Updated Character Bios:
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Ammon Jerro:
This old man's eyes glow with a gold-red luminescence, as does the latticework of tattoos covering his forehead and face. Bald and weathered by the years, Ammon Jerro's booming voice is commanding and determined, one comfortable giving orders to captains, generals, kings - and demons. While he occasionally displays a wry smile or frustrated sneer, his face is never relaxed and his brow often furrowed in thought. Power radiates from Ammon's body, and when he's angered, (a common occurrence), the air around him smells of smoke and blood.
A powerful Warlock, he bargained his soul to the lower planes, yet, Jerro found some measure of redemption through his granddaughter Shandra's sacrifice. Over time, he came to regret his mercenary ways, and his personality softened noticeably.
Ammon was instrumental in destroying the King of Shadows, and amid the collapsing ruin of the creature's lair, he pursued gargoyles in the process of abducting the Knight Captain. In his haste, Jerro followed them through a portal and found himself in Thay. He was ambushed and overwhelmed by several powerful Red Wizards, who extracted his spirit, and left him to die in their academy. Fortunately, the Knight Captain rescued the Warlock, and the two fought together on the Death God's home plane.
Returning to Crossroad Keep, Ammon Jerro is a constant fixture in the fortress, uncertain of his next course now that his life-long ambition has been fulfilled.
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Khelgar Ironfist:
This powerfully built dwarf is a few inches shy of five feet but walks and talks with the clamor and subtlety of a hill giant. A shield dwarf of the Ironfist clan, Khelgar is a talented warrior who delights in the intimacy of a tavern brawl. Smiling when threatened and downright ecstatic when punched, Khelgar is most at home in a storm of fists and insults. Khelgar's weathered face, long dark beard and massive upper body would likely give him muscular good looks had he not built a collection of cuts, bruises and missing teeth on his face from countless brawls.
The Knight Captain's first and fiercest companion, Khelgar was an inseparable friend in the latter's quest to destroy the King of Shadows. Over the course of their journey, Khelgar recovered the Sacred Relics of his clan, and in doing so, both mended his bonds with them and became their leader.
In the final battle against the King of Shadows, Khelgar was unable to save his friend from a swarm of gargoyles, who spirited the Knight Captain away - leaving Khelgar dispirited and crushed. (Somewhat literally in reference to the tons of rubble he dug free of).
The dwarf begged Lord Nasher to fund an expedition to locate the Knight Captain, but the ravages of the war had left Neverwinter economically ruined, and only a small detachment of Greycloaks, lead by Bevil Starling and Daeghun could be spared. For Ironfist's part, he was inducted as a temporary member of the Neverwinter Nine, and ordered to remain at the Crossroad Keep as its commander.
Wallowing in his sadness, Khelgar waited patiently for his friend to return.
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Neeshka:
Tiny horns and spotted skin mark this woman as a tiefling, a half-human with the blood of devils or demons. Lithe and liquid in her actions, Neeshka moves with a cat's grace - even when walking at a brisk pace, her footsteps are nearly silent. Given to outbursts of words and action, her impulsive nature is as visible as her otherworldly heritage.
Rescued from certain death at the hands of corrupt Greycloaks, Neeshka is one of the Knight Captain's most stalwart allies. Though mischievous and prone to "acquiring" other people's belongings, the tiefling is ultimately good natured, and can be counted on to stand by her friend in a pinch.
In their quest to topple the King of Shadows, Neeshka's comrades helped her overcome her nemesis Leldon and gain a reputation as one of world's greatest burglars. (She was more interested in the title than the actual loot). In the climactic battle, Black Garius attempted to bind Neeshka and turn her against her allies, but through sheer force of will, she managed to break the creature's enchantment, and helped her friends destroy the fiend.
In the cave-in that proceeded the King of Shadow's destruction, Neeshka was unable to help the Knight Captain, who was abducted by gargoyles. Dodging collapsing pillars and crumbling debris, the tiefling barely escaped with her life. Saddened by the loss of so many friends, she traveled the realms tirelessly, using her contacts to hunt down any trace of her kidnapped friend - one of the few people to ever treat her with dignity.
