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Character's Backstory Shouldn't Be Already Defined Much...AT ALL!


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#151
Laughing_Man

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You're right, OP, bioware should go back to the good old days of Dragon Age Origins

 

On that I can agree.

 

I had very little enjoyment from DA:I in general for various reasons, but the race selection in particular felt very much cosmetic most of the time.

 

I would prefer fewer choices that offer more meaningful changes and differences, than a host of blank slates with some cosmetic changes.

 

I think that it's a good compromise between a completely linear story and the blank slate PnP they that some want them to emulate.

(which is doomed to fail anyway)



#152
Cainhurst Crow

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But there isn't a meaningful difference made from your origin choice. You still gotta help the mages and go through all the useless introductions, even if you play a mage. You still get trapped in the fade during that encounter as well, even if you pick a dwarf, who specifically cannot enter the fade. Even choices of origin that could impact things, such as the mage or human noble storylines, are negated by having the same outcome in awakening occur, you're still a gray warden stuck in a human town, you can just break ths law and hold a title no matter what you are in the game. It rarely even acknowledges what race you are, something Inquisition was at least competent enough to have brought up as an issue in mire then 2 conversations.

#153
Laughing_Man

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But there isn't a meaningful difference made from your origin choice. You still gotta help the mages and go through all the useless introductions, even if you play a mage. You still get trapped in the fade during that encounter as well, even if you pick a dwarf, who specifically cannot enter the fade. Even choices of origin that could impact things, such as the mage or human noble storylines, are negated by having the same outcome in awakening occur, you're still a gray warden stuck in a human town, you can just break ths law and hold a title no matter what you are in the game. It rarely even acknowledges what race you are, something Inquisition was at least competent enough to have brought up as an issue in mire then 2 conversations.

 

By all means, I'm not saying there is no room for improvement, but I want to see more - certainly not less meaningful differences.

 

The mere existence of an origin story gives you a window to the character's roots and past, and more importantly the things that make them unique

and different than the other choices.

 

In DA:I all I got was some flavor texts on the war table that didn't lead to anything meaningful.

 

The fact that no one had a strong reaction to the fact that the "Herald of Andraste" was a horned giant that dabbled in the deeper magics of the fade / called the spirits of the dead / used Reaver magic / was an Assassin; was very disappointing.



#154
Cainhurst Crow

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Really? I remember multiple npcs and side characters bringing but my qunari mages weirdness at being anything andraste related.

Eh, whatever. Well just have to see what will be. I just think making a full what, 6 different seperated intro stages, origins plus biotic or tech variants, isn't going to go over so well when it comes to playing out in the actual story. To me, the flavor texts spoken by the npcs did more to accomplish changes then the tweaks we saw in origins, and at least in inquisition, as I said, characters tended to acknowledge what my character was more theb once.

Mass Effect though I have a good 60% less faith in then dragon age in pulling this off. Especially if you consider we'll be in an entirely different galaxy this time. Anything of our past is going nto be meaningless because it will be millions of miles away, and will have absolutely 0 chance of having a consequence outside of something stupid.

Oh no, I picked an earth born character and ruined this mobsters life, now he's gonna build his own arc and follow me to the goddamn andromeda galaxy like some crazy orc from shadows of mordor.

Flavor text for andromeda, or ruin the entire point of setting this story anywhere but the milky way galaxy.

#155
Laughing_Man

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*snip*

 

In DA:I the only reactions about the PC being a Qunari or a mage (and nothing about being a Reaver / Assassin),

were mostly from inconsequential nobodies as far as I remember.

 

Hell, you were not prevented from allying with the representatives of the Chantry, nor were you prevented from doing anything a human was able to do.

 

The mercenary company you had / belonged to, was reduced to a few lines of text in the war table. (ditto for things from the past of other races / classes)

 

 

But yeah, I'm not necessarily saying that ME:A is the perfect game to start with the origin system again.

 

Oh, and those crazy orcs from shadow of mordor were hilarious, the best part of that game probably...



#156
Cainhurst Crow

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But yeah, I'm not necessarily saying that ME:A is the perfect game to start with the origin system again.

 

Oh, and those crazy orcs from shadow of mordor were hilarious, the best part of that game probably...

 

That;s a mechanic I'd like to see in the game, moreso then origins. You're riding along in your Mako when all of a sudden a Tomkah roars out, and the krogan comes out the top like, "You remember when you cut my face? Well now I'm here for revenge, mother fucka!"



#157
malloc

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That;s a mechanic I'd like to see in the game, moreso then origins. You're riding along in your Mako when all of a sudden a Tomkah roars out, and the krogan comes out the top like, "You remember when you cut my face? Well now I'm here for revenge, mother fucka!"


Too reactive for a bioware game. Each decision in a bioware game is very resource heavy.

#158
holdenagincourt

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As a gay man, I can understand some people's discontent with Fallout 4's origin story, but it wasn't a big deal to me in the game's broader context. It's 15 minutes or so of suburban heterosexual American family before I get pretty wide-ranging freedom to be who I want. I can choose to imbue the origin story with as much or as little significance as I wish and fill in the blanks where applicable. A single character can romance any of the seven romanceable companions and none of them care about defining sexuality. I find this experience much more liberating, progressive and transgressive than DA:I's romance system, which is incredibly stifling. I find Dorian's portrayal stereotypical and pedantic and am overall disappointed in how DG handled him. The only other M-M romance requires me to be a sub in an unevenly written BDSM relationship with someone four times my size, in which attempting to negotiate or alter the terms of such relationship leads to its unilateral end. Forgive me for not jumping for joy. Moreover, these two relationships are the only (!) spaces in which I can express my Inquisitor's sexual identity, so not wanting to buy into them means he becomes sexless.
 
By way of contrast, in FO4 I can flirt with and be romantic with anyone else regardless of my gender and sexual orientation. The times when I am pushed by the game into expressing emotion over my dead wife and missing kid are really pretty insignificant in the context of the game as a whole and very much outweighed by the freedom I have to characterize my sexuality and other aspects of my identity elsewhere.


#159
wrdnshprd

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They want you all to get over your irrational hatred for MP for no reason and in many cases not even giving it a try.  They make the game more defined you will join the MP bronze rooms and see how bad ass it is as you need more of a ME fix and can't get it from the SP.

 

actually there are plenty of reason to hate MP..

 

the problem with MP is that its all dependent on the community.  do you know how many people i know that play games enough to stop what they are doing and play for a few hours?  like 2.  the rest dont play games at all or have lives outside of gaming.  and the 2 that do play games.. there is no guarantee they are going to be into the same MP game i am.

 

thus, when i get into a game like that.. there has to be matchmaking.. and there has to be a thriving community.  thats nearly impossible.  particularly when gaming communities are toxic like in LoL.

 

so unless you have a group of friends that are willing to commit to the game, MP can suck.

 

on top of that, when you have games that force online play.. you end up with the sim city or diablo effect - i.e. error 37 and other problems.

 

then you have to worry about devs doing what they did for ME3, which is put story content behind a MP wall.

then you have to worry about micro-transactions, etc..

 

so yes.. in 2016 there are plenty of reasons to hate MP.. its not like it was in previous generations where MP was a fun add on and you could just play it when you wanted.

 

the above said.. if they advertise the game to be MP.. prioritize MP development to make the game stable, have a good matchmaking system, little to no micro-transactions, you have multiple friends that like the game as much as you, and there is a good community.. MP can be fun.  the odds of all that happening is next to nill, which is why MP is rarely successful nowadays.