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Background Music for Exploration


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#1
Reedirector

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There is likely to be a previous post about this, but despite years of rigorous search-engine education I just couldn't find it, so I'm sorry about that.

 

Basically, as we all know, there is quite a lot of exploring and... fetching... in DA:I. For some players, scourged with the nebulous, inconsistent phantom known as the "Banter Glitch", that can be quite an intimidating emptiness. So, to fill the void, some people like playing music in the background. Some people use their own music playlists, or Official Soundtracks, whatever takes their fancy. I'm curious as to what songs - if any - you guys have been listening to.  :D

 

For me, it is:

 

  • Florence + The Machine (I actually more associate them with the story, and I don't listen to music when doing story-based missions, but after DA:2's ending credits I always associate them with Dragon Age)
  • Barry Manilow (Don't ask. Don't question the master himself. I can't smile without him)
  • Fleetwood Mac (Rumours especially. If you've never listened to The Chain while traversing the Western Approach, I would thoroughly recommend it. Fits right in.)
  • Miles Davis (For those mellow moments where you need to have a bit of a think)

Try to keep positive, guys  :D

 

EDIT: Technically Kind of Blue was not released by The Miles Davis Quintet, just Miles Davis. Semantics.


Modifié par Reedirector, 25 février 2016 - 05:47 .


#2
Rascoth

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I'm one of those lucky souls whose sound (both banter and background music) works as intended (probably), so I don't listen to anything while playing. But this...

Florence + The Machine

...is definitely a fine choice.



#3
BansheeOwnage

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I was really disappointed with the lack of ambient and exploration music in DA:I, and miss it from previous games. I've gone into why I think it's a bad design choice at length in the past, so I won't go into too much detail, but I will say that the lack of music, specifically how the implemented it actually made the game less immersive to me.

 

Why? Well, if I'm playing any given game, there is an ambient score in the background, and it plays with my subconscious and to a certain extent, I notice it consciously. It's a tool to create emotion and tell a story, to set a tone. However, in DA:I, music will pop-in periodically, and only play for 20-40 seconds, which makes me consciously aware that music has just started/stopped playing, and therefore makes me aware that I'm playing a game, and less immersive. Typical ambient music is subtle as flows together seamlessly, so it doesn't have this problem. The lack of combat music is similarly odd.

 

All of this is even more bizarre because while the devs apparently got ideas for their open-world design from Skyrim, they missed that one of the things that made exploration so great in it was the phenomenal exploration/ambient soundtrack. Oh, and it actually had combat music too, unlike the vast majority of DA:I.

 

So, ironically, I've thought about listening to the Skyrim OST while playing DA:I, but haven't for 2 reasons: I currently can't play music while playing a game on the Xbox One (even though I could on the 360, because Microsoft is stupid), and because I don't want my playlist to randomly play combat music while exploring or soft exploration music while in combat.

 

Hopefully, the next game doesn't make the same mistake, because I loved the music that was there in DA:I, I just wish there was more of it.


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