I'd actually prefer less combat, and structuring combat around a smaller number of more competent and dangerous enemies. Something always seemed off to me about having the main characters accumulate body counts in the thousands by the time all was said and done. For instance, I really enjoyed the Wing Commander games, but it did seem strange to look at the killboard and seeing even the lesser pilots rack up as many kills as the best ace pilots that have ever lived.
Yeah, that's an aspect of video games that always break suspension of disbelief when you think about it. The accumulated bodycount of the average video game protagonist exceeds that of Rambo, all 4 films included. I'd expect either PTDS laden wrecks or stone-cold stoics to emerge from that, not wise-cracking heroes.
I always think of an achievement in Pillars of Eternity, called "almost pacifist" or something along those lines, that required you to avoid killing as many beings as possible to complete the game. You need to kill less than 175 enemies over the course of the adventure to earn that. Even spread around a group of 6 people, that's a lot of dead things.
Or in games like XCOM, where even if soldier permadeath is enabled and you don't control one superpowered protagonist, your force is expected to obtain a hilariously lopsided kill-death ratio, easily along the lines of 1:30 at the very least unless you play very badly. And you're not well-trained and well-supported American marines fighting disorganised Iraqi militia here, you're puny humans tackling armies of aliens that have you grossly outnumbered and outgunned.