I think the regrown arm comic is considered non-canon though.
But yeah. Still, the resulting fighting style might not be anything like the original three archetypes.
I think the regrown arm comic is considered non-canon though.
But yeah. Still, the resulting fighting style might not be anything like the original three archetypes.
It's also worth noting in one of the comics someone regrew their lost arm. Though I don't want that to happen again.
That was a dragon ball comic not Dragon age

That was a dragon ball comic not Dragon age
http://dragonage.wik...m/wiki/Minderel
"she also inadvertently grew back his arm; albeit not grown as big as his other arm"
"she also inadvertently grew back his arm; albeit not grown as big as his other arm"
Considering this was likely a one-off (even if it, by some miracle, would be considered canon) I don't think we really know whether or not Blood Magic would work to regrow the "Marked" arm.
Is it truly the same thing?After All the inquisitor hand was devoured by the magic of the anchor not by simple means,that alone can possibly an interference with any other magic that will try to heal their limbs.
Sure, it could, but there's nothing to suggest that. There's never been a history of wounds not healing because they were caused by magic. I don't see why we should assume that this is different when the owner of said magic said that "magic is magic".
If you are going to claim this is suddenly different, you need to back it up with some proof or suggestion from the game?
Considering this was likely a one-off (even if it, by some miracle, would be considered canon) I don't think we really know whether or not Blood Magic would work to regrow the "Marked" arm.
Why do you think this isn't canon? All the books/comics are canon, they just happen slightly differently to match whatever world state you are in. Eg one features King Alistair, but even if he isn't King in your game, he still talks about the events from the comic.
It is actually canon? I'm working with old intel all day today...
I'm pretty sure the mage's capacity for magic isn't reduced because of the arm. More than likely, all those characters going on about cutting off hands are ignorant turnips that know nothing of magic.
It is actually canon? I'm working with old intel all day today...
As far as I'm aware everything is canon. I could be mistaken, but they said all the extra comics and stuff always happen. It was a long time ago I read that, they could have changed their minds since then, but I haven't seen any further comments on it.
I know mages can cast spells without staffs (My HoF does that
)
I'm just not certain that spells could be cast one handed though (I do know that Mind Blast, at least in DA2, was able to be cast with one arm but I can't recall if there were any others)
Well, a Mage doesn't stop being a Mage because they lose their hands. There would be a lot of handless people walking around if that were the case. The Mage in question would certainly need to adjust but as others have mentioned, hand movements are likely just a focus and not required for casting Spells.
Considering this was likely a one-off (even if it, by some miracle, would be considered canon) I don't think we really know whether or not Blood Magic would work to regrow the "Marked" arm.
Well I say that Tevinter is the perfect place to find out. Oooo foreshadowing! The restorative applications of Blood Magic thus far have been restricted to the DA comics but considering that DA4 will likely take place in Tevinter, which as we all know is famous for it's Blood Magic, I expect to see it return in a big way. Not only in the obvious lethal applications we have seen up until this point which even non Blood Mage Tevinter Dorian doesn't consider REAL Blood Magic, but other branches of the school as well such as healing.
The Inquisitor may very well be getting their arm back. What would be really interesting is if we got a choice in the matter. Restore a powerful leader and fighter back to top shape to the disdain of Chantry-whipped followers or deprive yourself of a powerful resource by following the "holy" path? Even if that doesn't become a thing I expect that there will be several moral decisions throughout a presumptive Tevinter based DA4, more so if my theory of DA4 also taking place in The Anderfels is correct considering the Grey Warden's own ties to Blood Magic and the revelations during Awakenings.
As far as I'm aware everything is canon. I could be mistaken, but they said all the extra comics and stuff always happen. It was a long time ago I read that, they could have changed their minds since then, but I haven't seen any further comments on it.
I have not read the comics extensively yet but I do believe that Blood Magic used for the purpose of healing is canon. If DA4 does indeed end up taking place in Tevinter then I should expect the concept to be explored further.
Oh wait. I thought that was just a glitch because my character half disappeared fighting near the end there, body and all. Was that intentional? lol
I'd think the Inquisitor could become a pretty good warrior with only one arm.But given how much they can contribute out of combat, it doesn't seem like it makes sense for them to risk themselves in combat unless they're truly exceptional.
