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NWN 2 Conclusion Campaign + Tomb of Horrors Revamp


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#101
Sabranic

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Development Diary 4/24/16:

- Grabbing some of the nice NWvault prefab areas.

- Modifications and adaptions to the regions.

- Just Add Encounters - Deepsnow Areas by SGK73.  Will function as the approach to Granite Hold.
- Just Add Encounters - Dwarven Stronghold by SGK73. Will function as Mirabar.

- 16x16 City Sewers by Super Midget. Will function as the Luskan Sewers.

- Castle_Ext_002_24x24 by Ugly_Duck. May function as Granite Hold after extensive modification.

- Pirate_Cave_&_Cove_24x24 by Ugly_Duck. Will function as part of the Whalebones.
- AW Woods by Alaster Wolf.  May function as the forest surrounding Crossroad Keep.

- Feathered Serpent Beach by seraphimsage.  Will function as the cove the KC sneaks into the Pirate Island from.

- Infernal Kingdom by Chaos_Theocrat.  Will function as one of the Infinite Dungeon levels.

- Drow Cave by botumys.  Will function as one of the Infinite Dungeon levels.

- Prefab Town by Gremlin.  Will be heavily altered into Daggerford.

- Silverymoon - Star Court by Issacjr.  May be used if a potential quest for Kistrel is implemented.

- Thick Forest by Glimmlampe.  Will work well for Kryptgarden Forest.
- Unicorn Run by Ladyelvenstar.  Gorgeous Area.  Will use for the Unicorn Run.

- Yamato by SDJ.  Will serve as the closing area for Terakawa's mustering quest.

- Cliff Rocks by Ho5a.  May work for the Red Cliffs with extensive modification.

- Marsh and Swamp by Ithalyan.  Will work for the Evermoors.

- Swamp Prefab by Ithalyan.  Will work for the Lizard Marsh.

- Tearing my hair our strand by strand as the toolset constantly crashes while deleting grass.

 

UPDATE 1: O.k. seriously.  20+ crashes in 2 hours?  The HELL?!

UPDATE 2: Took two hours to remove the grass.  I may be better off just making areas from scratch.



#102
Tchos

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I'm looking forward to a character based on Brian Blessed.

 

As for the grass, I've had crashes on deleting grass, too.  I'd recommend making the brush as big as possible, and deleting it in large chunks that way, and saving when it successfully deletes.


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#103
Sabranic

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You'll get to slap Captain Blessed around plenty.  :)

 

 

 

Yup I ended up making a brush 32x1 and I could get exactly six clicks - 7th would crash.  Took a couple of hours.  Learning to hate grass.



#104
Sabranic

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Development Diary 4/25/16:

- Creating the World map.

- Editing the AD&D 3.5 Forgotten Realms Sword Coast NW Map - removing all writing in Photoshop.

- Creating a Frame.

- Creating a second frame-less version.

- Creating a Compass Rose in Illustrator.

- Adding Islands and other locations to the map for new areas.

- Setting up the map within the toolset.

- Adjustments to the border to make it less a point of emphasis.

- Adding each city and map icon in the toolset. 

- Fixing Obsidian's Neverwinter and Camp icon sets - the on mouse over was 1 pixel too high, made them appear to jump.

- Adjusting the Alpha channels on the icons to make the outline more subtle.

- Increasing the size of the islands.

- Additions to the plotting and story sections.

 

world_map_full.jpg

 

World-Map-2.jpg\

 

I might make a custom icon set down the road, I am not particularly thrilled with the black outlines.



#105
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Development Diary 4/27/16:

- Finishing up the Granite Hold area design.

- Creating Granite Hold loading screen.

- Visually inspecting area to quality.

- Updated the Granite Hold Module to the Crossroad Keep Dropbox Archive.

- Reading a tutorial on cut-scenes.



#106
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Granite Hold - 50% Complete

 

granite_1.jpg

 

granite_3.jpg

 

granite_2.jpg

 

Implemented Features:

- Area built, pathing completed, baked.
 

Planned Features:

- Attack by winter Wolves & Frost Giants.

- Encounter by hanging tree.

- Cut-Scene at outside of the fortress.

- Hidden treasure, requires a high search to locate.

- Addition of Golems masquerading as Statues along path.


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#107
Sabranic

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Development Diary 4/29/16:

- Creating Granite Hold interior.

- Connecting all of the Granite Hold doors and passages.

