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Your Pie-In-The-Sky Dreams for Dragon Age 4


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#1
Hrungr

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What would be your dream additions to the game for the next Dragon Age?

 

Not the small stuff, but the big gameplay changes that you could only dare-to-dream they'd put in. B)

 

Here's some Friday night musings...

 

 

1. A Mobile Base Of Operations

In the book, "Last Flight" the heroes created a make-shift floating Aravel to transport people out of danger. And I thought... damn, it'd be fun to have a large, mobile structure as our heroes' base - one capable of gliding low over land and water, but would still be impeded by dense woods, mountains, city walls, narrow canyons... When you arrived in a new region, there would be areas you could "sail" around in, as well as areas you would have to disembark and travel on foot/mount.

 

At first I was thinking of something like a sailing ship or floating keep, but there's reason it would have to be. In fact, I think it'd be even more interesting if it wasn't. It could be oval or some other shape. It could be comprised of a number of structures. It would be upgrade-able and customizable. It would have all your crafting stations, merchants, living quarters, seige weaponry, staff, etc. and becomes your "base camp" wherever you go.

 

You could have naval battles with this thing, use it as a mobile seige platform to attack other castles/cities. In turn you could get attacked by dragons, varterral, giants, etc.. Maybe even "sail" into the Fade?

 

 

2. Larger, More Interactive Set-Piece Battles.

 

I'd like to see more in key battles that really bring the awe in awesome.

 

- Large numbers of disciplined opponents (eg. Qunari/Tevinter) - Shield Walls, Pike Hedges, Ranged Ranks, Mounted Enemies, Mixed Units w/ Monster Support, Defensible (but destructible) Positions/Infrastructure. Have enemies capable of coordinated attacks/charges to drive PCs into hazards, scatter them and so on.
- Large numbers of undisciplined opponents - For example, a tidal wave of rampaging mixed unit darkspawn, a stampeding/flying herd/flock of... whatever.
- Destructible environments, infrastructure, even large structures. I also like the idea of "domino destruction effects" - destroy one thing which sets off a chain reaction destroying allthethings. And just being able to interact with the environment in various ways to help give you (or your opponents) an advantage.

- Bring back traps, especially the cool, large, mechanical variety. Environmental hazards.

 

 

3. Day, Night & Seasonal Changes.

 

We got a taste of it in the conceptual video for the New IP and I'd like to see them go all-in for the next Dragon Age. Day/Night cycles - good. Add in random, changing weather - better. Now add changing Seasons - that would be awesome.
 


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#2
UniformGreyColor

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I like the battles angle. We had something like that in DA:O in the last fight at denerim, but this time i was hoping we could have a combination of how DA:O you could send in troops to aid you with a War Tablesque type way of surveying the battlefield, commanding troops to go here or there and different kinds of infantry with rogues, mages and warriors. They would be like balanced battle teams where you have some bigger teams made up of more basic army units and then you have your specialized units that you can tell to do high risk type missions. You would be like a commander where you have a map and all the troop movements are designated. You would have hundreds or thousands of army troops at your command and would be warring against other factions/countries/powers. You would have people like Leliana who would be sending out spies and you can choose which spy missions are priorities by having to choose which missions to do. A stealth squad could intercept resources meant for the enemy or finding intel on your enemy leaders through double agents who have a risk of being captured and releasing secrets to the enemy. 

 

Recruitment could be a mechanic that would cost you resources so you could continue fighting the good fight. It would be strategy heavy. This ofc could only be part of the game and could just be part of the end of the main story arch, but still, it would be epic.

 

You could have a huge scale war with Tivinter or the Qunari or Demons or Dwarves or Elves or even against the king (or queen)  of Ferelden *shock*. Maybe the war is something that is going on throughout the whole game and during this time you have to balance between when to go out on the field and when to command your troops (observably ofc with tangible cause and effect). Maybe the blight has all but taken over the world - there is only your army left and the only ones not fighting are children or something and you are the last defence against the annihilation of the world.

 

Also this doesn't mean that you as the PC isn't getting your hands dirty. Maybe you have to go in with your elite elite squad of companions and save a troop of soldiers who are fighting a losing battle or something. As you seen the number of units drop you have to choose between going out there to help them out or retreating or waiting for reinforcements.

 

Basically I want to play the role of a commander and all that entails. I will have to be tactical in what troops I send and when to retreat. Victory is not guaranteed. I want to control soldier movements and have different soldiers that do different things. It wouldn't have to require fast reflexes or anything, but would require some thinking. Also, some gore would be nice to go along with the dark journey with lots of personal details that tell of the horror of war.

 

A grand story deserves a grand battle.

 

As far as how this is implemented with companions, you could space out the timeframe of the game so you have time to interact with your companions. During lulls of battle, your companions and you would go out and do stuff we expect out of DA games, like party banter and quests for gear and story. I'd like the next DA to be darker in ambiance similar to DA:O. Maybe you have a companion who's spirit is broken and they barely know what they are fighting for anymore. Maybe you have a mischievous companion who steels from you and you have to choose if you want to punish them or ignore it or bring it to their attention. Maybe you have Morrigan who is in the game again and who cares for nothing else than to gain knowledge to the point where she is willing to do anything to get it and you have to choose to either enable her or she becomes an enemy. Maybe you have a Mage as one of your companions who summons demons to help fight for you. I like the idea of companions having very grim flaws where it actually makes you question if you want them on your team or not.

 


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#3
drummerchick

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Griffins as flying mounts.  I can only imagine the technical nightmare. Still think it would be awesome.   :)


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#4
Elhanan

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A base defense along the lines of that seen in HotU from NWN1, XCOM, and Haven and Adamant Keep in DAI.

