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Who else would like a hellscape planet in Andromeda?


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#26
egalor

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My problem with most horror movies out there, is that when I see a physical manifestation of a horror, the suspense ends for me.

 

For example, that The Mist movie. That was scary *until* I saw those bugs appear. Bugs? Okay. Bring a flamer, yell "For the Emperor!!!...", etc.

 

So... talking of horrors, just keep the suspense. But I'm not sure if suspense fits Mass Effect in any measure.


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#27
Kaweebo

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My problem with most horror movies out there, is that when I see a physical manifestation of a horror, the suspense ends for me.

 

For example, that The Mist movie. That was scary *until* I saw those bugs appear. Bugs? Okay. Bring a flamer, yell "For the Emperor!!!...", etc.

 

So... talking of horrors, just keep the suspense. But I'm not sure if suspense fits Mass Effect in any measure.

Yeah, that's why the 'Nightmare' didn't work for me in DAI because...it's just a huge spider. A huge spider and a weird thing with spider legs on his back. SPIDERS! 

JLuInRd.gif


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#28
Bowlcuts

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tumblr_mss7q8CecQ1qjl1wro1_500.gif

 

Aye, Mass Effect 1 had that affect on me when I encountered my first Thresher Maw on Edolus. After that, it just became a tedious annoyance. 

So yeah, more eeriness in exploration pls.


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#29
Vox Draco

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If it's only a short level, then that's fine. Playing through mist for extended periods of time would be boring as hell.

 

Though I never played any of the Sielnt Hill games ... I think those were covered in foggy mist as well? So it all depends on execution.

 

"The Mist" was one of the better Stephen King movies (and funnily enough the novel ends on a slightly more hopeful tone then the movie, that was a new one!)

 

I am all for planets that don't fall into the usual categories: Ice, Desert, Forest, Lava, Earth

 

But of course we also need a planet with floating rocks and all brightly coloured flora and fauna and honorable natives! And then let's burn them all down ...


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#30
Timberley

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I'd definitely love something like this!  The alien landscape feeling kind of tailed off between ME1 and ME3.  The Blood Park Comms Array mission from ME2 was good for providing that horror vibe, similarly to the Ardat-Yakshi monastery in ME3.  An alien landscape mixed with a horror vibe would be an awesome mission.  Like egalor though, I prefer it in a horror scenario when the monster(s) is felt and heard, not seen.

 

Tim


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#31
PCThug

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In theory, I like this idea.

 

But in practice, I know I would end up hating it. I'm the jumpiest person I know.



#32
SporkFu

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I will totally go for this idea as long as our squadmates have better pathfinding AI and don't go sprinting off into the fog without warning, but aren't so far away that they will auto-respawn next to you, yet are too far away to A) be of any use when the actual fighting starts, and B ) find their way to you when you call them back. <_<

#33
von uber

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Fog on the barrow downs.

#34
HSomCokeSniper

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Lava and spikes and such are just a generic interpretation of a hellscape. The imagery of Hell as a pit of fire and lava isn't present in the Bible. It stems from art made in the era of Catholic dominance, when fear of punishment was more important than doing good. The imagery of constant pain and suffering was propaganda to keep the peasants' pockets empty and the church's coffers full.

 

Lol, where did this rant come from?

 

Those were the couple of first pictures that came up when I googled it. I also commented I like the art. It wasn't meant to be some deep commentary on what the best 'hellscape' interpretation is (and certainly not about the bible)... It's nice you seem so passionate about the subject though.



#35
UpUpAway

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I will totally go for this idea as long as our squadmates have better pathfinding AI and don't go sprinting off into the fog without warning, but aren't so far away that they will auto-respawn next to you, yet are too far away to A) be of any use when the actual fighting starts, and B ) find their way to you when you call them back. <_<

 

Agree... On Tarith, I could never figure out why, as I was climbing the hill towards the last battle, I would consistently meet one of my squad coming down the hill towards me - gun drawn and weaving around like some woefully lost hacked mech.  I felt like telling them:  "If you're going to run off like that, the least you could have done was take out those mercs right there at the top of the hill."

 

On topic:  I think they key would be to have variety - make each planet a really unique environment and have no two planets with the same sort of environment.... Waaay too much repetition of environments in ME1 and even in ME2.  Stagnant fogs are OK, but I think random weather events would be even cooler... that way, even the same mission could have a vastly different feel to it on different playthroughs.


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#36
Daemonesque

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I thought the Collector ship in ME2 was an incredibly well-made level, atmospherically...I wouldn't mind seeing more like that. And the first Halo, the swamp where you run into the Flood for the first time...that's always stuck with me as a model of level design, as far as mood and immersion goes. Wouldn't mind seeing stuff like that, rendered in glorious ME:A graphics.