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Hurricane


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30 réponses à ce sujet

#1
czeuch

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I got it today on an Arsenal Pack and tried it. First on a GE, but the recoil was too much.

Then on a TSE with a Stabilization Module 2 or 3. Much better. Even at level 1 this SMG deals such an impressive amount of damage.

 

I was thinking on a good use for it would be on a GT, to strip shields and flame armor, using Disruptor Rounds.

Not sure if this SMG should be used as main weapon, but I have the impression that it is good enough for that.

Is this right?

 

Is there any tip on using it without Stab.Mod. and Turians to smooth the recoil?



#2
Sinful Force

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Try it on TSol with Barrage Gear, Turian Stability, Marksman and headshots. You don't even have to wear any consumables on Gold. It's that OP.


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#3
ark

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#4
filippopotame

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If you just want to strip shields well, the most effective solution remains to take an acolyte, especially on a geth trooper  ;)  But, to answer your question, you'd better take phasic rounds, they deal more damage vs shields/barriers.

 

Well without stab module/turians I have a few tips :

  • Fire from cover
  • Get close 
  • The best one : use barrage upgrade gear, at level V it gives the same stability as a stabilisation module III

There are many many builds that work very well with it, but in my opinon the one which deals the most damage with it is the GI with a build like this one : http://kalence.drupa.....H5..13!5BFACO



#5
Teabaggin Krogan

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Aim for the crotch, get headshots. Great as a main with turians but is also excellent on fast biotic classes like the Valkyrie.  


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#6
Darth Volus

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HurrdurrTurricane. No recoil gear needed. 



#7
The_Nightman_Cometh

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The recoil is kinda annoying..I hate having to fight the sticks when firing it... If you have the recoil/smg stability mod..it will eliminate the kick entirely...you wont need to use a stability consumable



#8
Darth Volus

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The recoil is kinda annoying..I hate having to fight the sticks when firing it... If you have the recoil/smg stability mod..it will eliminate the kick entirely...you wont need to use a stability consumable

 

Peasants with their inferior and uncalibrated recoil control devices  -_-


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#9
Excella Gionne

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I believe recoil increases with each difficulty as well.



#10
HeroicMass

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Stabilization III provides a higher amount of stability that it states.  A Stability Mod III and maxed Turian passives will give you 100% stability.  Start there if you want to get a very easy entry point on the weapon.  Just make sure and bring a pistol sidearm to help with any potential ammo difficulties.  


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#11
Darth Volus

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I believe recoil increases with each difficulty as well.

 

That issue was with the Typhoon, but it was fixed

 

Oh, wait, you don't mean the lvl of Hurricane, but difficulty?  :wacko:  :blink:



#12
Jeremiah12LGeek

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Hurricane is largely regarded as one of the most powerful weapons in the game, but it has a special category of recoil all its own that needs to be accounted for.

 

It actually isn't inherently better at stripping shields. This has to do with the fact that shields/barriers do not react differently to rate of fire (in spite of what the tooltips say.) Shield Break will occur at a specific damage total regardless of the weapon type used to do the damage. The advantage that it does have is its DPS, which can certainly increase the speed at which it strips shields.

 

The key defense to be concerned with when using the Hurricane is armour. Without any armour mitigation, the Hurricane will perform very poorly against armoured targets, even with its impressive DPS. You'll want to use an AP mod on the weapon, or use Drill/AP ammo. Warp ammo will also help, but will not provide any penetration. With mitigation in play, the Hurricane becomes very effective against all enemy types (with the possible exception of the Phantom.)

 

The Hurricane, in addition to its recoil, also suffers from huge accuracy problems. This creates a very wide "spread" to the bullets. Think of it as a cone - a large target entirely within the cone will take the full damage, but a smaller target at middle distance will only be taking a fraction of the damage, because most of the "bullets" are missing the target due to inaccuracy.

 

Stabilizing the Hurricane offsets some of the accuracy problems, but the spread will still be an issue at moderate and long distances. With enough bonuses, this can be overcome by the sheer damage output of the weapon.

 

It is very effective even at level 1, but you may want to use it more as a sidearm or close range weapon while it is low level. It is infamously effective as a sidearm because with the SMG ULM mod at level V, it adds 1 or 2% to the refresh speed (ie it's practically the same as not carrying a sidearm to your refresh speed.) Without the ULM mod (which you may not have at this stage) it is a fairly weighty SMG at level 1, but that's hardly an impediment, given the impressive damage output.

 

You can offset the barrel climb with the thumbstick, once you get used to it, and maintain decent accuracy that way, but it takes a bit of practice.


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#13
Excella Gionne

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That issue was with the Typhoon, but it was fixed

 

Oh, wait, you don't mean the lvl of Hurricane, but difficulty?  :wacko:  :blink:

Yeeeeaaaaah... On LolBronze, hip fire is a piece of cake(I suck at baking), but on Gold, it's disastrously difficult to keep steady. 



