Because those are the constraints of the ME3 MP formula. There is zero new/different gameplay from the SP where you play as Shepard, a humanoid who uses guns and some powers.
So when you request non-standard species to be playable you're not only requesting new animations and tweaking a few mechanics, you're also requesting brand new gameplay with all of the balancing that entails. And as superfluous as guns may seem on some characters you can't do away with them entirely in the ME3 model. Just think of guardians and their stupid nope shield. Unless you give a kit the equivalent of pull/lash they have to use a weapon to pierce/get around that. Same for phantom/banshee/Praetorian nope bubbles to a lesser extent. And as a funny aside, consider seeker swarms that still have to climb ladders or "hop" over cover. The limitations are apparent.
Now if they do make it more open in the new game, then of course something new and different would be awesome. But even if we look at SP/MP games in general, MP does not typically introduce brand new gameplay not seen in SP. It's almost always more of the same. And ME3 is currently locked into "humanoids with guns and some powers". If that changes for Andromeda, I'm all for it. But I'm not sure how likely that is, given we seem to play a human exclusively again.
Yeah, it would be asking to break from the formula, but consider how much those types of kits would stand out and be memorable, not only within ME:A but compared to 99.9% of all other co-operative shooters/RPGS out there.
Besides, it's not like BioWare has never added in completely new gameplay mechanics never before seen in the single player or multiplayer side of the game. As much as I loathe DAMP, I still have to admit to being pleasantly surprised by the mechanics of the Virtuoso/Bard character; his personality and use as a 'joke' character not withstanding. If the multiplayer team can do something like that, then bringing a non-humanoid kit into play, complete with unique animations and gameplay mechanics, doesn't seem that far fetched.
To go back to a point I made earlier in the thread, Epic was able to add playable, non-humanoid Locusts into Gears of War 3's Beast Mode, and that was a simple third person shooter. It's not unreasonable to expect that something along the same lines would be possible in Mass Effect: Andromeda.





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