Looking very good but, for me, the wood texture on the floor is too noisy.
Thanks for the feedback. The final version has a lower contrast, so I think it will be okay. If not, the Estate Floor textures should work as well.
Looking very good but, for me, the wood texture on the floor is too noisy.
Thanks for the feedback. The final version has a lower contrast, so I think it will be okay. If not, the Estate Floor textures should work as well.
Here's the 5x4 "Pit" metatile:

Okay, all tiles are done now. The only thing left to do is to finish up the texture variants.
I thought I'd try adapting Callister's Dungeon tileset textures to this one and see how it looked. It's... not super great. The lack of darkened edges is noticeably lacking. But it's not bad either. Potentially I could use this for some parts of Undermountain.

It looks a little stark and unused but some placeables could change that. Perhaps some dirt at the base of the columns and walls.
Lighting and sounds are everything in this type of setup. I think it could look really cool.
PJ
I hate you! Making work for me! ![]()
Added support for this to the tileset project.
It looks really good RJS. It feels different to other sets. it seems roomier and lighter. Very nice work ![]()
PJ
I found this fairly decent low-poly cottage model by animatedheaven. What do you think? Is it too modern for a medieval setting? I guess I could make the roof sag a bit and warp the woodwork.

I think it's fine and the texture can always be changed,
PJ