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Too Much Emphasis on Exploration, Not Enough on Story?


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#76
Revan Reborn

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Yeah, I greatly enjoyed planet scanning as well. You know getting into the nitty-gritty, but for some reason my screen looks different than yours.

 

Spoiler

Aww that's no fun!!!! You can spend tens of hours just going from planet to planet probing your way to endless resources with no real purpose!!! Why ruin the fun by just giving yourself all the resources up front???



#77
Riven326

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I felt that the focus on exploration was detrimental to the quality of DA:I. This is my biggest fear for ME:A. I still like DA:I though so I am hopeful.

No, the lack of focus was the problem. The game started out as an online MMO and then changed to an offline MMO.



#78
Isaidlunch

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I might enjoy exploration if it didn't mean flooding the world with collectibles or lootable containers.



#79
Drakoriz

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LOL i keeep reading how u guys keep saying CDproyect do a exlent job about exploration and story and it really Witcher 3 dont do a good job about it.

 

there is 0 reason to go and explore if u fallowing the main quest. since u always chasing Ciri and in a hurry since the Wild hunt is hunting u and her.

 

Really from a story point of view there is 0 reason to take side quest on Witcher or go explore a far corner of the map when u trying to save ur "daughter"

 

Plus Witcher dont reward u well from exploring and i mean u guys point about what u get from finding a Sinial a far away mountain. Tell me what is the relation with killing a Giant contract add to finding Ciri??????

 

Side quest normaly dont add nothing to the main quest that why they are call side quest and are optional to the plot. Exploring is the same. U need to move away from the mark path to EXPLORE and find something that maybe or reward u to help u in your quest. Normally u get reward with a item that make the MAIN QUEST more easy, or u get new lore that enrich the world that u are playing. 

 

Actually Witcher 3 have the same issue about non relation between Side quest that DA have or ME have with most of the side missions.



#80
Kerg

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This is definitely my biggest concern about Andromeda.  I just don't get the new fascination with "open world."  It's a disturbing trend.  Like the developers are having this big epeen contest to make their worlds the biggest.  Bigger is not better.

 

I like to follow a storyline, like I'm playing the main character of a movie, with some interesting, meaningful side stories mixed in.  At the same time, I'm a completionist, and I like to do every quest and explore every area, so I can say I beat everything the game has to offer, before moving on to another game.

 

Dragon Age: Inquisition to me was an epic disaster.  I did one playthrough, and I will probably never play it again.  It took me 300 hours and 3 months to get through it, exploring every area and doing every quest.  By the end, it was like a really boring, tedious job that I just wanted to be over with so I could say I did it.

 

I also played Skyrim for less than 2 weeks before giving up.  It felt like I was playing a hiking simulator.

 

Take Lord of the Rings as an example.  What if, instead of like 1,200 pages, Tolkien made it 10,000 pages and filled 8,800 pages with accounts of the companions traveling between places and looking at the scenery and doing collection quests?  Would that have been a better experience?  I just don't get it.


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#81
Drakoriz

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This is definitely my biggest concern about Andromeda.  I just don't get the new fascination with "open world."  It's a disturbing trend.  Like the developers are having this big epeen contest to make their worlds the biggest.  Bigger is not better.

 

I like to follow a storyline, like I'm playing the main character of a movie, with some interesting, meaningful side stories mixed in.  At the same time, I'm a completionist, and I like to do every quest and explore every area, so I can say I beat everything the game has to offer, before moving on to another game.

 

Dragon Age: Inquisition to me was an epic disaster.  I did one playthrough, and I will probably never play it again.  It took me 300 hours and 3 months to get through it, exploring every area and doing every quest.  By the end, it was like a really boring, tedious job that I just wanted to be over with so I could say I did it.

 

I also played Skyrim for less than 2 weeks before giving up.  It felt like I was playing a hiking simulator.

 

Take Lord of the Rings as an example.  What if, instead of like 1,200 pages, Tolkien made it 10,000 pages and filled 8,800 pages with accounts of the companions traveling between places and looking at the scenery and doing collection quests?  Would that have been a better experience?  I just don't get it.

 

how the hell took u 300hs to finish DA I.

 

LOL open world isnt the problem is how u fill that map, and how much sense or incentive the player have to go and explore.

 

On Skyrim normaly is loot and lore. DA I was just loot and collectives. ME was resources and collectives/lore ( from ME 1-2-3)

 

Each game i point out is a story drive game, u arent force to explore. U just can go and do the main quest or side quest and be done with it.

 

But at the same time u point out u are a completion. That mean collective/exploration is like a drug to u. I know is for me, that why i spend hours getting feathers on AC games.



#82
ShadyKat

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Yes that is a concern.
Dragon Age:Inquisition did the same thing, and the actual mainline story wasn't very long. Hoping ME:Andromeda doesn't suffer from the same thing. The game should be story driven with many well written side quests. Don't want it to feel like a mmo.
  • Laughing_Man et wright1978 aiment ceci

#83
Kerg

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how the hell took u 300hs to finish DA I.

 

Exploring every inch of every map, doing every single quest, talking to every NPC (repeatedly at Skyhold), making sure I didn't miss any quests or dialogue.  I also spent a lot of time playing with the crafting system, which was a highlight of the game, and farming greater bears on that frozen lake in Emprise du Lion (which subsequently made me overgeared/overpowered for the latter half of the game... but that's a different issue... poor scaling).

 

 

u arent force to explore. U just can go and do the main quest or side quest and be done with it.

 

But at the same time u point out u are a completion. That mean collective/exploration is like a drug to u. I know is for me, that why i spend hours getting feathers on AC games.

 

Admittedly, a lot of it is a "me" problem.  I don't want to miss anything.  I need some confinement/rails to keep me from compulsively wandering around forever looking under every rock, checking each rock off list until they are all checked.  This playstyle wasn't an issue in ME 1-3 or DA 1-2.  But then the maps got massive in DAI and it was a disaster.  Hissing Wastes made me want to quit the game.



#84
N7Jamaican

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I was going to make a separate post, but I'll put it here:

 

I recently found out about a game in ALPHA (or BETA), called The Solus Project.  Not spoil anything for those interested, I'll just say this: You are an explorer.  The game seems to be thus far about exploring and how long can you survive. (Think The Martian). It's single player game, with environmental hazards and such.  There is questing, "find a vine, find a rock, bring back to camp to craft "[insert item]."

 

To me, if Mass Effect: Andromeda implements something similar, like a mini-game. Then I'm all for it.  If exploring in ME:A is similar to ME1, then I'll buy The Solus Project. Even though I did really enjoy the exploration in ME1.