view lands but very wet and full of green. But mainly with life underwater.
b8cf2464ca96ff6c8101715a0da0273f.jpg
2d431018386a3d5b2ca1c7938db55d7e.jpg
 
Ancient civilisation
3b21405ec65257744abb6ae415d76cb0.jpg
5cab85f9f23475004bfd709723dad428.jpg
 
And some uninteligent breed
945c56c9e2454f91d0390bd9cfd0ba92.jpg


Those are really nice pictures! I would like to see this very much xD

#52
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

we probably don't even need to look for new ones- simply implementing what the artists have drawn from the beginning will be fresh enough for us. The weak point seems to be the engine handling them in confined spaces and the limited number of good modellers around  (They're the expensive arty ones that are prone to diva explosions).

 

Here is what I mean :

jBHyK7F.png

and

iDTjS2F.png


  • DeathScepter, Tatar Foras et Onewomanarmy aiment ceci

#53
ZipZap2000

ZipZap2000
  • Members
  • 5 168 messages
They need more variety when it comes to enemy types. Something less generic to make the game stand out from other titles already on the market. I'll follow this up with some examples I came up with on my own.

Something that regenerates health and has retractable claws made of an indestructible material would be nice. Maybe a black chick who can command the elements whipping up storms at will. What about a woman possessed by something that eats suns? This would be the enemy squad plaguing your every attempt to dominate the local life forms. They could be led by an all powerful psychic whose physically frail but mentally strong. Giving him a weakness the player can exploit in combat.

Our synthetic enemies could be deceptive, able to disguise themselves as everyday items and vehicles. These robots in disguise could ally with us in return for our help reactivating their long dormant Homeworld which has been dark for eons. As their enemies who once fled as refugees attempt to return and disrupt your plans.

If you have enough paragade points that is.
  • CrutchCricket aime ceci

#54
Vortex13

Vortex13
  • Members
  • 4 186 messages

Outside of the interaction with more 'alien' aliens, I would like to see a larger focus on non-humanoid species as well. I appreciate when the writers of a setting can make the aliens feel foreign to us, but I like it even more when the aliens in question don't look like a human in a rubber costume. Obviously, animation for such things comes at a cost, but I personally think that such an expenditure of resources would be worth it to help distinguish a game like ME from 99.9999% of all the other mainstream sci-fi settings out there. Plus, as an RPG with multiplayer capabilities, its a crime to relegate non-humanoid aliens like the Rachni and Elcor as glorified background props (IMO). 

 

Now granted, the multiplayer side of things isn't everyone's cup of tea, but it would provide the perfect testbed for such unique kit ideas, and robust animation skeletons. Keep the single player campaign filled with rubber fore headed human look-a-likes if you have to, but multiplayer doesn't really have an excuse to not add such outliers to the game.

 

*Mini Rant incoming*

I am still baffled as to how some people can go on and on about how such requests are too hard or impossible to do when we've had something like Gears of War 3's Beast Mode that came out years ago for a third person shooter. 

 

Spoiler

 

It's obviously not because such non-humanoid kits are impossible to do. And it's obvious that adding in such elements didn't take everything else away from the rest of the game. I would like to see BioWare put forth the effort and give us something truly alien in appearance to play as in MP, at least show us that the entire universe isn't inhabited solely by creatures with just two arms and legs and one head.

*End of mini rant*



#55
Khrystyn

Khrystyn
  • Members
  • 477 messages

One of the things I really liked about several ME aliens is their different sentence structure and linguistics.Salarians in particular (Mordin esp.).

 

The rachnii queen spoke using poetic descriptions of our human language; she described it as songs and colors (I think that's how she described it on Noveria).

 

I'm not sure how far alien linguistics can be pushed (of course it will NOT be yoda-speak: Subject > Object > conjugated verb style), but I really liked what the ME writers were able to create. Perhaps we'll see something new. 

 

I grinned from ear to ear when Mordin sang his modified version of Gilbert and Sullivan's 'Major-General's Song', from the1879 comic opera The Pirates of Penzance. I never expected to hear something like that in a Sci-fi game, and coming from an alien at that. Some may call it 'corny' or 'hamming it up,' which it is, but it fits his quirky personality perfectly; it's creative-license genius infused into a lovable and interesting alien character. I admired Mordin all the more.

 

ME writing did a very good job of maintaining pretty consistent character behaviors and linguistics for each of the alien types, and I'm sure this will continue.


