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I want to play a villain


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#26
Gothfather

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I really want to. Not some jerk who saves the world despite being an *******, but an actual villain. The setting for this game has so much potential to be a bad guy. I want to raid colony worlds and enslave its people. I want to build my own fleet and send it to conquer other civilizations. I want to build weapons of mass destruction and use it against my enemies. I'm so bored of playing the hero who saves the day. I want to be the villain. I want to be cruel, ruthless and vindictive. I want people to hate my PC but fear him/her as well. I want to be the main bad guy. 

 

We've saved the galaxy once. Now we should be the ones to end it.

 

Doesn't matter what YOU want. Roleplaying is a collective enterprise. You are not the sole arbiter of the process be it in a pen and paper game, with a game master or a cRPG with developers. The process is co-operative so if you refuse to play within the CONFINES of the game then expect to run into walls all the time.

 

You are a junior partner in a cRPG this has ALWAYS been the case because the developers have already determined well in advance what the available options you have are, you have no say in what options are available on what option you will pick.

 

Bioware is writing a story THEY want to tell and that is that, Doesn't matter if it isn't the story you want to tell. Your only choice is to either buy the game or not buy the game. If you are unhappy with Bioware's approach to cRPGs don't buy their games.


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#27
Zarro Khai

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Doesn't matter what YOU want. Roleplaying is a collective enterprise. You are not the sole arbiter of the process be it in a pen and paper game, with a game master or a cRPG with developers. The process is co-operative so if you refuse to play within the CONFINES of the game then expect to run into walls all the time.

 

You are a junior partner in a cRPG this has ALWAYS been the case because the developers have already determined well in advance what the available options you have are, you have no say in what options are available on what option you will pick.

 

Bioware is writing a story THEY want to tell and that is that, Doesn't matter if it isn't the story you want to tell. Your only choice is to either buy the game or not buy the game. If you are unhappy with Bioware's approach to cRPGs don't buy their games.

 

Um dude, I know Bioware writes the game. That doesn't mean I can't have my own opinions on where the direction of the story goes. It's not like I'm holding a gun to their head and telling them what they should or should not do. I'll buy their game regardless whether they allow me to play a villain or not. But I'm simply stating that it'd be nice to have the option. If they do add it in, it's a bonus I can enjoy, if not too bad but I'll still play it. 

 

 Get used to the fact that people have opinions and wishes that are different from each other. I know that my post isn't going to make them change their entire storyline to suit my wishes but as a customer, it is my right to allow my wishes to be known. Whether Bioware chooses to act on it is entirely up to them. 


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#28
Chardonney

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I would never like to play the villain. No thanks.


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#29
Vox Draco

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Sooo either ...

 

 

or rather

 

 

Can't decide yet ... but *sigh*...in the end I prefer being the hero, who am I kidding here...


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#30
Zarro Khai

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or rather

 

 

Can't decide yet ... but *sigh*...in the end I prefer being the hero, who am I kidding here...

 

Damnit that song always makes me want to be a hero. Why u do dis?


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#31
Terminator Force

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Sooo either ...

 

 

 

That's a great villain tune. But this would be my hero tune;

 



#32
SofaJockey

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Villainy would break the story in so many ways that it would require almost as much development effort to build the villainy path as the rest of the game.

Given that >80% of players pick paragon over renegade style choices anyway, it makes sense to lean the game to a main quest that allows you to be an ass but not to see everything burn.

 

This is just simple practicality.

 

Hence there is nothing wrong of itself in asking to be a villain

but for a host of commercial and practical reasons, it's not going to happen...

 


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#33
Hair Serious Business

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I don't know about you but my Shepard used to be worst then any repear when you look at it.

 

The things I did as renegade Shepard, all people killed, the ones I betrayed, heartbreaks I did, being sadistic bastard and making killing seems as some kind of fun sport and left everyone to die to repears......yup repears are angels compared to my Shep. Besides know what they say, worst kind of evil is one that wears sheep's clothing.



#34
turuzzusapatuttu

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funny-gifs-want_zpsmy4omafw.gif



#35
Onewomanarmy

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I don't know about you but my Shepard used to be worst then any repear when you look at it.