- Designing the "Member's Only Area" of the thieves guild.

- Getting the darts game working.

- Correcting the spelling & grammar in the darts game.  (The developer obviously spoke English as a second language).

- Getting the placeholder in for the NWL card game.  Currently using a standard blackjack script as a stand-in.

- Setting up rogue training area.

- Updating the World Map with the Evermoors and Lizard Marsh.



#108
Sabranic

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Development Diary 5/01/16:

- Dumped about 12 hours into the Shadow Thieves Guildhall.  Everything works at the moment. 

- Altering the Darts Game text heavily for grammar and spelling issues.

- Exporting test module data and importing into main Campaign.

- Exhaustive testing of the card, dice and dart games.

- Adjustments to the training hall.

- Adding items to pickpocket from the NPCs.

- Creating a standalone package for those interested in the Thieves Guildhall.

- Writing an install tutorial and Reade_Me.txt file.

- Updating all assets to module format. (2DA, Haks, Textures, Icons, Scripts, etc).

- Creating new guild loading screens.

- Finalizing 2nd floor design and layout.

- Making certain Rogues, Assassins and Blackguards all can access Uncas's special store.
 

guildhall_10.jpg

 

guildhall_9.jpg

 

guildhall_6.jpg

 

- Download the standalone version HERE.


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#109
Sabranic

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Development Diary 5/02/16:

- Adding Tchos' Visual Effects for Characters so I can make Kistrel's Familiar curl up and sleep next to her in the booth.

- Adding a static versions of the NPCs to the main Module in the following locations:

 

NPC Locations: - (All static NPC's are tagged - companion name +_inert - example: Tag: eve_inert).

- Khelgar: First Floor, Crossroad Keep, Great Hall.

- Neeshka: First Floor, Phoenix Tail Inn.

- Ammon Jerro: Crossroad Keep Basement, by the Summoning Circle.

- Kaelyn: Church of Tyr, Infirmary.

- Safiya: Safiya's Laboratory

- Gann: First Floor, Phoenix Tail Inn.

- One of Many: Crossroad Keep Approach, Graveyard

- Charissa: Church of Tyr, East Wing.

- Mantides: Church of Tyr, North Wing, by the alter.

- Rinara: Shadow Thieves Guild, 1st Floor, at the bar.

- Finch: First Floor, Phoenix Tail Inn.

- Ribsmasher: The Crossroad Keep Barracks, Mess Hall, double-fisting ale.

- Umoja: Crossroad Keep Barn, alongside his animal companion.

- Kistrel: First Floor, Phoenix Tail Inn, at a booth.

- Terukawa: The Crossroad Keep Theater.

- Bodvarr: The Crossroad Keep Barracks, Mess Hall, drinking conservatively.

- Eirinn: Second Floor, Crossroad Keep Commons.

- Ithefelle: Crossroad Keep Basement, by the Crafting Benches.



#110
Sabranic

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Development Diary 5/06/16:

- Adding custom animations to the various NPC's.

- Testing the animations and implementing a system to cycle through various different animations.

- Beginning to add the TLK Card Game by brockfanning to various idle locations in the campaign. 

- Adding Kistrel to the Inn, and making her pseudodragon sleep next to her on the booth. 



#111
Sabranic

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Development Diary 5/07/16:

- Continued writing of main plot arc - approximately 75% finished with outline.

- Searching for an authentic Celtic Female Voice Set.  (For anyone looking to make a few dollars, I am willing to pay for your time).

- Searching for an authentic Asian Voiceset - same deal.

- Adding Full Voicesets by Non-Prophet - now we can give Deekin some noise!

- Adding a European voice-set to Kistrel.

- Adding the rest of the custom animation scripts to the main module.

- Fine tuning various NPC's - tables and decorative items had to be lowered/re-positioned to not cause eating/drinking emotes to clip.

- Preparing to upgrade the Tomb of Horrors module with scripting updates so our 3D modeler can work their magic.  That part of the project is very close, and will be released as a stand-alone.  Anyone wishing to beta-test is welcome to PM me.


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#112
Sabranic

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Development Diary 5/08/16:

- Finishing up the Demi-lich's lair.  Deliciously foreboding.  The Shadow Fortress tile-set is not pleasant - had to cheat many times using placeables.

- Continuing to update the Stand-Alone ToH module with the various odds'n ends we've developed over the past few months.

- Updates to merchants.

- Integrating the Eat-to-rest system.

