Thanks. But think about this scenario. Under most circumstances, the player will talk to the farmer to activate the quest, then move toward Druffy. However, that rift happens to be in between the two, so on a first playthrough, odds are you'll deal with it before even reaching Druffy. If, say, it only appeared after she started following you, that would have helped.
And it might have funny if they had a short cutscene where demons came out of the rift and incapacitated Quizzy, and just as they were about to attack again, Druffy bolts into the shot and rams one! That's just some random idea off the top of my head, I'm sure people who design quests for a living could do better if they tried.
Sort of. At this point, you're a grunt in some ways, but still special. The troops look up to you, you have influence, and presumably they will try to keep you alive. So I propose an idea to make that quest a bit better and more realistic that I've suggested in the past:
You know that platoon of Inquisition soldiers parked just outside the village, doing target practice? How about we have the option to ask/order a few of them to use some local rams for practice instead? It's not like demons are covering the Hinterlands or anything, and even if they run into one, it's part of the job. Or, you could do the quest how you have to now, and choose to get the meat yourself. Even just that adds a fair bit of roleplay value, for the same result.
This is something I've thought about, though not for the exact same reasons. In some ways, it makes sense to have them in Skyhold; you can't judge someone formally in the field. But the reason it irked me by the end was because it happened to basically anyone important, and seemed pretty contrived that everyone of import that you fight would just barely survive when no one else does, and that the Inquisitor would auto-dialogue to take them back to Skyhold for judgement.
It's a bit of "Oh, thanks for making that decision for me" sprinkled onto a large portion of plot-convenience.
Yes, you may reach Druffy and the rift from several directions and may not be able to take advantage of her. I don't necessarily see that as bad though. I totally missed that in my first PT. Got creamed by the despair demons and had to flee. Some other player may find the rift after being to Redcliffe farms though and make the connection so they could use the Druffy tactic. And even if it takes more than one trip through the Hinterlands to figure Druffy out I don't see that as bad either.
I'm all for cut scenes but I don't necessarily crave them. Sometimes I even dislike them, for instance when the cut scene changes my group deployment and just drops the group in a kill zone after I have painstakingly snuck up using all possible cover.
We use the troops for getting the mages caches though. The troops we have deployed up in ram lands get constantly attacked by fighting mages and templars. But yes, they could have given us the easy way out for less (or negative influence (the Herald is a coward ;-))).
I agree that they should have just given us the opportunity to outright judge and execute Servis in the field as well some others suitable npcs.





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