*Sighs* I feel like I'm so unrelentingly negative around here but that's not really my goal, it's just what I see a lot of the time.
A lot of the big major RPGs now are fairly casual and not very demanding, like I said there is stuff like Guild Wars 2 etc it still exists.
Actually, that could be said for a lot of games, period, but particularly that particular brand of D&D inspired more direclty RPG (Baldur's Gate, Neverwinter Nights, etc) just like evaporated completely.
Not that it was every super big to begin with, but you could play "RPG-like" things like Secret of Evermore that could be really engaging.
Or like the Morrowind expansions were pretty fun, there was just more.
Oh well I was getting carried away there.
Anyway I was going to try and say something positive which is that pre-KOTFE sidequests, or even main quests, in SWTOR were pretty fun it was like they really put a lot of effort into making them fun and engaging, which they were, and then companions sort of screwed all that up, but well, that was recent, and sort of fun, and actually came from Bioware.
Honestly if they just undid like half the changes they just made that would be a pretty cool situation right there, was thinking about doing other character classes but now they really just massively streamlined everything and took away a lot of the intrigue. It's almost like just erasing a painting in the Louvre or something.