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Gann of Dreams:
Tall and ruggedly handsome, Gann wears a sarcastic half-smile and affects an air of casual indifference. His skin has a faintly blue or violet cast... a legacy of the night hag who was his mother. Unlike other hagspawn - men born of a human father and a hag mother - Gann's face is neither brutish nor ill-favored... but the Rashemi still treat him with a good deal of suspicion.
Gann stood alongside the Knight Captain as the warrior embarked on his quest to be rid of the Spirit-Eater curse. In the process, the hagspawn suffered mournful reunion with his mother, and avenged himself upon the Slumbering Coven for both her imprisonment and the murder of his father.
After many adventures and trials, the hagspawn stood side-by-side with the Knight Captain as they shook the very illars of the heavens - unraveling the will of a dead god and ending the Akachi's curse.
For a time, Gann indulged himself in the adulation of the spirit-world, but his heart longed for adventure and excitement. Compelled to once more fight alongside the Knight Captain, he bid farewell to old father bear and rendezvoused with Safiya and Kaelyn in Mulsantir. The trio began their long journey west - following the trail of their leader.
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Kaelyn the Dove:
Kaelyn possesses a strange, otherworldly grace... her hair is silver-white, her eyes dark - almost black, like those of a dove. Her wings mark her as a half-celestial, a mortal with one parent who was an angel, from the higher planes. Kaelyn has an unmistakable intensity about her... and a quiet sadness that lurks behind her dark eyes.
The half-celestial leader of the menagerie, Kaelyn the Dove spent many decades battling to tear down the Wall of the Faithless. (The prison of those rebuking the gods). Believing it a cruel abomination, she turned all of her considerable might towards ending the perceived injustice it represented.
Her opportunity to act against the Wall in earnest arrived on the heels of the Knight Captain, who sought freedom from the betrayer Akachi's curse. Allying in Myrkul's Vault, Kaelyn stood at his side and traveled the breadth of the Unapproachable East, eventually launching the third crusade - in the process facing down her former master, the God of Death Kelemvor, on the Fugue Plane.
Although they failed to destroy the accursed Wall, Kaelyn was inspired by the courage and success of her companions, fully intending to recruit a new host and launch a fourth crusade. First though, she returned to escort her allies west - so they might rendezvous once more with the Knight Captain on the Sword Coast.
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Safiya:
By almost any standard, Safiya would be considered beautiful - golden-skinned, her features delicate, with dark, almond-shaped eyes. Yet her bald head and graceful tattoos mark her as a Red Wizard of Thay, and for this, most outside her homeland would regard her with fear. Her smiles are shy, when they appear, as if she is unused to them - but you sense a resilience beneath, born of an unforgiving land...
Serving many years as an instructor at the Academy of Shapers and Binders, Safiya was a powerful and talented Red Wizard. Unbeknownst to her, she was also an aspect of The Founder, and an unwitting pawn in her creator's plot to end the torment of Akachi the betrayer.
On her "mother's" orders, Safiya rescued the Knight Captain from the Bear God's barrow, and stayed by his side as he adventured across every corner of Rashemen - seeking release from the Spirit-Eater's curse. Over the course of their Journey, they made many fire-forged allies and battled successfully against seemingly impossible odds.
Eventually, the company returned to the Academy, and the truth of Safiya's existence was exposed - she was one fourth of a soul - a sliver of the Red Wizard known as "The Founder." The ancient woman had rent her essence into fragments in a gambit to free her lover Akachi, and it was her machinations which pulled the Knight Captain into harm's way.
The truth exposed, Safiya stood alongside her companions as they battled their way to the Fugue Plane, where they finally brought an end to the Spirit Eater forever. Pledging undying loyalty to the Knight Captain, Safiya took leave to conclude her affairs at the Academy, and then rallied with her companions in Mulsantir to make the arduous journey west.
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Charissa Maernos:
Tall, powerfully built, and radiating an aura of subtle divine power, Charissa Maernos is the very image of a battle-priestess of Tyr. Yet her blue eyes radiate the hint of callousness, and her mouth too easily forms into a sneer to allow you to be too comfortable in her presence.
