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Best fade touch material for survivability


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23 réponses à ce sujet

#1
PawsPause

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Forgive me if there's a post about this, but I wanted to see everyone's take on what's the best fade- touched material for a warrior to survive, or even not take any damage whatsoever. Also, heal on hit%1, or heal 25% of damage taken over ten seconds, which is better to help a warrior get health back quicker? This is mainly for AIs.



#2
Rascoth

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I would say for survivability the best are Guard on Hit materials. There are also materials with chance for Walking Fortress, but it relies on luck a bit too much, especially for warrior.

For healing, I would go for Heal on Hit without a doubt. 


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#3
RiverHillBlue1

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1% heal on hit, 5 guard on hit, cast fade cloak on hit, 5 seconds of Walking Fortress on hit are probably my favorites for survivability
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#4
I saved Star Wars :D

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25% heal on damage taken can be very nice, because it procs on barrier and it procs to what the full, unmitigated, damage would have been (before armour and resistance etc.) Knight Enchanters in particular benefit from this as they are pretty much always barriered.

 

Example:


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#5
PapaCharlie9

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1% heal on hit, 5 guard on hit, cast fade cloak on hit, 5 seconds of Walking Fortress on hit are probably my favorites for survivability

For a Warrior, pretty much the same for me, with two adjustments:

1) I drop guard on hit if I have a party member spamming Horn of Valor/Fortifying Blast (highly recommended). Then there is no need for FT buffs to guard.

2) I'll take WF over Fade Cloak, since WF lasts longer.

There's something to be said for Heal X% damage taken over Y seconds too. It's not as good as the direct 1% heal on hit, but it's better than nothing.
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#6
PawsPause

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So I'm guessing it the 25% over time doesn't proc so well on guard? And good point about losing the guard on hit for something else since horn of valor can be spammed with flow of battle

#7
Gya

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So I'm guessing it the 25% over time doesn't proc so well on guard? And good point about losing the guard on hit for something else since horn of valor can be spammed with flow of battle


My personal preference for Horn of Valour is to take the extra damage in most situations, but I agree with PapaCharlie9, in terms of most survivability, "a bit of guard per hit, all the time" is not going to be as good as "a lot of guard per hit quite regularly, PLUS chance for walking fortress or heal on hit".

Y'know, I don't know why I've never used the heal on hit masterwork, it sounds insanely powerful! Snofleur are also among the easiest materials to farm. But they're so cute I feel bad every time I murder one.
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#8
Rascoth

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1) I drop guard on hit if I have a party member spamming Horn of Valor/Fortifying Blast (highly recommended). Then there is no need for FT buffs to guard.

True, after Trespasser you can drop Guard on Hit and just spec someone with Horn of Valor. 

I forgot about this, since most of the time when I answer, I assume question is about base game  :pinched:

 

Or pick all. GoH, WF and HoH if warrior is s&s. Because why not.

Priviliged s&s warriors and dw rogues with additional masterwork slot... *cough*


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#9
CorniliuS

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Heal on hit works better then character can unleash many hits on enemy and very fast. Heal 25% of damage taken over ten seconds works better for character with large amount of guard and can easy regenerate guard. So, for mages and rogues craft something with heal on hit, for warriors – heal 25% of damage.


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#10
RiverHillBlue1

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For a Warrior, pretty much the same for me, with two adjustments:

1) I drop guard on hit if I have a party member spamming Horn of Valor/Fortifying Blast (highly recommended). Then there is no need for FT buffs to guard.

2) I'll take WF over Fade Cloak, since WF lasts longer.

There's something to be said for Heal X% damage taken over Y seconds too. It's not as good as the direct 1% heal on hit, but it's better than nothing.


I agree HoV has greatly reduced the need for GoH, but I was more or less sticking with the OP's FT question. GoH can be replaced with an offensive buff.

I think a S&S tank would benefit the most from heal 25% over time with the aforementioned guard generation. Especially for JoH, when Blackwall actually starts to take damage that eats into his health. This Will save health potions over the long haul. 1% on hit is a no brainer for certain classes, such as Necromancer.
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#11
Dabrikishaw

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Heal on hit works better then character can unleash many hits on enemy and very fast. Heal 25% of damage taken over ten seconds works better for character with large amount of guard and can easy regenerate guard. So, for mages and rogues craft something with heal on hit, for warriors – heal 25% of damage.

I agree with this, and it's really great that Fade-Touched Dawnstone (Heal) can be farmed in Jaws of Hakkon for Warriors.


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#12
PawsPause

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Did some testing and it seems as tho 25% heal over time would benefit more if the warriors are going thru a staggerfest. But if they are getting added protection from barrier, it won't make much difference if you're using heal on hit either. Also I used chance to cast fade cloak, and it seems to be lasting as long as chance to cast walking Fortess which is weird. So I stacked 25% heal overtime, fade cloak, and walking Fortress. Against staggers and physical damage, cass can tank as good as Blackwall. I'm gonna try and see if chance to cast mindblast would work as good as chance to fade cloak, since enemies tend to totally ignore me during testing :P

Will post of video of results if anyone is interested!
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#13
PawsPause

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Fade touch royale sea silk: chance to cast Fade cloak
Fade touch everite/dawnstone: chance to cast walking fortress for 5 sec
Fade touch everite/dawnstone: Heal 25% of damage taken over 10 seconds



Does anyone else notice how long Fade Cloak is lasting? I timed it and it seems to be as long as Walking fortress.

#14
CorniliuS

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Fade touch royale sea silk: chance to cast Fade cloak
Fade touch everite/dawnstone: chance to cast walking fortress for 5 sec
Fade touch everite/dawnstone: Heal 25% of damage taken over 10 seconds
 

Yeah and hire couple of bodyguards for her, you know just to be sure. :D  Seriously fade cloak, walking fortress, heal 25% of damage, livid and horn of valor is an overkill in my opinion. Overall not bad but there is still room for improvement.



