In Bioware's N7 Day stream from 2014 Mac Walters talks about the new protagonist and focus of the game while describing one of the concept art images.
https://youtu.be/7f_osFocAKk?t=29m16s
So to reiterate what Mac says in the video they're trying to make us be more directly in the shoes of the protagonist which will mean there won't be an "inordinate amount" of cutscenes. To me that always sounded like it'll be like DA:I where they're attempting to make dialogue happen "organically" out of cutscenes from time to time as well as make other UI appear like it's in the game (like Dead Space maybe).
But the important thing in this topic is the cinematics and I wouldn't be hopeful ME:A will just have cinematic dialogues back to back how ME1 and ME2 had it where it seemed like the rule more than the exception to have cinematics rather than the "commentary-dialogue" that i call it from ME3. (When Joker says "Commander" or when they talk and you can still move around)
The thing that makes me skeptical is that I think ME3's way of doing it was really barebones and unfortunately I felt the same way about DA:I. In the former you move around while talking but you can't look close up at people's faces and see their emotion and they don't move around (those you talk to) as if they're having a dialogue. They stand in place and it's very rigid. The latter is basically just as bad because in DA:I you can't even move very much while non-cine dialoguing but instead you get interactive dialogue at least. You win some and lose some but I think it's 100% a step backwards from ME1, ME2 or DA:O or DA2.
But it's not all doomed to fail though. If I understand Bioware correctly, their intention is to make something like this:
See, this kinda works, especially because it's in FPS in my opinion. ME:A could still make this work in third person but the key is to make NPCs seem like they're actually doing something and when you press to interact with them it's not an obvious prompter but rather there's a sense of "maybe if I press E to this person, he'll say something". There's no hud saying "TALK TO NPC" or something. In ME2 the selector disappeared when talkign to Zaeed or Kasumi until they stopped talking but in ME3 it didn't (leading to "hey, hey, hheheheheyhehyhehyehyhe")
Anyway, what do you make of that?





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