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Wading through an ARMY of enemies! A must.


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#1
Remix-General Aetius

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In action games, what I'd love to do the most is completely thrash a huge mob of enemies. Unfortunately all we get in the Mass Effect universe is scattered stragglers here and there.

 

We have big guns and we have biotics. There's nothing more fun than using both to blast away a small army. Imagine a medium-sized hall filled to the brim with enemy soldiers. Then you pull out your grenade launcher, fire up your biotics and start carving out a wide tunnel among them.

 

I want to see a swarm of Khet attacking the player and I want to mass-blast them into oblivion.


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#2
Vespervin

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Hmm. I wouldn't mind this being a "here and there" thing. I wouldn't want it to be the common way of completing levels. I would prefer the current ME approach to enemy encounters for that.



#3
daveliam

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That actually doesn't sound at all like fun to me.  It sounds like it's the type of thing I avoid in my RPGs.  I guess that's what happens when you get chocolate in my peanut butter.



#4
The Real Pearl #2

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We already have the solution to that problem:

ME3_Hydra_Heavy_Weapon.png

ME3_Venom_Shotgun.png


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#5
Karlone123

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I would rather the enemy not be a complete push-over to the point of being a joke villain. I want them to present a challenge and be able to take on the protagonist rather than be cannon fodder.


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#6
Geth Supremacy

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Step 1: Read OP

 

Step 2: Knowing this information know he hates MP and MP gamers in this forum.



#7
SporkFu

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I think about the Dead Trenches in Origins, where it seemed at times like we were fighting for every inch of ground we gained and it went on for quite awhile, or that seeming army of mooks during the five wave attack at Project Rho in the Arrival DLC, or Priority:Earth on Insanity during the Javelin Missile section. People may hate on that part of ME3 -- shocking, I know -- but I enjoyed it on Insanity with all the brutes and banshees and marauders.

As long as the thermal clips hold out, and my video card doesn't melt, I would love for a mission/quest/section of Andromeda like that. Yes plz.

#8
Atomkick

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All 3 Mass Effect games did just fine regarding enemy spawns in single-player, even in ME3: MP.

 

- Army in ME:A single-player? Ugh, nope for that. I'll be focused on story and lore while playing and I don't want to be bothered by too much combat drama. Not saying that I can't deal with it but it just doesn't make sense to me.

- Army in ME:A Co-Op? Sure. This is where I can focus on combat.



#9
Remix-General Aetius

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I would rather the enemy not be a complete push-over to the point of being a joke villain. I want them to present a challenge and be able to take on the protagonist rather than be cannon fodder.

 

There will always be "cannon-fodder" enemies in games, that's a given.

 

I think about the Dead Trenches in Origins, where it seemed at times like we were fighting for every inch of ground we gained and it went on for quite awhile, or that seeming army of mooks during the five wave attack at Project Rho in the Arrival DLC, or Priority:Earth on Insanity during the Javelin Missile section. People may hate on that part of ME3 -- shocking, I know -- but I enjoyed it on Insanity with all the brutes and banshees and marauders.

As long as the thermal clips hold out, and my video card doesn't melt, I would love for a mission/quest/section of Andromeda like that. Yes plz.

 

I started playing Origins a couple years back but was put off by the terrible controls. The Dead Trenches sounds like a whole lot of fun indeed. And the wave attack in Arrival is definitely a step in the right direction. I just want to see an area filled to the brim with enemies. Super fun indeed.



#10
Revan Reborn

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Nah. As if Mary Sue Shepard wasn't OP enough... Why the heck do I want to kill an army of trash mobs? Is this Dynasty Warriors or something? I call dibs on Cao Pi (pronounced "COW PEE")!!!

 

cao-pi-musou-o.gif

 

We are going to be a skilled rookie in Andromeda. The last thing I want to do is bust out an RPG and go Turkish Rambo on everybody in the room. I want intense, action-packed battles with reasonable numbers of enemies to keep the fight engaging but not entirely ridiculous.

 

KORKUSUZ-rampage_TURKISH-RAMBO-thodorabo


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#11
Remix-General Aetius

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^^^^^^^^"Action-packed" with only a handful of enemies on screen at a time is an oxymoron.



#12
Original Mako

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I wouldn't want it to be the common way of completing levels. I would prefer the current ME approach to enemy encounters for that.

 

How many ME3 Cerberus missions end with an Atlus-mech fight? With maybe you needing to protect an ally form taking too much damage?

How many ME3 Reaper missions end with a Brute, then later game Banshee, fight? And maybe you have to also fight a Harvester in there too?

 

Waves of chumps does not a challenging game make. I want better and more varied encounters. And please, no "dragonz in spaeessss". Harvesters were already too close to that.



