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I wouldn't get my hopes up for more attention to cinematic dialogues


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#1
Linkenski

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In Bioware's N7 Day stream from 2014 Mac Walters talks about the new protagonist and focus of the game while describing one of the concept art images.

 

https://youtu.be/7f_osFocAKk?t=29m16s

 

So to reiterate what Mac says in the video they're trying to make us be more directly in the shoes of the protagonist which will mean there won't be an "inordinate amount" of cutscenes. To me that always sounded like it'll be like DA:I where they're attempting to make dialogue happen "organically" out of cutscenes from time to time as well as make other UI appear like it's in the game (like Dead Space maybe).

 

But the important thing in this topic is the cinematics and I wouldn't be hopeful ME:A will just have cinematic dialogues back to back how ME1 and ME2 had it where it seemed like the rule more than the exception to have cinematics rather than the "commentary-dialogue" that i call it from ME3. (When Joker says "Commander" or when they talk and you can still move around)

 

The thing that makes me skeptical is that I think ME3's way of doing it was really barebones and unfortunately I felt the same way about DA:I. In the former you move around while talking but you can't look close up at people's faces and see their emotion and they don't move around (those you talk to) as if they're having a dialogue. They stand in place and it's very rigid. The latter is basically just as bad because in DA:I you can't even move very much while non-cine dialoguing but instead you get interactive dialogue at least. You win some and lose some but I think it's 100% a step backwards from ME1, ME2 or DA:O or DA2.

 

But it's not all doomed to fail though. If I understand Bioware correctly, their intention is to make something like this:

 

See, this kinda works, especially because it's in FPS in my opinion. ME:A could still make this work in third person but the key is to make NPCs seem like they're actually doing something and when you press to interact with them it's not an obvious prompter but rather there's a sense of "maybe if I press E to this person, he'll say something". There's no hud saying "TALK TO NPC" or something. In ME2 the selector disappeared when talkign to Zaeed or Kasumi until they stopped talking but in ME3 it didn't (leading to "hey, hey, hheheheheyhehyhehyehyhe")

 

Anyway, what do you make of that?



#2
CuriousArtemis

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There is a mod for DA:I that lets you zoom in more closely when engaging in those non-cinematic conversations. Surprisingly, it really enhances the experience and I can kind of see what they were trying to do. 

 

Dragon's Dogma does something similar to the clip you post, but instead of being in first person all the time, you're normally in third person. But when you talk to someone, you zoom in and look at them from a first person point of view. (I think third person Skyrim does this, too.)



#3
SNascimento

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I wouldn't mind a lot of very static dialogue in DAI or ME3 style. I don't think Bioware needs to bother creating a cutscene if the dialogue will be very simple. However, the effort saved there must be shown clearly elsewhere. 

In ME3 for example, we had the most alive Normandy of the trilogy by far. Squadmates would move around, talk to each other, explore the ship, etc... no to mention a lot of dialogue moments happened outside the Normandy. Of course, we can't know if this is directly connect with the simpler dialogues we often had with crewmates (not exclusively though). What I'm saying is that if I could pick between between 'every dialogue a cutscene' and a 'ship that feels like a real place', I'd pick the latter. 

I expect this in Andromeda. Less cutscenes, but the ones that are there will be top notch. This is one place that Andromeda can surpass all other RPGs.


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#4
Zarro Khai

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Eh it's cool. As long as the main storyline and companion interactions are cutscenes, I don't mind if they skip the rest. They can use the additional time and effort elsewhere - like making more interesting sidequests.


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#5
wright1978

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Got to say that isn't something that fills me with hope. Really felt way DAI  handled it was pretty terrible.


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#6
Revan Reborn

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I'm not quite sure what the OP is suggesting. Are you expecting there will be a lot less cinematics because of what DAI did with minor dialogue sequences?

 

Lets just say, first and foremost, this is all speculation. While it's certainly possible many features from DAI will make it into MEA, lets not assume they will all make it in. In fact, Aaryn Flynn said MEA wouldn't just copy/paste DAI's design entirely. I personally didn't have an issue with some of the dialogue not being from a cinematic perspective, as most of that dialogue was rather unimportant and not key to the story anyway.

 

Without a doubt, any main content is going to be done via cinematics. Mass Effect made that a standard and BioWare only continued to refine that method throughout the trilogy. I've always felt Mass Effect tackled cinematics better than Dragon Age, so this isn't something I'm personally worried about.

 

Using a discussion from a year and a half ago probably isn't the most helpful as game design changes and some features are cut while others are prioritized. It's just too soon to know exactly what BioWare is doing with the entirety of this game because we simply don't know anything about it. BioWare has a pretty solid track record when it comes to cinematics with Mass Effect, so this isn't something I'm going to worry about unless the gameplay footage likely shown at E3 this year is just atrocious.


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#7
SolNebula

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The lack of cinematic cutscenes is in my book a big mistake if BW thinks it worked on DA:I. I can barely remember a single memorable sequence or dialogue worth mentioning in that game. It's quite bad if they do that because it will make the game like an offline MMORPG. I don't want that.


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#8
Onewomanarmy

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^ I agree. I think we need it. Definitely we do. 



#9
Midnight Bliss

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DAI's dialogue system was a horrid and terrible mess and I hope MEA's dialogue is nothing like it.

 

ME3 did dialogue so close to perfectly (just needed less autodialogue and some neutral options) and they'll probably completely mess it up by going the awful offline MMO Inquisition route.

 

SMH!


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#10
AlanC9

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Huh? DAI's icons blow P/R away. Morality systems are worthless in the first place, and structuring dialogue around them is a terrible idea.