 

The things I did as renegade Shepard, all people killed, the ones I betrayed, heartbreaks I did, being sadistic bastard and making killing seems as some kind of fun sport and left everyone to die to repears......yup repears are angels compared to my Shep. Besides know what they say, worst kind of evil is one that wears sheep's clothing.

 

This exactly. I loved playing renegade like this lol xD



#36
Navasha

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Not likely to happen in story heavy games.    Those I usually go 'good' side anyway.   I indulge my darker desires in strategy games.    Can always play the dominant destroyer of the galaxy in Galactic Civ 3 easy enough.  



#37
Original Mako

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@ Everyone -> Describe a well designed villain.

 

And sorry you hipster "renegades". Your Sheps are NOT well designed villains. They are just jerks. Like real life jerks. They just did jerky things in the same jerky way real life jerks jerk it up every day. Betray people? Break hearts? Kill people? Um - people do that every day. They are not villains. Just jerks.

 

Go back to reading Twilight and Harry Potter.



#38
Seraphim24

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Never bought the idea that Bioware was renegade/villainery pushing that direction all the time, they kind of innovate in terms of the "good isn't always pressing the paragon button," but at the same time like SWTOR is filled with all kinds "How can I help?" and "My responsibility as a Jedi is to protect these people" etc etc.

 

Make no mistake, it's a company of Jedi Knights and Jedi Knight fans. Rather than wanting to play a villain, they should focus on trying to make positive heroes, by establishing a positive identity around kind of "strong heroism," they will ultimately find themselves better able to articulate and delineate the "dark side" in the process.

 

To draw an analogy, Sylvannas is a very popular character in Warcraft, and Blizzard always talked about how much they liked the Horde and were Horde fans etc etc etc, primarily because she transmits a kind of "dark side" theme, and maybe many nerds/gamers were uncomfortable associating with a kind of blanket straightforward heroism.

 

Anyway, but it's kind of hard to say what it really was, but it wasn't until they decided to focus more on the Alliance (in both Pandaria and now Legion with Varian Wrynn) that not only did their identity come into focus but also the focus on those kind of further out characters like Sylvannas.



#39
Gunsomber

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@ Everyone -> Describe a well designed villain.

And sorry you hipster "renegades". Your Sheps are NOT well designed villains. They are just jerks. Like real life jerks. They just did jerky things in the same jerky way real life jerks jerk it up every day. Betray people? Break hearts? Kill people? Um - people do that every day. They are not villains. Just jerks.

Go back to reading Twilight and Harry Potter.

I HATE Harry Potter. And I'm with those renegades. Playing a renegade in game doesn't mean you're a jerk in real life, it's called "role playing" for a reason. Being a renegade just means being on the evil side of things, not jerk side imo.

Edit: Misread your post a little. You didn't say playing as renegade in game meant being a jerk in real life, I read it as such. I apologize.

#40
KaiserShep

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Go back to reading Twilight and Harry Potter.

 

 

A pox on you and your descendants for lumping those two things together. 



#41
KaiserShep

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BioWare would have to sacrifice zots in a blood ritual to make such a thing work for any game they'd make now. How much dialogue could they realistically manage to dedicate to this alternate path? What would the quest design be like? Which quests would be mutually exclusive based on your alignment or companions/NPC's for that matter? It's not like Bio would ever waste its time specifically creating a game where you only play the bad guy. 



#42
Iakus

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Even in KotOR 1, you are still the hero. You defeat Darth Malak to save the galaxy. The fact that you can take the Dark Side path and become the next Dark Lord of the Sith does not discount you still killed the "bad guy." What you are asking for BioWare has never actually done. A game in which you are the bad guy and where people hate and fear you. I don't think that will ever happen realistically. BioWare just doesn't make that kind of game.

Your mortal essence crumbles as you embrace your fate, and take the legacy of Bhaal as your own.

You welcome the divine power, and feel your dark influence flow over all that you know.

The Abyss welcomes you, and you know you can shape it to your darkest desires.

 

All your enemies have been crushed, but there will be more to come.

You are one of many in the crowded planes, but you are certain to destroy any challenge.

 

You have stolen the destiny of a god, and none shall stand in your way.

In time, all will know your terrible name.

Your tyranny shall be renowned, your strength and guile legendary.

