Why would the Andromedans even be using thermal clips? They've evolved and developed in a completely different way but their weaponry is 99% the same as ours? It's lazy and objectively stupid.
Suggestion for weapon ammo system
#51
Posté 27 février 2016 - 06:12
#52
Posté 27 février 2016 - 06:52
I agree. Thermal clips = bullets, no matter how much the game wants it to sound scientifically different.
Change it up already.
#53
Posté 27 février 2016 - 07:10
How about his, overheating mechanism but you can swap in thermal clips whenever you feel like it, but you only carry three clips.
#54
Posté 27 février 2016 - 07:28
Or they could employ some gotdamn science fiction and have something other than bullets. Why not a re-usable thermal sink system, with rotating sinks? The gun regenerates ammo like in ME1, but instead of long cooldowns and limited firing capacity, a mechanism with 2 thermal clip-like heat sinks pops out of the side, rotates out the overheated sink and rotates in the cool sink* so you can "reload" as quickly as in ME2/3 but without the moronic thermal clip ammo system. You can fire as many bullets as you want, play however you want(regeneration or reloading) and not have to turn your brain off while playing.
*like the cylinder of a revolver but with heat sinks instead of bullets, and the heat sinks get used in rotation forever.
- Laughing_Man et KrrKs aiment ceci
#55
Posté 27 février 2016 - 09:04
Or they could employ some gotdamn science fiction and have something other than bullets. Why not a re-usable thermal sink system, with rotating sinks? The gun regenerates ammo like in ME1, but instead of long cooldowns and limited firing capacity, a mechanism with 2 thermal clip-like heat sinks pops out of the side, rotates out the overheated sink and rotates in the cool sink* so you can "reload" as quickly as in ME2/3 but without the moronic thermal clip ammo system. You can fire as many bullets as you want, play however you want(regeneration or reloading) and not have to turn your brain off while playing.
*like the cylinder of a revolver but with heat sinks instead of bullets, and the heat sinks get used in rotation forever.
Why weapons at all then?... powers only.
#56
Posté 28 février 2016 - 12:20
Why weapons at all then?... powers only.
What? How the hell did you make that leap?
- Laughing_Man aime ceci
#57
Posté 29 février 2016 - 02:37
Given the fact that of the three systems used. The system will most likely to be used will the one from three. While the system from one was good in terms of a feeling of power over your opponents. But in two was a well of balance between over powered and equal in strength. With the issue of running low on ammo at times in battles of siege vs counter-siege. Hopefully a system of overheating plus heat sinks for example; overheating for pistols, burst clips for submachines and shotguns while rifle types use clip for more sustain fire and combat.
#58
Posté 29 février 2016 - 07:03
Request an air drop - OK, but in some battles this probably does not suit the situation. Energy weapons that recharge - uh uh (infinite ammo a la the skycar dealership in Citadel DLC = just promotes infinite enemy spawns and PC then just bails from the battle whenever they feel like ending it. ME1 overheat and infinite ammo = Noooooo, for reasons already discussed = bullet sponge enemies. Player should have an honest chance of actually running out of ammo, which compels them to do some tactical thinking during the battle to progress across the zone before they run out of ammo.
Any overheat-based / energy weapon with recharging ammo, but only capable of a short burst of sustained fire before starting to risk overheat can solve this.
I mean, it's not like I felt any lack of thermal clips and had to conserve fire as it is. You can shoot almost non-stop and not run out.
So just make the leap and get rid of this idiotic "not ammo" system, and use something that actually fits the lore.
(either actual ammo, or recharging energy / dissipating heat)
#59
Posté 29 février 2016 - 09:40
Lorewise I don't know and don't really care. They'll handle it somehow.
As a gameplay mechanic I vastly prefer reloading to overheating.
- wright1978 aime ceci
#60
Posté 29 février 2016 - 03:09
Or they could employ some gotdamn science fiction and have something other than bullets. Why not a re-usable thermal sink system, with rotating sinks? [...]
I like that idea.
