Here's a little sneak peak of a project I've been spending my time on since early December. The part I'm showing here is a new, somewhat exotic tileset. This is mainly to show the overall theme of the set: the shapes and positioning. It uses a lot of rounded surfaces, so it's somewhat higher poly. The red-green-blue grid-lined textures seen below are just there so that I can get the UV map lined up properly; I'll go back and swap in the final texture once the modelling is complete, and then use the current colors for the tint map.
1. Here is a hallway section, showing some of the variants, including the stairs to a lowered floor, inset and external columns, ceiling support arches, and a rounded dome-like window. You can't see it clearly, but at the end is a junction tile with the cave tileset.

2. These are some of the corners and recesses.

3. This is the standard door opening, and a view of some of the ceiling arches. The ceiling is tall and barrel-vaulted in form, with massive, blocky arch supports

4. Finally, here are various side walls.

Currently the set is up to 44 tiles, and I have most of the common forms complete. Hopefully it'll look more visually appealing once the end textures are in place.
What do you think? Is there anything you'd like to see added?





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