  • Mysot_Stormrage, Tatar Foras et Onewomanarmy aiment ceci

#56
Kabooooom

Kabooooom
  • Members
  • 3 996 messages

One of the things I really liked about several ME aliens is their different sentence structure and linguistics.

Salarians in particular (Mordin esp.), and the rachnii queen who spoke using poetic synonyms; she described our spoken language as songs (I think that's how she described it on Noveria). I'm not sure how far alien linguistics can be pushed (of course it will NOT be yoda-esque: Subject > Object > conjugated verb style), but I really liked what the ME writers were able to create. Perhaps we'll see something new.

I grinned from ear to ear when Mordin sang his modified version of Gilbert and Sullivan's 'Major-General's Song', from the1879 comic opera The Pirates of Penzance. I never expected to hear something like that in a Sci-fi game, and coming from an alien at that. Some may call it 'corny' or 'hamming it up,' which it is, but it fits his quirky personality perfectly; it's Inventive genius for an alien character.

ME writing did a very good job of maintaining pretty consistent character behaviors for each of the alien types, and I'm sure this will continue.

The Rachni were brilliantly written. What they were describing as "songs" was written more as a sound-color-taste/touch form of synesthesia - "sour yellow notes", "songs the color of oily shadows". They had a truly alien mind, unlike anything a human being could perceive, and in trying to describe their own experience, it came off as bizarre and difficult to understand. Like people with sound-color synesthesia, when they describe - say, the various forms of a C note being various shades of green, it sounds bizarre to most of us. But to them, a song is a beautiful symphony of sound and color, they can't have one without the other, there is no "sound" or "color" to them, but an inseparable combination of both. The Rachni, apparently, describe their experience as similar but more profound.

Whoever wrote the Rachni, two thumbs up from me.
  • Vortex13, Shechinah, KaiserShep et 1 autre aiment ceci

#57
pkypereira

pkypereira
  • Members
  • 407 messages

 

3b21405ec65257744abb6ae415d76cb0.jpg

 

 

Very similar to the asari, but if ME:A takes place centuries in the future maybe they can evolve to look like this.



#58
Vortex13

Vortex13
  • Members
  • 4 186 messages

The Rachni were brilliantly written. What they were describing as "songs" was written more as a sound-color-taste/touch form of synesthesia - "sour yellow notes", "songs the color of oily shadows". They had a truly alien mind, unlike anything a human being could perceive, and in trying to describe their own experience, it came off as bizarre and difficult to understand. Like people with sound-color synesthesia, when they describe - say, the various forms of a C note being various shades of green, it sounds bizarre to most of us. But to them, a song is a beautiful symphony of sound and color, they can't have one without the other, there is no "sound" or "color" to them, but an inseparable combination of both. The Rachni, apparently, describe their experience as similar but more profound.

Whoever wrote the Rachni, two thumbs up from me.

 

 

Chris L'etoile.

 

 

Basically, anything that involved nuanced takes on 'alien' life, or a more solid/consistent take on the rules of the setting you can contribute to him... which really shows when he left after ME 2.


  • MrFob, P. Domi et Fuenf789 aiment ceci

#59
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

Chris L'etoile.
 
 
Basically, anything that involved nuanced takes on 'alien' life, or a more solid/consistent take on the rules of the setting you can contribute to him... which really shows when he left after ME 2.

He also helped with dawngate (MOBA), which was cancelled by EA after just 6months (micro-transactions/ freeplay). Why was that type of mp never successful (ie what was the failed model that me mp will avoid?)

#60
Kabooooom

Kabooooom
  • Members
  • 3 996 messages

Chris L'etoile.


Basically, anything that involved nuanced takes on 'alien' life, or a more solid/consistent take on the rules of the setting you can contribute to him... which really shows when he left after ME 2.

Of course. I should have guessed. Is there anyone still left on Andromeda as good as him?

Edit: I'd even settle for half as good. The dude is seriously brilliant. They really lost something good with him.
  • Vortex13 et Spectr61 aiment ceci

#61
Vortex13

Vortex13
  • Members
  • 4 186 messages

Of course. I should have guessed. Is there anyone still left on Andromeda as good as him?

Edit: I'd even settle for half as good. The dude is seriously brilliant. They really lost something good with him.


Tell me about it.

IMO, Chris was the best writer that BioWare had. I've yet to see writing on par with his ability to craft believable, yet alien species, and a setting that grounded itself as much as possible in a semblence of realism.