Stubborn to a fault, Charissa was stationed for some time in the city of Westgate, where she found herself hampered by bureaucratic red-tape and her own pigheadedness. Maernos found herself in the company of several other adventurers, and grew over the course of their shared quest to understand Faerun was not so black and white as she imagined. While still pushy, with the constant prodding of her companions Charissa has learned the value of putting aside differences to strive towards a greater good.
With the Nightmask plots in Westgate foiled, Charissa now travels the continent with her friends, spreading the glory of Tyr and cracking skulls wherever she goes.
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Mantides of Westgate:
The long blond hair of this powerful man hangs like strands of gold silk over his undeniably handsome face. He has a tall, athletic frame and his beautiful armor marks him as a paladin of Lathander - one of the Morninglord's greatest champions.
After falling from grace in the city of Westgate, Mantides spent months drinking and wallowing in despair, until he joined with several companions and saved the city - and the process, his soul. Redeemed in Lathander's eyes, Mantides reclaimed his mighty Holy Avenger, Dawnbringer, and has ever since been a powerful force of good throughout the realms.
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Rinara:
Despite her attempts to blend in, this striking half-elf commands a second look from most who glance in her direction. Those who dare to speak with her are likely to note her emerald eyes, which are much too lively for her carefully constructed appearance.
Rinara was once a member of the Nightmasks - a fiendish thieves' guild based in the city of Westgate. Internecine fighting forced her to flee the city for a time, but she returned, and joined with several heroes to foil her former guild's plots - and in the process, she learned the value of true comradery. Wandering the realms with her new friends, Rinara fancies herself the "brains" of the operation.
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Finch:
This half-elf always seems to unleash a charming smile just as you're looking at him, his expression as gallant and mischievous as if he's sharing a secret with an adoring crowd. Finch is unbelievably handsome, and the bard knows how to leverage it, gaining audience with powerful nobles... and the affection of their wives...
Finch worked alongside a group of adventurers who ultimately saved all of Faerun from the plans of the vile interloper god Zehir. Acclaimed as one of the Sword Coast's greatest heroes, the bard was more than happy to bask in the fame - becoming something of a traveling celebrity along the length of the Sword Coast.
Always up for an adventure, Finch is, in his own words, "roosting" in the famous Crossroad Keep, eyes peeled for any quests in need of questing.
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Ribsmasher:
Everything about Ribsmasher screams "barbarian" - his wild garb, the manic gleam in his eyes, and his tendency to laugh hysterically as he charges into battle. In reality, he does fight like a disciplined warrior-monk, utilizing the same series of powerful kicks and punches in a deadly, efficient manner. It's unclear whether Ribsmasher's apparent insanity is merely an act to catch enemies off guard or the result of one too many blows to his head.
The crazed pugilist fought alongside a large group of adventurers against the Yuan-ti god Zehir, and ultimately saved Chult and the Sword Coast from falling under the creature's sway. In victory, Ribsmasher was offered a share of the merchant house he helped build, but the monk had no interest in trade bars or gold. Before the celebrations and pageantry could even begin earnest, he took his leave, wandering the countryside in search of things looking to get SMASHED!
An occasional face in the Phoenix Tail Inn, Ribshasher can usually be talked into a quest if he feels it will yield opportunities to break some evil doer's bones with his bare hands. Nothing makes the monk smile like cracking knuckles and a foe's staved in helmet.
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Umoja:
This strange man seems to have a cryptic manner about him, smiling confidently at everyone around him, every now and then giving his dinosaur companion a gentle pat on the head.
A Druid in service of Ubtao, Umoja was commanded to unravel the plot of the wicked deity Zehir. Together with allies from all corners of Faerun - and his deinonychus Yushai - he successfully ended the Yuan-ti god's plans to conquer Chult and the Sword Coast.
Fascinated by alien flora and fauna of the northern lands, Umoja elected to investigate the unfamiliar region for a time, and embarked on a journey of exploration, Yushai ever at his side. From time to time, the Druid visits his former companions - eternal friends forged by battle and shared sacrifice. He is especially fond of Finch, and the two still share many adventures.