Cassandra: Drop your weapon!
Mage: I don't need a weapon to be dangerous.
Or something like that, can't remember exactly what is said.
Anyway, my Rift Mage will be able to form a Stone Fist arm and hand, and he will be able to control every part of it. His wrist will be able to rotate as well. He can also launch it as normal and then reform a new one.
My Inky is an elven mage. *Casts regeneration.* Arm is back to normal.
I have not read the comics extensively yet but I do believe that Blood Magic used for the purpose of healing is canon. If DA4 does indeed end up taking place in Tevinter then I should expect the concept to be explored further.
It's part of the lore, in form of a Codex entry that mentions it. I very much doubt we'll get to explore it further, though. From the presentation in the last two games and in WoTI I can only conclude the DA team wants blood magic to be perceived as evil as possible.
Alternatively Hahren could be all like "Well, since you saved me from another giant screw up, here, have a hand back. I'm sorry I had to take it in the first place, but you know, Marks and stuff..."
My thoughts are that they could make something work to enable the Inquisitor to match their fighting prowess pre-Tresspasser ending (prosthetic or whatever). I don't think they'll bother with the Inquisitor being playable, however, mainly since it's easier to have someone new.
I hope this time they decide to go for what makes the best possible story and the best possible game rather than what's easy. ![]()
It's part of the lore, in form of a Codex entry that mentions it. I very much doubt we'll get to explore it further, though. From the presentation in the last two games and in WoTI I can only conclude the DA team wants blood magic to be perceived as evil as possible.
Oh, I strongly disagree. Not only has Blood Magic already been explored as being more than an "evil" concept I believe that the games have set up big moral conflicts on the subject for DA4. And seeing as DA4 will likely take place in Tevinter, where Blood Magic is on an entirely different level than anywhere else, this is simply a must.
We know that in comics and codex entries that Blood Magic has applications other than killing and manipulation such as healing but there are some pretty huge in-game examples as well like The Grey Wardens, who would not exist without Blood Magic, and the "Dark" Ritual responsible for saving the Warden's life and potentially the existence of Kieran. There is also the subject of the Cure to the Calling and the a hidden power of Grey Warden Blood.
And then there is the relationship between Blood Magic and Griffons which was revealed in Last Flight. I am of the opinion that DA4 will not only take place in Tevinter but in The Anderfels as well. The Grey Wardens' origin, history and currently unresolved story-lines are all intimately intertwined with Blood Magic and not only as a destructive force and so I find it difficult to fathom that the subject of alternative applications of Blood Magic will be swept under the rug as indeed the subject and concept has been present since day one.
And even if DA4 is restricted to Tevinter I doubt that the concept will be absent and overshadowed by the stereotypical "evil" Tevinter Magister sacrificing slaves for power and vanity. While I do expect to see that element it has been established that most of what we "know" of Tevinter is mostly propaganda and that via Dorian and even Fenris that the Mages of Tevinter are not a monolith. Consider that even Dorian, a non-Blood Mage Magister, does not consider what we have experienced thus far in the games to be "real" Blood Magic. There is really no telling what various branches and innovations of Blood Magic await us.
Oh wait. I thought that was just a glitch because my character half disappeared fighting near the end there, body and all. Was that intentional? lol
Yeah, happened to me too
Honestly I prefer that the inquisitor stop being a steady combatant regardless. Gotta retire sometime. The only alternative is a bloody death.
Well, sure, retiring sometime would be good. But retiring after only a couple years of adventuring? Nah. Depends on the character, obviously, but most Inquisitors can't be very old, either. And I'm definitely not retiring while all this stuff is going on! That's basically a front-row seat to the apocalypse!
Anyway, regarding weapon-arm attachments: Here is a picture of Templar!Samson from Heroes of Dragon Age, showing a shield gauntlet (although rather small). Something similar for the Inquisitor would be trivial.

Also, Samson's first name is Raleigh?
What?! And why was this not in his codex entry?
And I don't know why it took me this long to realize this, but you don't even need that small crossbow from the epilogue slides for an archer, when you can just have a normal bow. Just have the grip of the bow connect to a prosthetic forearm, and fire like normal! In this way, it's lucky it was the left hand that was destroyed, since Quizzy can still load and fire just fine with their right.