- Updates to the merchants - adding Katars to the weapons vendor.

- Sneaking a Helm of Opposite Alignment into the dungeon loot.  A dirty trick, but it COULD be a salvation given some of the other nastiness of the tomb.

- Creating fitting rewards for actually destroying the demilich.  In all seriousness, this fight needs to be border-line impossible.  A forum member has volunteered their services in that regards.  We're gonna take them up on it :).

- Creating five ultimate weapons as a reward for killing the REAL Acerack:

  • Ame-no-Murakumo-no-Tsurugi - Katana
  • Caledfwlch - Spear
  • Axe of Perun - Battleaxe
  • The Rod of Dagon - Rod
  • Rary's Staff of the Magi - Quarterstaff

These are intended to be the strongest weapons for the new NPC's in the campaign, but they will be dearly earned.  If very few people can ever manage to acquire these items without blatantly cheating, we did our jobs properly.

 

:D

 

demilich_1.jpg

Trying to keep the terrain interesting, but the tileset did not want to play nice - had to get creative with various placeables.

 

demilich_2.jpg

The loot pile is equipment the player characters have taken from them by various traps and pitfalls.  Everything stolen from the players ends up in the Demi-lich's lair.

 

demilich_3.jpg

Above is some of the cheating we had to do because of the way the tileset fits together.

 

 

Haven't worked on the lightning yet, it's going to be oppressively dark, with a cloying fog hanging over everything. 


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#113
Sabranic

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Development Diary 5/13/16:

- Getting several nasty scripts finalized with the help of kevL.

- Due to said nasty script, it became apparent that the NPC's needed work on their un-equipped state.

- Finishing off Ithefelle's party join dialog.

- Finishing the lighting and detail work on the demilich's lair.

- Fixing Throne Room Pathing issues.

- Getting the throne room battle and cut scene working properly.

- Making the Green and Blue Devil faces work properly.

- Our artist has finished the drawings for the intro movie and character icons - they are in the mail.

- Upgrading dropbox so we can handle a proper versioning system, directory sorting and more downloads.

- Compressing a version of the ToH and getting it to a programmer who is going to attempt to create a system for drinking water.

 

the_lair_3.jpg

 

the_lair_2.jpg

 

the_lair_1.jpg

Do you dare? 


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#114
Sabranic

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Development Diary 5/14/16:

- Creating many new icons for medical items, spell components and traveling spell books.

- Updating the icons 2DA file.

- Adding an infirmary to the CK.

- Moving Kaelyn to the infirmary. 

- Adding a Healer's Satchel to the Leather Goods Shop.

- Adding magical healing supplies to Ivar the Blessed's shop. 

- New healing items - Enchanted Herbs, Bandages, Ointments, Oils, Tonics and more. 

- Writing item new descriptions.

- Researching spell books and other casting necessities from various editions of Dungeons & Dragons.

- Soliciting community feedback on adding components and traveling spellbooks as a requirement for Vanican casters.

- Creating layers .tif and .psd files for the icon pack so users can make their own additions/edits/alterations.

 

full_icons_set.jpg

 

healing_supplies.jpg

 

Click HERE to download the updated Icon Pack.


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#115
Sabranic

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Development Diary 5/17/16:

- Our character art has arrived! 

- Scanning, cropping and resizing art.

- Working with our artist to fix Charissa's apparent run-in with a girdle of Masculinity.  That will teach her to put on unidentified magical items!

- Backing up ToH and CK campaigns in preparation for integration of a water ration system.

- Extracting the Cleric Spell Merchant from NWN2: Icewind Dale for those interested.

- Huge thanks to our artist, Chad Springer, who went above and beyond with his incredible pen and ink drawings of our campaign Heroes and Villains!  If anyone would like to commission him for their own projects, send me a PM and I can place you in contact.  He's timely and a true pleasure to work with!

 

Eirinn                                                   Terukawa                                             Rinara                                          Neeshka

characters_2.jpg

Ammon Jerro                                         Kaelyn the Dove                                   Mantides                                               Khelgar Ironfist

 

Sendai                                                  Finch                                                    Kistrel                                                  Ithefelle

characters_1.jpg

Safiya                                                    Male Charissa                                      Bodvarr                                                 Umoja

 

Isho Oroshi                                          Gann of Dreams                                    The Kaiser                                            Ribsmasher

characters_3.jpg

Edwin Odesseiron


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#116
Sabranic

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Development Diary 5/19/16:

We have successfully deployed the Hydration System designed and coded for us by kevL.  Huge thanks and accolades are warranted for his exceptional effort and outstanding results.  Read on!