#13
Revan Reborn

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^^^^^^^^"Action-packed" with only a handful of enemies on screen at a time is an oxymoron.

I guess you've never competed in competitive martial arts. Something being "action-packed" doesn't mean having a hundred enemies on the screen. Being action-packed means being engaging and keeping the player involved in the experience. It's quality that matters, not quantity.


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#14
Jorji Costava

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I'd actually prefer less combat, and structuring combat around a smaller number of more competent and dangerous enemies. Something always seemed off to me about having the main characters accumulate body counts in the thousands by the time all was said and done. For instance, I really enjoyed the Wing Commander games, but it did seem strange to look at the killboard and seeing even the lesser pilots rack up as many kills as the best ace pilots that have ever lived.


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#15
Draining Dragon

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ENEMIES EVERYWHERE
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#16
Abramsrunner

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ENEMIES EVERYWHERE

GO! GO! GO!


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#17
Draining Dragon

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GO! GO! GO!


I WILL DESTROY YOU
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#18
Abramsrunner

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I WILL DESTROY YOU

YOU MUST DIE


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#19
Malanek

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If this is a round about way of saying increase the enemy level past 8 then yeah sure.



#20
Andrew Lucas

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That would be fun in the ME setting, why not?

#21
Remix-General Aetius

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I guess you've never competed in competitive martial arts. Something being "action-packed" doesn't mean having a hundred enemies on the screen. Being action-packed means being engaging and keeping the player involved in the experience. It's quality that matters, not quantity.

 

Martial arts got nothing to do with this. I'm talking about a game where destroying enemies is fun. ME2 Horizon battle & Arrival were good. More would be even better.

 

 

If this is a round about way of saying increase the enemy level past 8 then yeah sure.

 

Double it, triple it, quadruple it! Ye! And not have them spread out in a 5-mile radius either. Have them all come at you at the same time. Imagine having Biotic Charge as an active power in Andromeda and just semi-trucking through them.



#22
Malanek

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Double it, triple it, quadruple it! Ye! And not have them spread out in a 5-mile radius either. Have them all come at you at the same time. Imagine having Biotic Charge as an active power in Andromeda and just semi-trucking through them.

Double it yes, but they have to make it work from a technical point of view. If you have ever played a husk mode game on PC you can see the problems that start cropping up when you 30-40 odd abominations on the screen at once.



#23
Giantdeathrobot

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I'd actually prefer less combat, and structuring combat around a smaller number of more competent and dangerous enemies. Something always seemed off to me about having the main characters accumulate body counts in the thousands by the time all was said and done. For instance, I really enjoyed the Wing Commander games, but it did seem strange to look at the killboard and seeing even the lesser pilots rack up as many kills as the best ace pilots that have ever lived.

 

Yeah, that's an aspect of video games that always break suspension of disbelief when you think about it. The accumulated bodycount of the average video game protagonist exceeds that of Rambo, all 4 films included. I'd expect either PTDS laden wrecks or stone-cold stoics to emerge from that, not wise-cracking heroes.

 

I always think of an achievement in Pillars of Eternity, called "almost pacifist" or something along those lines, that required you to avoid killing as many beings as possible to complete the game. You need to kill less than 175 enemies over the course of the adventure to earn that. Even spread around a group of 6 people, that's a lot of dead things.

 

Or in games like XCOM, where even if soldier permadeath is enabled and you don't control one superpowered protagonist, your force is expected to obtain a hilariously lopsided kill-death ratio, easily along the lines of 1:30 at the very least unless you play very badly. And you're not well-trained and well-supported American marines fighting disorganised Iraqi militia here, you're puny humans tackling armies of aliens that have you grossly outnumbered and outgunned.



#24
Dunmer of Redoran

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I WILL DESTROY YOU

 

 

YOU MUST DIE

 

 

WATCHOUT



#25
Andrew Lucas

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Yeah, that's an aspect of video games that always break suspension of disbelief when you think about it. The accumulated bodycount of the average video game protagonist exceeds that of Rambo, all 4 films included. I'd expect either PTDS laden wrecks or stone-cold stoics to emerge from that, not wise-cracking heroes.
 
I always think of an achievement in Pillars of Eternity, called "almost pacifist" or something along those lines, that required you to avoid killing as many beings as possible to complete the game. You need to kill less than 175 enemies over the course of the adventure to earn that. Even spread around a group of 6 people, that's a lot of dead things.
 
Or in games like XCOM, where even if soldier permadeath is enabled and you don't control one superpowered protagonist, your force is expected to obtain a hilariously lopsided kill-death ratio, easily along the lines of 1:30 at the very least unless you play very badly. And you're not well-trained and well-supported American marines fighting disorganised Iraqi militia here, you're puny humans tackling armies of aliens that have you grossly outnumbered and outgunned.


Well, it's a game.