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Too Much Emphasis on Exploration, Not Enough on Story?


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#1
N7Jamaican

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We keep hearing or reading about leaks for Mass Effect Andromeda.  A lot of them state that is game is going to have a heavy emphasis on exploration.  Don't get me wrong, I love games in which I can explore.  But I also love a well done story.  I know they are keeping the story clutched close to their hearts.  But wouldn't they think, fans of Mass Effect (or BioWare in general) would also care and want/prefer such a heavy emphasis on story?

 

Granted, we know nothing, and exploration may just be a key selling point right now... But please, I don't want to be able to just explore, and a weak main story that doesn't hold up.


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#2
The Elcor Spectre

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I play Mass Effect for it's story, but if exploration could back that up, that'd be great.  But remember, a lot of these "leaks" or simply rumours, a true leak would be imo, something that is backed up by evidence. Most of the time, the only true news we have gotten were people leaving from Bioware. Mass Effect is the best story driven trilogy I have ever played imo, I doubt they would change their formula.


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#3
Revan Reborn

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Exploration is just a selling point. Of course, story will always be the driving force of BioWare games. I just hope the exploration is implemented well. I'm not really worried about the quality of the story, besides whether it's a trilogy arc or just a standalone game.


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#4
Atomkick

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Mass Effect(story): Andromeda(exploration), I'm expecting both. If they planned a trilogy then they have the chance to limit the story and force us to explore. We have to wait and see...


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#5
Sanunes

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The problem with BioWare is at least in my opinion swing wildly between games because different factions will come to the boards and say things like "this was great in this game you should have it" such as the parts involving the Mako in Mass Effect 1.  Now you can have both in the game for I think The Fallow Mire in Dragon Age: Inquisition is a good combination of story and exploration for it is a smaller zone, but has plenty to explore and has a decent amount of its location tied to the main plot.



#6
Battlebloodmage

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I just hope they don't do something like DAI again, there were barely any story for the main quests. People play the game for the story, that is what Bioware excels at instead of trying to become a Skyrim game where the focus is on freedom to do what you want. By attempting to do both, there is a weird hybrid you get between the two, that is like jack of all trades but master of none.


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#7
Akrabra

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If they can make them fit together, great! If not, then not great. We'll see when we'll see. I don't trust the leaks anyway, want information from Bioware and EA to back it up atleast. And that is not happening for a while yet, so lets be patient. 



#8
wright1978

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Yeah it's a definite worry for me. Games seem hellbent on open world as a buzz world even if they don't have the meaningful story content to fill them with as well as it getting in the way of crafting the central story. Exploration done in a measured way could be great as long as story is the constant watchword. Exploration just shoved in there could lead to another too empty experience. Time will tell I guess.

#9
Draining Dragon

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So basically, you don't want a repeat of Inquisition?

I concur.
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#10
Milan92

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Yes, I rather have less areas to explore, but with more story-content than more areas that lack meaningfull content.


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#11
KaiserShep

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I'm not surprised that they would play up exploration as a selling point, since people complained that this was something that was greatly reduced with each game in the trilogy. 


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#12
Laughing_Man

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Exploration is great when there is actual content and reasons to explore, if you can encounter mysteries, or find yourself gasping in horror or awe from time to time. Even then, it should not come instead of a solid story.

 

Actual benefits due to exploration are also interesting, let me find a cache of interesting technology and lore, an ancient unknown alien artifact that is actually useful. etc.

 

Don't give me MMO style quests or send me to "hunt 26 shards" and do unlikely jumping puzzles with my horse.


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#13
Osena109

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I love exploration in Mass effect going to Planets and finding Data disk or  resources.



#14
Revan Reborn

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I love exploration in Mass effect going to Planets and finding Data disk or  resources.

I personally enjoyed probing planets with a "low" resource yield for hours on end in the greatest mini-game BioWare has ever made for a game in ME2. Exploration in ME1 was pretty cool too though.

 

tumblr_m7hpp0OfKd1qzxvd3o1_500.gif



#15
X Equestris

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I imagine they're keeping the story as tightly under wraps as they can. Exploration is just a useful selling point, and something that hasn't been super prominent since the first Mass Effect.