 

- We have added a collapsible bar to track character thirst - the Hydration Bar.

- All players and NPC's  will occasionally need to drink to maintain their Hydration Bar. 

- The hydration bar decreases 2% every in game hour, (10 minutes).

- At 75% the player begins accruing small penalties to their stats, and as the bar decreases, the severity of the debuffs increase exponentially.

- At 0%, the character dies of dehydration, a process that takes a bit over two in game days with nothing to drink.

- Drinking Water, Wine, Ale or Spirits will increase the Hydration bar.

- Drink Values: Water 5%, Wine  3%, Ale 5% or Spirits 1%.

- (Thanks again to kevL for tuning up the rations system as well) - all characters will need some food in their inventory to rest.

- A Cache of water, ropes, torches and food has been added to the lobby area - the Valiant II. 

- The Ship's Vendor now sells Waterflasks and Iron Rations.

- The General Adventuring Supplies Merchant now sells Waterflsks, Iron Rations and Magical Medical Supplies.

- The Mordenkainens Magnificent Mansion summoned merchant now sells Waterflasks and Iron Rations.

- The Magical Casks in the Mordenkainens Magnificent Mansion now dispense Waterflasks, Ale, Wine and Spirits on demand.

- The Kitchen Table in the Mordenkainens Magnificent Mansion has been stocked with a small cache of food.

- New equipment has been added to the Magical Equipment Vendor.

- All NPC characters now begin with Iron Rations and a full Wateflask in their starting inventory.

- The Dream Light Crossbow in Kaelyn's inventory has been correctly updated to fire Dream Bolts.

- Organizing the Drop-Box account with a rudimentary versioning system.

- Adding a new NPC to the CK - the Clierc of Ilmater Lvek.

- Finishing the lightning and some touch-ups to the CK Infirmary.

- Updated all bartenders in the CK module to sell the new Waterflasks.

- Updated all of the Guestbooks to prevent a potentially catastrophic bug when an NPC  interacts with them.

- Updating the party GUI with notes from kevL.

- Uploading new versions of the ToH and CK modules.  Should be completed by tomorrow morning.

 

thirst_main.jpg



#117
Sabranic

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Development Diary 5/21/16:

- A great deal of Photoshop editing to the character portraits.

- Creating parchment.

- Creating character icons.

- Creating high resolution artwork for the intro movie.

- Creating a less-evil Kaiser icon.

- Alterations to Sendai's portrait.

- Painting Rinara's hair black.

- Fine-tuning some of the icons, making the outer glow a bit less bright.

- Added the Handsome Gann reskin by FokSiGen and Xaltar.

 

character_icons.jpg


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#118
ArtemisJ

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Very cool concept..

 

I don't want to derail this too much.. But would you ever think about releasing your Hunger / Thirst system as a stand alone package so others could implement it?

 

Just curious.. :wub:


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#119
kevL

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i guess that'd be my prerogative ... I mean i don't mind if anyone at all pulls it out an uses it, but

it's complicated, it's not a plug & play system, it requires changes to several module-event scripts, and AI scripts, etc. adds UI-scenes, custom .Tlk entries, etc.


So ... it's not like i'm jumping up and down thinking "oh gotta release this" -- but like most anything, it could be done on a very rainy day.
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#120
-Semper-

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how did you script the penalties? are they applied to the creature skin or an item in the character's inventory?



#121
ArtemisJ

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how did you script the penalties? are they applied to the creature skin or an item in the character's inventory?

 

I would guess the penalties are applied through a custom effect. It persists through save / loads and can be applied indefinitely until the player moves to a new stage of dehydration.

 

You could also easily link up more skill / stat / move speed deductions each time it is reapplied.

 

Of course I am only guessing - but that is probably how I would do it.

It means you never double stack deductions and keeps everything as an all or none.



#122
kevL

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yep, permanent supernatural effect. it started as the MotB spirit-bar, but i didn't want to deal with the carapice bug. And if a custom effect works, I'd rather have that than a cursed item. Things could change, for but now Sabranic says he's playtesting and keeping an eye on it,
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#123
Sabranic

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Running lots of tests today, pulling in all sorts of oddball items that mess with time like a stone of alarm and seeing if I can break anything ^_^



#124
Sabranic

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EDIT: Whoops - post meant for a PM regarding game mechanics - deleted.