#14
inert14

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My favorite use of the Hurricane is on the Human Adept. Feel free to modify the build as I know I've picked some rather interesting options (Omitting Warp, Reach instead of Biotic Detonation, etc).

 

I don't believe PS3 has the same issue with shockwave as PC. On Xbox, this beast of a kit could detonate multiple Biotic explosions and with Warp Ammo on a primed target, the Hurricane could melt enemies. You could essentially prime a spawn with a Singularity, fire most of a clip of the hurricane until you can through a shockwave down. Boss enemies make for great priming fodder as they'll walk through the singularity, allowing other units to be primed behind it. 

 

Singularity + Hurricane Clip will kill a phantom in no time - they'll throw up their hand of denial, but the hurricane will strip away the barriers which will subsequently have the phantom floating helplessly in mid-air. 



#15
Salarian Master Race

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I use the Hurricane as primary weapon on my Justicar, but she's usually up in people's faces double bubbling them anyway so accuracy isn't an issue

 

damage barrel and warp rounds


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#16
Fuenf789

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...but the recoil was too much.
...any tip on using it...

Thx czeuch.
Just imaging you in a scene where a firehose is out of control - and u swinging with it and screaming something - I had the best laugh in a while. I'll try to look for that clip again. I'll keep this scene in mind- if u don't object.

Mor on topic - don't waste slots - press that nose down with the stick when initiating fire. The lighter the character the more u press dooowwwn...
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#17
Sinful Force

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If playing with TSol hurricane off host and Turian stability is not working, either;

 

1) quit and quickly try to rejoin same lobby (search for same faction or map). As it so far always worked for me. Though once it was working and lost connection, but  when I managed to return in time to same GIP, it now wasn't working (but that connection was total garbage anyway, complete with teleports, so I decided to bail for good);

 

2) shot out of scope to help greatly reduce recoil (works best if you also have either also have barrage gear or stability consumable)



#18
DarkOrgasm

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There is no recoil to be bothered with when you're shooting mooks in the face from a few feet away


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#19
czeuch

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Lots of good tips, thanks.

On my first test without any stabilization, it was quite bad to use it. But on the second match, awesome. It was a Gold match with a Jugg and he could hold the enemies while I shot them :)

 

Thx czeuch.
Just imaging you in a scene where a firehose are out of control - and u swinging with it and screaming something - I had the best laugh in a while. I'll try to look for that clip again. I'll keep this scene in mind- if u don't object.

Mor on topic - don't waste slots - press that nose down with the stick when initiating fire. The lighter the character the more u press dooowwwn...

 

I thought there was something to be done that didn't involve mods, but it seems not. But with mods it works just fine. No aiming to the roof.



#20
Darth Volus

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Yeeeeaaaaah... On LolBronze, hip fire is a piece of cake(I suck at baking), but on Gold, it's disastrously difficult to keep steady. 

 

Hmmm, never noticed that. Maybe because I never brought a HurrDurricane to lolBronze :rolleyes:  



#21
Marksmad is waving goodbye

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There is no recoil to be bothered with when you're shooting mooks in the face from a few feet away

You're thinking of the Hurricane X, the OP has a much lower rank Hurricane I. In that case, shooting at the faces of mooks at arm's length results in most of the rounds going into the ceiling.



#22
filippopotame

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You're thinking of the Hurricane X, the OP has a much lower rank Hurricane I. In that case, shooting at the faces of mooks at arm's length results in most of the rounds going into the ceiling.

Do lower level weapons have more recoil ?



#23
Olivia Wilde

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Recoil Dampener V and Barage V or stabilty II provide 0 recoil



#24
Fuenf789

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Lots of good tips, thanks.
On my first test without any stabilization, it was quite bad to use it. But on the second match, awesome. It was a Gold match with a Jugg and he could hold the enemies while I shot them :)



I thought there was something to be done that didn't involve mods, but it seems not. But with mods it works just fine. No aiming to the roof.

That is one possible way (to load mods).
Alternatively I suggest u play without those mods, and learn to control the beast(yes it takes some concentration and u might be mistaken for a noob whilst doing it- but who cares?)

A) Initially u would find that aiming for the crotch result in a zip hole line ending with a headshot. Gr8, mooks dead with 6 bullets.
B ) load it on a cqc character, where the enemy fills ur screen.
C) later u will find urself adjusting aim whilst firing/recoil. That's what I meant with pressing the nose down.

Learning to handle it without mods, frees up a slot for powers/ better weapon damage.

Do lower level weapons have more recoil ?

Recoil is affected by weight.
At least in our resource library only weapon damage/ weight are adjusted for L1-LX.
So probably indirectly, a lighter hurricance result in a slighty less recoil.

#25
Fuenf789

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In b4