You are the ones reapearing the same BS... We show side content that contains everything you list... "It's not in the zones so it doesn't count!". We gave you content that occurs in the zones and "it isn't enough!".
It's been clear that you are close minded and just want to regurgitate the lie despite it so easily proven false at the beginning.
The whole argument you have is "it's mostly shallow filler!" but that meager BS claim was destroyed by the companion quests from the start. So you and others dismiss that and continue ranting until I, and others, point out that you want a different style and focus on where side content is. You then ignore that to continue screaming "shallow quests!" as if it hasn't been so embarrsingly exposed for the mindless crap it is.
But go ahead and join Nefla in stomping off in a petulant childish tantrum because you ran into people with the patience to continually expose your posts for the biased shallow parroting that they are.
Companions' quests don't take up the whole game. There's about 4 per companion, where one is where you recruit them (those who need to be recruited), one is a fetch quest, one is tied to the romance, and then you have ONE (or two, in some rare cases like Cassandra) that is the actual personal quest. If you go to youtube to watch these quests, they can be done in about 15 minutes. So stop talking about the companions' quests like they are something out of this world. We always had those in previous DA games, we always had abundant companion interaction so this is not exclusive to DAI and shouldn't be used as an excuse for the game's failures.
When it comes to your BS claim that the game is NOT filled with mostly shallow quests, then let me refresh your memory.
I found a post of mine on another thread of about a year ago where we were discussing sidequests as well. People were saying DAI has little fetch quests, so I presented some examples to those people. This is only on the Hinterlands, by the way. I chose that map because it's the first one you visit. But if I do this for the other maps, it will be exactly the same thing:
A Common Treatment - You have to fetch some herbs for the healer.
Agrarian Apostate - You go fetch a ring and kill some templars.
Blood Brothers - You find a note on a corpse, go to spot X and retrieve an object from another corpse.
Failure to Deliver - You find a note, go to the river to collect the package.
Hinterland Who's Who - You find a letter and travel to the other edge of the map to put the letter on the mail box.
My Lover's Phylactery - You find a note, and return a phylactery to a woman.
Letter from a Lover - You find a note and have to bring felandaris to some statue.
Safeguards Against Looters - You find a note and go to spot Y to retrieve some objects.
Farmland Security - You claim spots all over the map.
In the Elements - You claim spots all over the map. [x2]
Flowers for Senna - You put some flowers on a grave.
Shallow Breaths - You have to go get a potion.
Open a Vein - You find a note and go to a cave. And that's it..?
Where the Druffalo Roam - You have to go fetch the druffalo and herd him back.
And then we have the kill quests, which are exactly the same as fetch quests but instead of getting an object in order to complete the quest, you have to kill things.
Apostates in Witchwood - You kill some mages.
Templars to the West - You kill some templars.
Deep Trouble - You kill some carta members.
East Road Bandits - You kill some bandits.
The Mercenary Fortress - You kill some mercenaries.
Hunger Pangs - You kill some rams.
Bergrit's Claws - You kill some bears.
Trouble with Wolves - You kill some wolves.
Conscientious Objector - you find a note, go to a house and kill a demon.
Playing with Fire - You find a note and go to a grave to summon a corpse you have to kill.
Return Policy - You find a note and to the other edge of the map to kill a demon.
Stone Dreams - You find a note and go to a cave and kill a mage and some demons.
Just notice how many times I wrote "you find a note". The Hinterlands has about 40 sidequests (not counting the filler ones, like shards, camps, rifts and requisitions) and at least 26 of those are fetch/kill/find a note quests. That's more than half, and it's only in the Hinterlands. Out of those 26 quests there isn't a single one where you get a small cutscene, where you get dialogue options and truly interact with the NPCs (most have zero NPC interaction) besides of the generic "what do you want?" and "it's done. Bye", where you get multiple choices and different ways to complete that quest and multiple outcomes that can also have consequences. (See what I did there? My "battle cry" isn't just the lack of cutscenes) So yes, they are shallow. Meaning of shallow: "of little depth". I don't see any depth in a quest where you read a note and go fetch/kill something on the other side of the map and that's it.