#125
Sabranic

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As the party wanders through the ToH, they will run across numerous taunting notes from everybody's favorite Demi-lich.  He's watching... and deriving sick pleasure from every broken bone, injury and fatality.

 

Here are a few examples of our evil party-host enjoying himself far too much at the player's expense:

________________________________________________

 

TITLE: An Uplifting Note

MESSAGE: Dear uninvited guests... can you fly?

As light as a feather, your friend,
A.

________________________________________________

 

TITLE: You really fell for that?

MESSAGE: You fell for the old Mimic-treasure-chest-trap?  Truly?  That's rather... embarrassing actually.  Seriously... a Mimic?  Why... that's practically remedial bush league adventuring 101 there... don't you kids carry around ten-foot poles anymore? 

Your Oh-So-Very Disappointed Host,
A.

 

PS: Free advice - track down whoever taught your adventuring classes and kill them.  Or at least sue them for gross malpractice.

________________________________________________

 

TITLE: An I.O.U. from A.

 

MESSAGE: Oh dear - why I do believe I owe you robbers - pardon.... "adventurers" - a nice shiny bauble!  I seem to have misplaced this one.  Better luck next time!

Affectionately,

A.

________________________________________________

 

TITLE: The Lowest of the Low

MESSAGE: What seems to be the problem?  They're JUST Kobolds after all...

With glee,
A.

________________________________________________

 

TITLE: Now You're Just Getting Greedy

MESSAGE: You stagger forth, looting all you see, still paying no heed to the consequences... perhaps another object lesson is in order.  Enjoy playing with my... friends.

Your instructor,
A.

________________________________________________

 

TITLE: A Gloating Note from A.

 

MESSAGE: Please note that I am watching you this very moment.... and I knew beforehand I could engrave the exact contents of this container on the lid - and you'd still be so foolish, greedy and impulsive as to curse yourselves.  Delicious!

Yours Truly,
A.

________________________________________________

 

TITLE: A Cargo Manifest from A.

MESSAGE: Oh... that's unfortunate.  Why... it seems as if I intentionally filled these boxes with piles of broken and useless junk - the remains of your predecessors.  I know you were expecting a glittering Vorpal Blade, or perhaps the Hand of my great lord and master Vecna... too bad.  I am savoring the look of profound disappointment on your faces right now.  Who knows... maybe you have a future in the scrap market...

...assuming you have a "future" at all...

Sincerely,
A.

________________________________________________

 

TITLE: A Gleeful Letter from A.

MESSAGE: I delight in the way you simpletons jump about and scream when shot with poisoned arrows or when being set on fire.  

Regards,
A.

________________________________________________

 

TITLE: You Fell Into a Pit!

MESSAGE: Oh dear, it seems you fell in a pit!  How dreadful!  You poor little dear... all skinned up and battered like a bruised apple!  There there now - I am sure your friends can figure out a way to save you... they look like the sort that are...  well, actually... no ...they look quit daft now that I really consider it.  

Perhaps you should consider making long term living arrangements.

With Love,
A.

________________________________________________

 

TITLE: You Fell Into a Pit!

MESSAGE: Another day, another hole.  You really should be more careful - if you keep tumbling down these pits you're liable to break something... and you know how I positively get the vapors at the sight of shattered limbs!  

With All Due Respect,
A.

________________________________________________

 

TITLE: You Fell Into a Pit!

MESSAGE: You should have seen the look on your face when you slid into this one.  I thought your eyeballs were going to leap straight from your skull - and the cute little "eeeeeeeekkkkkkkk" noise you made while plunging into the dark abyss was endearing.  

Just a bit of friendly advice... perhaps you should invest in a feather fall spell, as you seem to have this unusual proclivity for falling into pit-traps.

Highly Amused,
A.

________________________________________________

 

TITLE: You Fell Into a Pit!

MESSAGE: As you bounced off the pit's walls, I amused myself by imagining  the sound of a squeaky rubber pet toy every time you hit a hard surface.  

Gratified,
A.

________________________________________________

 

TITLE: A Sympathy letter

MESSAGE: That's too bad about your magical equipment and all.  Don't worry... I shall see to it that your cornucopia of enchanted items goes to a worthy cause - ME!

Playing With Your Toys,
A.

________________________________________________

 

 

Acererak is a titanic jerk-ass with a heart-made-of-jerk.

 

:D