#15
PawsPause

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Yeah and hire couple of bodyguards for her, you know just to be sure. :D  Seriously fade cloak, walking fortress, heal 25% of damage, livid and horn of valor is an overkill in my opinion. Overall not bad but there is still room for improvement.


What are her actives? And how does mind blast work exactly for a warrior? Is it good for stunning and detonating combos?

#16
PapaCharlie9

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Fade touch royale sea silk: chance to cast Fade cloak
Fade touch everite/dawnstone: chance to cast walking fortress for 5 sec
Fade touch everite/dawnstone: Heal 25% of damage taken over 10 seconds



Does anyone else notice how long Fade Cloak is lasting? I timed it and it seems to be as long as Walking fortress.


It was pretty cool in the first vid when she proc'd both WF and FC (3:20).

Nice work. This just proves again that testing is more reliable than just reading the specs. FC when cast is only supposed to last for 2 seconds. It's just possible that the other toggle for FC is in effect, Enduring Cloak, but since there is no SB charge to measure, maybe 5 secs is the max with that toggle? Or it's just a bug, or maybe a normalization for all procs with duration.

What are the red wings she has? The other FT masterwork? I've never noticed that before.

#17
PapaCharlie9

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What are her actives? And how does mind blast work exactly for a warrior? Is it good for stunning and detonating combos?

Mind Blast is an Eldritch Detonator, so if you Wrath a bunch of mooks into Stunned (or w/e), you can detonate them with MB. It generates the same bonus damage as Spell Purge, 1200%.

Check this post and open the Combos section for details:
http://forum.bioware...mbat-mechanics/

#18
Rascoth

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What are the red wings she has? The other FT masterwork? I've never noticed that before.

That's Livid's visual effect. It looks amazing in game  :wub:

Definitely one of the good sides of Unbowed to Livid change.



#19
Deadly dwarf

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Interesting thread.  Of late, I've been farming fade-touched Obsidian with the "On hit gain 3 guard" characteristic in that one room in Redcliffe.  I've been putting that into all the armors I craft.  It's nice to give squishy mages and rogues extra protection.  Aside from materials that give specific powers -- walking fortress, etc. -- I've been wary about some of the materials whose descriptions weren't detailed enough.



#20
PapaCharlie9

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That's Livid's visual effect. It looks amazing in game  :wub:
Definitely one of the good sides of Unbowed to Livid change.

Aha, that explains it. I almost never put that ability on my warriors. I guess I should start doing so!

#21
PapaCharlie9

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Interesting thread.  Of late, I've been farming fade-touched Obsidian with the "On hit gain 3 guard" characteristic in that one room in Redcliffe.  I've been putting that into all the armors I craft.  It's nice to give squishy mages and rogues extra protection.  Aside from materials that give specific powers -- walking fortress, etc. -- I've been wary about some of the materials whose descriptions weren't detailed enough.

If you've got any questions about any of them, feel free to post. Anyone posting on this thread has tried all of the FTs at least once. ;)

#22
Gya

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Aha, that explains it. I almost never put that ability on my warriors. I guess I should start doing so!


Livid is awesome :D

The upgrade that resets it's duration each time you kill with it active allows you to stack it for some awesome attack and defence boosts. And it automatically recovers you from status effects. Also, it looks great.

#23
CorniliuS

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What are her actives? And how does mind blast work exactly for a warrior? Is it good for stunning and detonating combos?

The question is what are you trying to do with poor Cassandra over there. Your build reminds me of spirit warrior from DAO, spirit warrior was very hard to kill but he was useless, bad as a mage and bad as warrior. Your build is some kind of weird version of spirit warrior, bad as a templar and mediocre for tanking. Look at all this buffs she has to use and you have to craft for her to be a tank, and all this time she's doing nothing but already low on stamina, she has to go through all this animation and by the time she is done, all enemies will be dead... or your party. If you want namely templar to tank I suppose you can, after all you build this monstrosity now try her on hakkonites and see how it works. Templars have specific role – kill mages and demons, let the champion do the tanking.



#24
PawsPause

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The question is what are you trying to do with poor Cassandra over there. Your build reminds me of spirit warrior from DAO, spirit warrior was very hard to kill but he was useless, bad as a mage and bad as warrior. Your build is some kind of weird version of spirit warrior, bad as a templar and mediocre for tanking. Look at all this buffs she has to use and you have to craft for her to be a tank, and all this time she's doing nothing but already low on stamina, she has to go through all this animation and by the time she is done, all enemies will be dead... or your party. If you want namely templar to tank I suppose you can, after all you build this monstrosity now try her on hakkonites and see how it works. Templars have specific role – kill mages and demons, let the champion do the tanking.

Very hard to kill but mediocre tanking? Monstrosity I built? And are you ok? Telling me you suppose I can? You're talking to me like your way of playing is the only way of playing. And that wasnt my question. My question was about mind blast and her actives. Papacharlie9 answered it though. I like your videos and i like to get insight on how people play their game. After all its an RPG. She does just fine against hakkonites even when shes hit and stacked with debuffs. Never has she gone down or lost all stamina to where she couldnt distract enemies so that I or my team could kill them. Thats what i build my warriors for. Its a different story if i want to control them. I just wanted to show she can tank against physical damage and staggers just as well as blackwall, and to see how others did on the forums. Im always down for advice to better my gameplay. Thank you for the first response, but i recommend not coming at someone like you did in the second. You just reminded me of a kid on the multiplayer side who was a little arrogant.