#16
N7Jamaican

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I personally enjoyed probing planets with a "low" resource yield for hours on end in the greatest mini-game BioWare has ever made for a game in ME2. Exploration in ME1 was pretty cool too though.

 

tumblr_m7hpp0OfKd1qzxvd3o1_500.gif

 

Must be a joke. DOn't think anyone likes that time sink.


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#17
Bowlcuts

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I personally enjoyed probing planets with a "low" resource yield for hours on end in the greatest mini-game BioWare has ever made for a game in ME2. Exploration in ME1 was pretty cool too though.

 

tumblr_m7hpp0OfKd1qzxvd3o1_500.gif

God, that **** was atrocious. I'm thankful for the resource achievement you get for when you beat the game once. Saves me from doing that tedious atrocity.


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#18
Vox Draco

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If it ever made sense for a game-setting to advertise and focus on "exploration" its Andromeda ...

 

I mean, its a whole new GALAXY, and Bioware can fill it with whatever they want to, and have us "explore" and "discover" those things...

 

But this means: Those need to be interesting. Old ruins of ancient civilizations, uncovering their mysteries, their history through ancient texts, carvings etc. Weird natural phenomenons and of course new races, their customs and cultures. All that means to me exploration. And also it should be rewarded to run around in the MAKO, finding weird things, little stories aside from "the road" - if Andromeda can pull that off? I am game

 

Of course the story also needs to be tight and exciting. And especially it needs to drive ever forward and not be bogged down by endless treks across planetary wastelands (scattered with merely question marks points of interest that yield stuff like 3 tons of ressource-crafting-material - BORING!)


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#19
Revan Reborn

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Must be a joke. DOn't think anyone likes that time sink.

Why would I joke? I hope it's back in MEA. Best feature ever by far.

 

God, that **** was atrocious. I'm thankful for the resource achievement you get for when you beat the game once. Saves me from doing that tedious atrocity.

I just enjoyed probing uranus.


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#20
Han Shot First

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It is way too soon to say with Andromeda. In truth we probably won't know until release if a focus on exploration has a negative impact on the game's narrative. 

 

That said, after DA:I it is a legitimate concern.


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#21
SimonTheFrog

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Hmm... i keep hearing story VERSUS exploring... that is a bit of an artificial line being drawn there, no?

The "story" is not just cutscenes, it's also stuff in the world, atmophere, context.

 

I actually liked the world-building in DAI with all the tensions amongst the factions and civilians caught in the crossfire. Good stuff. I mean apart from the cutscenes and major story-missions.

 

So, for me, when they say "exploring" it could mean a lot of things, not just foraging for stuff just to buy skills and being a completionist.

 

In past ME's, the sidequests and party-related missions were so, so much better than everything main-plot related. Especially later on. 

But yeah, i'd LOVE to see a good main arc. Hell yeah. Something that is not stupid, at least, would be nice.



#22
Pearl (rip bioware)

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Although I would prefer a really well done story (like most people here), I'd be willing to overlook a somewhat flimsy narrative if I can lose hours actually exploring various planets.

#23
von uber

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Thing is, most of the great story parts of ME1-3 happen in things which are basically corridors -  this is a help as it allows Bioware to focus the narrative.

In an open world it's far too easy to either miss a plot point, or make it so the player is forced down a certain route through gating (and then it is no longer an open world) to hit that point.

 

DA:I suffered from that i think, it's strongest parts were the bits where you were funnelled into a tunnel.


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#24
Neon Rising Winter

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I'm happy at either extreme. Do exploration well with a dodgy story, sounds good, I'll be off hiking round your environment being distracted by shiny things. Do story well across a vast expanse of 4 poorly realised rooms, tell me more of this story, I want to know what happens next. Just don't give me a predictable story with some half decent but basically uninspiring maps to wander round.



#25
Medhia_Nox

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Exploration makes more sense to me than endless combat obstacle courses.

 

Yeah, the "story" of Mass Effect 4 is going to be like all the others... an endless series of vignettes between pew pew sessions... but, that's hardly unique to Bioware cRPGs... and, it's not going to change any time soon. 

 

A group of refugees should spend more time evading than engaging... but, not enough entertainment for the hack 'n slash crowd. 

 

NOTE:  Yes, of course I enjoy some combat before someone has to be all or nothing in their witty response.