I'd guess the balancing drawback would be that the currently not 'loaded' thermal sinks cool down at a much slower pace than the loaded one.
#61
Posté 29 février 2016 - 03:59
I didn't like the ammo system in 2 or 3, as it didn't make sense. why would any military organization change from a system that gave them an unlimited supply of ammunition? I'm no military man, but most soldiers would take the gun that gave them unlimited ammo, over a weapon that required clips. If it can kill the enemy, no matter the difference, unlimited ammo is better.
#62
Posté 29 février 2016 - 04:12
I didn't like the ammo system in 2 or 3, as it didn't make sense. why would any military organization change from a system that gave them an unlimited supply of ammunition? I'm no military man, but most soldiers would take the gun that gave them unlimited ammo, over a weapon that required clips. If it can kill the enemy, no matter the difference, unlimited ammo is better.
Ignoring that the ammo blocks are only infinite in gameplay, the same reason militaries have all switched from swords and spears (unlimited ammo) to firearms, because the latter is better in just about every way.
The switch to thermal clips didn't just result in now having to reload, it meant the firearms could both be made more powerful and have a higher rate of sustained fire.
Now, if they do go back to overheat, I'd want them to ape Battlefront's system. It works as well for balancing weapons as any ammo system I've tried, but is actually fun to use unlike ME1's atrociously boring system. Each weapon has different fire rates, power per shot and cooldown rates. There's also an "active reload" in the form of the cooling flush, which gets progressively harder to do the more times you do it until you manually vent heat from the weapon (whether by eating a normal cooldown or missing the flush and overheating your blaster, rendering it inoperable for several seconds).
- Eckswhyzed aime ceci
#63
Posté 29 février 2016 - 04:15
Ammo powers from ME2+ME3 are fine. Maybe some new ones will be fine, or a reworking on a few.
#64
Posté 06 mars 2016 - 11:27
Honestly short of them reverting to the ME1 style I can't think of any single way for gameplay/ story segregation to keep the thermal clips. They're going to have to come up with a new system (just to justify ammo drops), no two ways about it. It just wouldn't make any sense for hostile Andromedan races to drop thermal clips upon death.
Y'know, ammunition from another galaxy.
#65
Posté 06 mars 2016 - 11:43
Why are people so hung up about enemies dropping thermal clips?
Maybe we'll just get all the ammo we need at the start of the mission. Maybe there's a game mechanic where the squad can call in resupply at the start of the mission. Maybe the omni-tools everyone carries can convert scavenged enemy supplies.
Also, I do find it ironic that people calling shooter players brainless or moronic are simultaneously clamoring for a weapon system that does not require reload time management or ammunition conservation.
#66
Posté 06 mars 2016 - 11:48
Why are people so hung up about enemies dropping thermal clips?
Because it's entirely stupid?
#67
Posté 06 mars 2016 - 11:56
Because it's entirely stupid?
Well, I suppose you can't please everyone. Seems like a weird gameplay convenience to get hung up on (are we also going to complain about dead enemies' bodies and weapons disappearing too? Or how biotic power spamming doesn't seem to tire anyone?) - but hey, it is BSN. Not like I don't have hangups of my own XD
#68
Posté 06 mars 2016 - 11:59
Well, I suppose you can't please everyone. Seems like a weird gameplay convenience to get hung up on (are we also going to complain about dead enemies' bodies and weapons disappearing too? Or how biotic power spamming doesn't seem to tire anyone?) - but hey, it is BSN. Not like I don't have hangups of my own XD
Disappearing bodies is about preserving graphical fidelity(every additional enemy body is a drain on rendering resources) and power cooldowns are the simulation of the strain powers cause.
#69
Posté 07 mars 2016 - 12:06
Why would the Andromedans even be using thermal clips? They've evolved and developed in a completely different way but their weaponry is 99% the same as ours? It's lazy and objectively stupid.
You're right, that would make no sense. Even if Andromedan's implemented the same technological scheme, they'd be engineer/manufactured differently...and hence not interchangeable.





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