Pretty much everything I have seen since his departure has been more about rule of cool, 'the feelz', and trending social topics than nuanced settings, with definite alien elements to them.

#62
KaiserShep

KaiserShep
  • Members
  • 23 788 messages

The Rachni were brilliantly written. What they were describing as "songs" was written more as a sound-color-taste/touch form of synesthesia - "sour yellow notes", "songs the color of oily shadows". They had a truly alien mind, unlike anything a human being could perceive, and in trying to describe their own experience, it came off as bizarre and difficult to understand. Like people with sound-color synesthesia, when they describe - say, the various forms of a C note being various shades of green, it sounds bizarre to most of us. But to them, a song is a beautiful symphony of sound and color, they can't have one without the other, there is no "sound" or "color" to them, but an inseparable combination of both. The Rachni, apparently, describe their experience as similar but more profound.

Whoever wrote the Rachni, two thumbs up from me.

 

 

It was a big part of the reason why I couldn't kill the queen in ME1. Like, here's this fascinating bizarre creature that sees and hears the world so wildly different from us and it's at my mercy. How could I kill it? It's too bad that the thorian wasn't treated quite as well, what with the goofy asari clone and husk-like creeper thing, or that we had the option to spare it, being another odd unique life form. 


  • Vortex13, Shechinah et CrutchCricket aiment ceci

#63
Shechinah

Shechinah
  • Members
  • 3 735 messages

The Rachni were brilliantly written. What they were describing as "songs" was written more as a sound-color-taste/touch form of synesthesia - "sour yellow notes", "songs the color of oily shadows". They had a truly alien mind, unlike anything a human being could perceive, and in trying to describe their own experience, it came off as bizarre and difficult to understand. Like people with sound-color synesthesia, when they describe - say, the various forms of a C note being various shades of green, it sounds bizarre to most of us. But to them, a song is a beautiful symphony of sound and color, they can't have one without the other, there is no "sound" or "color" to them, but an inseparable combination of both. The Rachni, apparently, describe their experience as similar but more profound.

Whoever wrote the Rachni, two thumbs up from me.


I adored this aspect of the Rachni to little bits and would absolutely love to see more of this when it comes to aliens and just in the Mass Effect series but in other games as well. It was so utterly fascinating even to someone who was not unfamilar with percieving and experiencing things that way.

 

I felt it was the right way of making something feel alien.


  • Vortex13 et Khrystyn aiment ceci

#64
Vortex13

Vortex13
  • Members
  • 4 186 messages

I adored this aspect of the Rachni to little bits and would absolutely love to see more of this when it comes to aliens and just in the Mass Effect series but in other games as well. It was so utterly fascinating even to someone who was not unfamilar with percieving and experiencing things that way.

 

I felt it was the right way of making something feel alien.

 

 

Same here, IMO ME 1 had the best take on the various alien species; the ME 2 Geth being a special case. It really sucked that the Rachni and aliens like the Hanar and Elcor got less and less screen time in subsequent titles, until they were reduced to a brief cameo/background prop, and/or a running gag. 

 

I would have loved to explore and find out more about the Rachni or Elcor species, to learn more about Hanar culture and their unique duality over resolving some boring human's repressed daddy issues that's for sure.


  • Shechinah aime ceci

#65
Shechinah

Shechinah
  • Members
  • 3 735 messages

Same here, IMO ME 1 had the best take on the various alien species; the ME 2 Geth being a special case. It really sucked that the Rachni and aliens like the Hanar and Elcor got less and less screen time in subsequent titles, until they were reduced to a brief cameo/background prop, and/or a running gag. 

 

I would have loved to explore and find out more about the Rachni or Elcor species, to learn more about Hanar culture and their unique duality over resolving some boring human's repressed daddy issues that's for sure.

 

Sometimes I feel they focus too little on the aspect of space exploration that is exploring and understanding different lifeforms but that may be a bias on my part as it is one of my favorite part about science fiction featuring aliens.

 

I liked the Gree quest on Coruscant  in Star Wars: The Old Republic quite a lot because by the end of it, I had learned to understand the Gree language to an extent through the quest alone. This is why I'm hoping for something similar in Andromeda because these kind of aspects to space exploring is something I find deeply fascinating and very enjoyable.

 

I'd love to have a race whose language cannot immediately or ever be translated by the universal translator and so we have to learn it through experience or have the universal translator encounter difficulties leaving the player and their crew to try and communicate with each other without it even if it is only for one mission.