 

You are the Bhaal-spawn, Lord of Murder, and the mark you have carved upon the Realms shall never fade.

 

Edit:  If others want to indulge their inner sociopath, fine by me.  Just don't force me to join in.


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#43
malloc

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BioWare games are not for you.

 

I know a game right up your alley OP. Enjoy:

 

This is the edgiest edgefest I have ever seen in my life.

 

Rated 10/10 fedoras.


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#44
Xen

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You already could, it was called a "Paragon", and it followed the ideology of Stupid Evil. Have fun commiting xenocide of an entire sapient species just to acquire some lifeless war drones of less utility than said species, or propping up the brutal totalitarian regime of an imperialist krogan dictator and thereby refusing the aid of another species simply out of spite. Play your cards right and you can even enact transhumanist eugenics, brainwashing every creature in the galaxy into one of your mindless green drones.

The best part is that your character would be a completely mad psychopath too, thinking they were somehow doing the right thing in all these instances.


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#45
Iakus

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You already could, it was called a "Paragon", and it followed the ideology of Stupid Evil. Have fun commiting xenocide of an entire sapient species just to acquire some lifeless war drones of less utility than said species, or propping up the brutal totalitarian regime of an imperialist krogan dictator and thereby refusing the aid of another species simply out of spite. Play your cards right and you can even enact transhumanist eugenics, brainwashing every creature in the galaxy into one of your mindless green drones.

The best part is that your character would be a completely mad psychopath too, thinking they were somehow doing the right thing in all these instances.

You could do any of that as paragon or renegade.

 

ME3 made you a villain beyond even Saren's wildest dreams.



#46
Seraphim24

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You already could, it was called a "Paragon", and it followed the ideology of Stupid Evil. Have fun commiting xenocide of an entire sapient species just to acquire some lifeless war drones of less utility than said species, or propping up the brutal totalitarian regime of an imperialist krogan dictator and thereby refusing the aid of another species simply out of spite. Play your cards right and you can even enact transhumanist eugenics, brainwashing every creature in the galaxy into one of your mindless green drones.

The best part is that your character would be a completely mad psychopath too, thinking they were somehow doing the right thing in all these instances.

 

 

Never bought the idea that Bioware was renegade/villainery pushing that direction all the time, they kind of innovate in terms of the "good isn't always pressing the paragon button," but at the same time like SWTOR is filled with all kinds "How can I help?" and "My responsibility as a Jedi is to protect these people" etc etc.

 



#47
Xen

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You could do any of that as paragon or renegade.

 

ME3 made you a villain beyond even Saren's wildest dreams.

Genophage cure and tossing quarians into the gas chamber are Paragon actions (albiet the latter is just the less optimal alternative to making them slaves to their own machines, which is sooo much better). Synthesis doesn't have a place on the wheel, obviously, but it clearly more follows the Paragon path of making everyone get along (except for the krogan, they can bully anyone they want because reasons) and sing kumbaya no matter how many dissidents you have to kill or oppress to achieve this end. 



#48
Iakus

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Genophage cure and tossing quarians into the gas chamber are Paragon actions. Synthesis doesn't have a place on the wheel, obviously, but it clearly more follows the Paragon path of making everyone get along (except for the krogan, they can bully anyone they want because reasons) and sing kumbaya no matter how many dissenters you have to kill or oppress to achieve this end. 

Genophage cure, at least it depends on the circumstances.

 

With Wrex and Eve dead, sabotage becomes the paragon option.



#49
Guitar-Hero

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I wanna play the game thinking i was the hero then finding out i am not, then spend the sequel redeeming myself.


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#50
Xen

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Genophage cure, at least it depends on the circumstances.

 

With Wrex and Eve dead, sabotage becomes the paragon option.

No it doesn't. I've done it a million times because I prefer that scenario, and talking Mordin down can only be done with Redspeak*, and causes half my face to fall off (the other half falls off later when the geth are eliminated). If Eve or Wrex are alive a Renegade interrupt is needed to stop him. Allowing Mordin to cure is upper right no matter who the Krogan leader is.

*there is a bluespeech option, but it doesn't grant Paragon points. Cure is still in the upper right location, sabotage lower right