Wading through an ARMY of enemies! A must.
#26
Posté 24 février 2016 - 04:57
- Remix-General Aetius aime ceci
#27
Posté 24 février 2016 - 07:35
- Remix-General Aetius et The Real Pearl #2 aiment ceci
#28
Posté 24 février 2016 - 07:55
Priority:Earth on Insanity during the Javelin Missile section. People may hate on that part of ME3 -- shocking, I know -- but I enjoyed it on Insanity with all the brutes and banshees and marauders.
As long as the thermal clips hold out, and my video card doesn't melt, I would love for a mission/quest/section of Andromeda like that. Yes plz.
Priority earth nailed it at the missile launch. Just trying to stay alive long enough, just trying to make it past the banshee, just gotta hide behind the phone box for a little longer, can I make it to the button without dying......YES!
- SporkFu et Rascoth aiment ceci
#29
Posté 24 février 2016 - 09:09
#30
Posté 24 février 2016 - 09:17
Yeah, that's an aspect of video games that always break suspension of disbelief when you think about it.
More importantly I think it leads to fairly dull gameplay. If you have a high kill count it often means enemies are dispatched in one or two actions, which are repeated frequently over an engagement. There won't be many interesting or memorable kills in that.
I'd prefer games to focus on engaging smaller scale combat which can be scaled up when it is dramatically appropriate.
- Original Mako aime ceci
#31
Posté 24 février 2016 - 12:24
The campaign drop-in by MPers won't allow this, since it's clearly designed around meaningful and challenging player to players combat.
#32
Posté 24 février 2016 - 01:11
Yeah, that's an aspect of video games that always break suspension of disbelief when you think about it. The accumulated bodycount of the average video game protagonist exceeds that of Rambo, all 4 films included. I'd expect either PTDS laden wrecks or stone-cold stoics to emerge from that, not wise-cracking heroes.
I always think of an achievement in Pillars of Eternity, called "almost pacifist" or something along those lines, that required you to avoid killing as many beings as possible to complete the game. You need to kill less than 175 enemies over the course of the adventure to earn that. Even spread around a group of 6 people, that's a lot of dead things.
Or in games like XCOM, where even if soldier permadeath is enabled and you don't control one superpowered protagonist, your force is expected to obtain a hilariously lopsided kill-death ratio, easily along the lines of 1:30 at the very least unless you play very badly. And you're not well-trained and well-supported American marines fighting disorganised Iraqi militia here, you're puny humans tackling armies of aliens that have you grossly outnumbered and outgunned.
The k:d ratio is ~12.6:1
http://www.pcgamer.c...million-aliens/
#33
Posté 24 février 2016 - 01:31
That could be cool, although it would be a nightmare if they all have great aim and just headshot you all together...
#34
Posté 24 février 2016 - 03:51
#35
Posté 03 mars 2016 - 02:48
That or giant-ass, epic bosses à la Dark Souls. Or both, on Insanity.
Well, the biggest adversaries we've had so far are the Reapers. But that was just in one galaxy. We're headed to a completely different galaxy with different rules. We might as well GET giant-as epic bosses.
The possibilities are endless. I just hope Bioware realizes that and goes all out.





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