  • Vortex13, AlleluiaElizabeth et Hadeedak aiment ceci

#66
Vortex13

Vortex13
  • Members
  • 4 186 messages

Sometimes I feel they focus too little on the aspect of space exploration that is exploring and understanding different lifeforms but that may be a bias on my part as it is one of my favorite part about science fiction featuring aliens.

 

I liked the Gree quest on Coruscant  in Star Wars: The Old Republic quite a lot because by the end of it, I had learned to understand the Gree language to an extent through the quest alone. This is why I'm hoping for something similar in Andromeda because these kind of aspects to space exploring is something I find deeply fascinating and very enjoyable.

 

I'd love to have a race whose language cannot immediately or ever be translated by the universal translator and so we have to learn it through experience or have the universal translator encounter difficulties leaving the player and their crew to try and communicate with each other without it even if it is only for one mission.

 

 

I would like a larger focus on elements like this as well. I would love to see BioWare writers explore the more 'alien' aliens as an actual species instead of a set piece. Encountering an alien like the Rachni, or Thorian (for example) should be more about understanding them and exploring what makes them so different from us vs. giving the player something new to shoot at.

 

One of the biggest things I really want ME:Andromeda to avoid is the steady trend of "human-ification" of the setting. Just look at BioWare's two most popular franchises, Dragon Age and Mass Effect, and compare the amount of 'alien'/non-human elements in the first game of the respective series to the most recent. 

 

  • Dragon Age used to have Intelligent Mabari and Dragons, Werewolves, Sylvans, Golems, Awakened, and highly conceptualized spirits. Now it just has feral wild dogs, and big dumb elemental breath lizards along with mindless "RARG!" spirits or two humans that are given the label of spirits. Everything else that was fantastical in nature, or was distinctly non-human has been removed from the setting.

 

  • Mass Effect started out with fascinating aliens like the Elcor and Hanar, aliens with unique cultures and social interactions, as well as species like the Rachni, or (ME 2) Geth, aliens were the outliers of what we would consider "normal". Flash forward to the third title and the Elcor and Hanar have been reduced to narrative punchlines for a running gag, and aliens like the Rachni and Geth are either ignored (seriously, Blasto got more attention than the Rachni did) or turned into wannabe Pinocchios.

 

 

I really want to see this new title go back to, and maintain, that original level of nuance and keep that balance for any subsequent titles.



#67
Sartoz

Sartoz
  • Members
  • 4 494 messages

They need more variety when it comes to enemy types. Something less generic to make the game stand out from other titles already on the market.
 Snip

                                                                                                 <<<<<<<<<<(0)>>>>>>>>>>

 

As long as it doesn't border on the ridiculous side.

 

On the other hand, I doubt Bio will stray to far from a working formula. Besides, creating new aliens is hard work.

 

For example:

The Turian -- face design seems to come from the Falcon/Eagle look.

The Krogan -- face design seems to be inspired by the Toad/Frog

The Drell -- the eyes are of reptilian origin and fish gills?

The Yahg -- eyes from the jumping spiders (they have 4 eyes)?

 

All the above to say that Earth creatures are the inspiration for the artist's creativity when designing alien species.  From concept art to the finished product takes a long time. More alien species = higher production costs and more exotic = even higher costs.

 

At the moment I have no expectations other than to believe that the new  alien LI is human like and the Khet bipedal.



#68
Shechinah

Shechinah
  • Members
  • 3 735 messages

                                                                                                 <<<<<<<<<<(0)>>>>>>>>>>

 

As long as it doesn't border on the ridiculous side.

 

On the other hand, I doubt Bio will stray to far from a working formula. Besides, creating new aliens is hard work.

 

For example:

The Turian -- face design seems to come from the Falcon/Eagle look.

The Krogan -- face design seems to be inspired by the Toad/Frog

The Drell -- the eyes are of reptilian origin and fish gills?

The Yahg -- eyes from the jumping spiders (they have 4 eyes)?

 

All the above to say that Earth creatures are the inspiration for the artist's creativity when designing alien species.  From concept art to the finished product takes a long time. More alien species = higher production costs and more exotic = even higher costs.

 

At the moment I have no expectations other than to believe that the new  alien LI is human like and the Khet bipedal.

 

I think it would be better to focus on them having the cultures of the new aliens feel alien rather than focus on making the appearance be alien. 

