In fact leave it as bland as Bruce Wayne's personality. That is how our character's backstory should be none-existent.
Here is why. I replayed FO4 and tried to play as female for change because I'm female myself and of course I'm going to relate to female more...however once more I chose male. Why? Simply because I don't want to be someone's housewife, widow and crying mother for rest of game....in fact I have same problem as male, it just ruins every headcanon I might have had!
"Ummm...you could RP?" Yes but it is almost impossible. How. Lets say I want to RP character that is gay, yes I could get story in my head how he/she only got married and got kid for appearances and ~yada yada~ once vault is over I'm free...or should be to do whatever the heck I want and make story I want. However again impossible. Everything about you goes being father/mother to some brat you don't give a damn about and your entire story revolves about that. So impossible to close your eyes and "lets pretend" I never was married and had kid in game because of it.
In another words I hate everything about FO4 protagonist's backstory and how much it is forced on you trough entire game. How every headcanon you had can go straight to hell. It would have been better if wife/husband were some kind of relatives and whoever we don't play...then the brat is theirs (headcanon could be their husband/wife died during war or something and now you are helping them out), it would be way better because it wouldn't screw anyone's headcanon for their character in here!
This is why I don't want anything like this to be for ME:A character. In fact nothing even like what we had in previous ME games. No special backstory about them. No family. No nothing. Just give us player with basic info(their last name, that they are serving/commanding -something), in another words gives us everything that is present about character and leave their past blank as possible...in another words just leave their "special past" to us.





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