Depends on what you think the essential features of the games are. I've seen enough posts to understand where Realmzmaster is coming from. What's your perspective? What are the differences?
Dragon Age Inquisition appeared very watered down, it was equal blends visual novel like experience (story quests involving just carefully moving forward), and Skyrim overwhelming (find anything in this entire big space, doing small tiny meaningless quest)
It's 2 giant halves that don't appear to interact much at all. I think Life is Strange (an actual visual novel) had more decisive gameplay moments (stealth here, do this, dodge the spotlight) even though it was hyperlinear.
The open world elements looked to be unplayable from any other perspective than tracing the dots on a map which isn't actually super uncommon in Bioware games though anyway.
Baldur's Gate 1 just had a lot more diversity, like it had 2 clear paths like a "good" path and an "evil" path, and an accompanying set of companions who wouldn't really interact.
There's a lot of things, honestly, actually just in terms of pure challenge Baldur's Gate 1 was considerably, almost infinitely more difficult than recent Bioware games.