 

This should not be taken as me advocating green-skinned humans but more that I feel the current alien appearances like the ones you've mentioned are sufficent alien enough for what I think they can do and feature in the game so designs of similar alieness should suffice as long as they are accompanied by a sense of being alien in mind and culture.

 

This has been done before by taking inspirations from actually exisistent cultures that have elements to them that are relatively unknown or majorly different from what most people are familiar with.
 



#69
Sartoz

Sartoz
  • Members
  • 4 494 messages

I think it would be better to focus on them having the cultures of the new aliens feel alien rather than focus on making the appearance be alien. 

 

This should not be taken as me advocating green-skinned humans but more that I feel the current alien appearances like the ones you've mentioned are sufficent alien enough for what I think they can do and feature in the game so designs of similar alieness should suffice as long as they are accompanied by a sense of being alien in mind and culture.

 

This has been done before by taking inspirations from actually exisistent cultures that have elements to them that are relatively unknown or majorly different from what most people are familiar with.
 

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

I understand the alien cultural thing.   But, going too far makes no sense.

 

Here is an example of going too far:

Suppose this new alien communicates via pheromones? As an advanced space faring race their electronic pheromone  communications is totally alien to us. What common ground is there for humans and alien to communicate in any meaningful way?

 

Here is a light form:

The writers can include dialogue between the races with misunderstood concepts which can lead to hilarious banter.

 

Andromeda's theme is human centric.  But, encountering an alien race with a sufficient divergent culture that leads to "fun banter/dialogue" isn't a bad thing.



#70
Spectr61

Spectr61
  • Members
  • 699 messages

Blindsight was an excellent science fiction exploration of the concepts of intelligences vs. consciousness as well as being one of the few narratives I've seen (though I will admit to not having a huge library of experience) to depict an 'alien' intelligence without resorting to the whole "Beyond our comprehension" copout either. I would like to see BioWare look towards concepts like this when creating new aliens for Mass Effect: Andromeda:

Spoiler


This. Brilliant book, Blindsight.

Bring on the scramblers.

Preferably written by Chris L'Etoile. (I know he's left Bioware, but I can hope..)
  • Vortex13 et Sartoz aiment ceci

#71
Kabooooom

Kabooooom
  • Members
  • 3 996 messages

Sometimes I feel they focus too little on the aspect of space exploration that is exploring and understanding different lifeforms but that may be a bias on my part as it is one of my favorite part about science fiction featuring aliens.

I liked the Gree quest on Coruscant in Star Wars: The Old Republic quite a lot because by the end of it, I had learned to understand the Gree language to an extent through the quest alone. This is why I'm hoping for something similar in Andromeda because these kind of aspects to space exploring is something I find deeply fascinating and very enjoyable.

I'd love to have a race whose language cannot immediately or ever be translated by the universal translator and so we have to learn it through experience or have the universal translator encounter difficulties leaving the player and their crew to try and communicate with each other without it even if it is only for one mission.


This is an awesome idea. Bioware, take note.

#72
ZipZap2000

ZipZap2000
  • Members
  • 5 168 messages

<<<<<<<<<<(0)>>>>>>>>>>

As long as it doesn't border on the ridiculous side.

On the other hand, I doubt Bio will stray to far from a working formula. Besides, creating new aliens is hard work.

For example:
The Turian -- face design seems to come from the Falcon/Eagle look.
The Krogan -- face design seems to be inspired by the Toad/Frog
The Drell -- the eyes are of reptilian origin and fish gills?
The Yahg -- eyes from the jumping spiders (they have 4 eyes)?

All the above to say that Earth creatures are the inspiration for the artist's creativity when designing alien species. From concept art to the finished product takes a long time. More alien species = higher production costs and more exotic = even higher costs.

At the moment I have no expectations other than to believe that the new alien LI is human like and the Khet bipedal.


The Krogan fave is designed to look like a bat, there's a video about it somewhere.

#73
Fade9wayz

Fade9wayz
  • Members
  • 881 messages
flying-spaghetti-monster-great-spaghetti

I'm sure it'd be a deeply moving and spiritual experience

#74
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 742 messages

 

There was supposed to be an Earth-shattering kaboom.



#75
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 742 messages

Holy crap. I just read through this thread and there's actually legit discussion about the importance of alien lore, setting and sci fi happening in the Andromeda forum.

 

I must have stepped through a dimensional portal by accident.  :unsure:


  • Hadeedak aime ceci