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Why is the enemies' level so high in The Urn of Sacred Ashes quest?


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14 réponses à ce sujet

#1
Qun00

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It seems to me that The Arl of Redcliffe is meant to be done early in the game. You can tell from the level of the enemies and possibly the fact that it is mentioned first in that clip where Varric narrates the tale of the Warden.

Regardless, the battles in the Urn of Sacred Ashes are incredibly hard if you're around level 10 and that is puzzling to me. Why would the Warden act like "Oh, the Arl is dying? I'll leave this matter for last. I'm sure he will be still alive even if I only look for his cure months later. Besides, it's not like I need his soldiers or anything."

#2
AlanC9

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I wouldn't say the fights are incredibly hard, except maybe for those mabari in the basement. But yeah, the balance is a bit off. I don't think Bio understood their own game system that well.

#3
Qun00

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I was referring to the Urn of Sacred Ashes quest being tough, not The Arl of Redcliffe. Pay attention.

#4
BronzTrooper

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They are pretty tough, yeah, but considering how when you get to that point, Arl Eamon is pretty much stabilized, it isn't as urgent as it used to be.  Still has priority over the remaining quests, but you don't need to head straight there.

 

Still odd, though.

 

P.S.: It does seem like your OP is talking about The Arl of Redcliffe for the entirety of it, not The Urn of Sacred Ashes.  I'd suggest editing it to avoid confusion.


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#5
sniper_arrow

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It seems to me that The Arl of Redcliffe is meant to be done early in the game. You can tell from the level of the enemies and possibly the fact that it is mentioned first in that clip where Varric narrates the tale of the Warden.

Regardless, the battles are incredibly hard if you're around level 10 and that is puzzling to me. Why would the Warden act like "Oh, the Arl is dying? I'll leave this matter for last. I'm sure he will be still alive even if I only look for his cure months later. Besides, it's not like I need his soldiers or anything."

 

Might be due to a development oversight or Bioware thought that the AoR and UoSA quests are meant to be completed last before the Landsmeet. I still pick development oversight.



#6
Fenris8

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They are? i did it on console seems fine. Have u tried to tweak the settings to Casual, not normal? From time to time i still play for Zevran, but i've forgotten the controls Lol after Inquisition



#7
Qun00

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They are pretty tough, yeah, but considering how when you get to that point, Arl Eamon is pretty much stabilized, it isn't as urgent as it used to be. Still has priority over the remaining quests, but you don't need to head straight there.

Still odd, though.

P.S.: It does seem like your OP is talking about The Arl of Redcliffe for the entirety of it, not The Urn of Sacred Ashes. I'd suggest editing it to avoid confusion.


Eamon wasn't stabilized. The last conversation you get after saving Connor has Teagan telling you only the Urn will cure him.

#8
BronzTrooper

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Eamon wasn't stabilized. The last conversation you get after saving Connor has Teagan telling you only the Urn will cure him.

 

iirc, he was stuck in a coma at that point.  He wasn't in immediate danger of dying, but he couldn't simply be left alone.  The Ashes were the only thing that could wake him (according to Teagan).


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#9
thats1evildude

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I think the intent is for you to have to gone to the Circle Tower before going to find the Urn of Sacred Ashes.



#10
capn233

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I have no idea what Bioware's intent was with the level ranges as implemented.  Urn is minimum level of 8, which isn't particularly high though.  But Nature of the Beast  essentially slots in between Arl and Urn.  Mountaintop scales up to 20, but that is mostly just for the High Dragon.  Maybe they expected people to jump around between areas more frequently.



#11
Qis

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The problem is game balancing, since we can go everywhere as we want to but the devs still want us atleast to follow their narration based on Human Noble story, that's why, i mean a human would likely asking for human help first. You see, they keep pushing about Arl Eamon after Ostagar, first at Flemeth hut, then at Lothering, and also through Alistair dialogues....the main story is based on Human Noble frame, as non-human we might not care about Arl Eamon and off to Orzamar or Dalish Camp first.

 

For me, they just can make all enemies level as we level, so dificulty is not via places, i mean it is not "this place need level X or higher". Our companions level as we level anyway.

 

It is annoying the whole group dead killed by wolves in random encounter after Lothering...The Warden slew an Orge and hundreds of Darkspawns at the tower of Ishal, but got beaten by wolves afterward...



#12
Qun00

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The problem is game balancing, since we can go everywhere as we want to but the devs still want us atleast to follow their narration based on Human Noble story, that's why, i mean a human would likely asking for human help first. You see, they keep pushing about Arl Eamon after Ostagar, first at Flemeth hut, then at Lothering, and also through Alistair dialogues....the main story is based on Human Noble frame, as non-human we might not care about Arl Eamon and off to Orzamar or Dalish Camp first.

For me, they just can make all enemies level as we level, so dificulty is not via places, i mean it is not "this place need level X or higher". Our companions level as we level anyway.

It is annoying the whole group dead killed by wolves in random encounter after Lothering...The Warden slew an Orge and hundreds of Darkspawns at the tower of Ishal, but got beaten by wolves afterward...


That makes sense, but the default Warden is a female Dalish warrior.

#13
Qis

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That makes sense, but the default Warden is a female Dalish warrior.

 

I can say large part of the story is about human, other races are just addition

 

i. Ostagar - human battle

ii. Human king dead

iii. Human power struggle

iv. Human undead problem in human village

v. Saving a human leader from mysterious sickness

vi. Discover a lost human prophet tomb and relic

vii. Human side quests by human church

viii. Human side quests by human mercenary

ix. Human side quest by human mage guild

x. Solving human politic and elect human king

xi. The land united by human king and destroy the evil at human town and thus saving a human kingdom from destruction



#14
Jeffonl1

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The game does scale according to character level.  However the scaling has different limits determined by each map.  On maps that allow significant scaling a 'gating' encounter is used - if you can get past the gating encounter your group may be ready for that map...



#15
Sith Grey Warden

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Even if you consider the Arl's fate important after Redcliffe, you have to trek all the way to the eastern end of Ferelden and then back across to the western end to get to Denerim and then Haven. It makes sense along the way that the Warden would stop by the Circle and/or the Dalish. Only Orzammar is really out of the way from that path.