More control over the personal attributes and abilities of the character; not only their gear.

An AI that allows for better control and decisions for Companions and enemies.

Customized Controls and UI for the PC; the adds for SWTOR are a decent example.
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#5
DragonKingReborn

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What would be your dream additions to the game for the next Dragon Age?
 
Not the small stuff, but the big gameplay changes that you could only dare-to-dream they'd put in. B)
 
Here's some Friday night musings...
 
2. Larger, More Interactive Set-Piece Battles.
 
I'd like to see more in key battles that really bring the awe in awesome.
 
- Large numbers of disciplined opponents (eg. Qunari/Tevinter) - Shield Walls, Pike Hedges, Ranged Ranks, Mounted Enemies, Mixed Units w/ Monster Support, Defensible (but destructible) Positions/Infrastructure. Have enemies capable of coordinated attacks/charges to drive PCs into hazards, scatter them and so on.
- Large numbers of undisciplined opponents - For example, a tidal wave of rampaging mixed unit darkspawn, a stampeding/flying herd/flock of... whatever.
- Destructible environments, infrastructure, even large structures. I also like the idea of "domino destruction effects" - destroy one thing which sets off a chain reaction destroying allthethings. And just being able to interact with the environment in various ways to help give you (or your opponents) an advantage.
- Bring back traps, especially the cool, large, mechanical variety. Environmental hazards.
 
 
3. Day, Night & Seasonal Changes.
 
We got a taste of it in the conceptual video for the New IP and I'd like to see them go all-in for the next Dragon Age. Day/Night cycles - good. Add in random, changing weather - better. Now add changing Seasons - that would be awesome.


With you on these two, for sure. Although, not sure about seasonal change...wouldn't that create narrative problems for them?

I won't mention things I'd like to see 'return' from previous games, because they shouldn't be considered 'pie in the sky' stuff.

I'd quite like to see variable body sizes for within the various races. Not a major, and also probably very unlikely, but hey, we're dreaming here, right?

For some, not all, but some combats, the ability to use all our companions. Not total control, but something between that and what we had in the final battle of DA2....telling Anders to stay back and use healing, or telling Varric to find high ground etc etc. I'd like to be able to say, "Bull, follow me and attack the opponent I'm attacking. Or, run into as many as many enemies as you can etc etc." Preferably two, or three...or four pre-coded, predetermined actions to assist in certain battles. They keep doing it until they fall, or are called back to a safe zone for healing.

That's all I've got at the moment.
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#6
Hrungr

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I like the battles angle. We had something like that in DA:O in the last fight at denerim, but this time i was hoping we could have a combination of how DA:O you could send in troops to aid you with a War Tablesque type way of surveying the battlefield, commanding troops to go here or there and different kinds of infantry with rogues, mages and warriors.

 

I'd be happy even if were for just a small number of set-piece battles and watching your decisions unfold on the battlefield...

 

 

Griffins as flying mounts.  I can only imagine the technical nightmare. Still think it would be awesome.   :)

 

Oh yes. Yes indeedy. :lol:

Already imagining a dogfight with a high dragon in a place like this...

 

Spoiler

 

 

Customized Controls and UI for the PC; the adds for SWTOR are a decent example.

 

I said "Pie-in-the-sky", not "So-improbable-the-universe-would-likely-spontaneously-implode-first". :lol:

 

 

With you on these two, for sure. Although, not sure about seasonal change...wouldn't that create narrative problems for them?

 

If you're worried about the amount of time passing in the game, I would be content with just hand-waving it. We already do with Inquisition. I'd probably have taken 15 years to account for all the travel I'd have done in a typical playthrough. ;)

 

But making regions more interesting by revisiting them during different times of the year - I think would be well worth it... eg. An area with fast-flowing creeks, flooding and lush landscape in the spring, dries up in the late summer revealing other areas to explore. And finally turning to a winter wonderland, bring out hungry predators and bandits. Watching villages/towns/cities change with the seasons... storms, blizzards, drought, etc. Holidays?

 

And that would carry over into the set-piece battles, making it a different experience/playthrough depending on whether you assaulted the castle in middle of a summer's day vs the dead of night in the middle of winter... during a blizzard.

 

 

I'd quite like to see variable body sizes for within the various races. Not a major, and also probably very unlikely, but hey, we're dreaming here, right?

 

Body sizes, body types and NPCs of different ages (children to old).


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#7
nightscrawl

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3. Day, Night & Seasonal Changes.
 
We got a taste of it in the conceptual video for the New IP and I'd like to see them go all-in for the next Dragon Age. Day/Night cycles - good. Add in random, changing weather - better. Now add changing Seasons - that would be awesome.


I would really like this as well. If they are able to make the type of beautiful environments that DAI had, and allow us to experience them in both day and night with varying weather, it would be GLORIOUS.

 

I would also like body customization. However, I am quite concerned as to how that will impact the game's cinematics.

 

 

I can't really think of anything that is outlandish or truly "pie-in-the-sky." I suppose the only thing that comes close would be in allowing us to see the full line along with the paraphrase.

 

Yes, I saw, read, and participated in the myriad discussions of this during the DA2 days. I read most of the developer responses, and I understand them and their reasoning. I CAN say, with 100% certainty, that seeing the full line, and then hearing it, would not be bothersome to ME. I already play with subtitles on. After two games of this now, I definitely know that I want this feature. Do note that I am speaking ONLY for myself.

 

I don't mind paraphrases, and the occasional special icons are also useful, but I still want to see the full line. Yes, DAI was an improvement over DA2, but there were still cringe-worthy moments. I do NOT want my words to be a surprise in any way.

 

And I hate to use the word, since devs don't like people thinking everything can be solved with this, but I do feel that this is something that can be used for a toggle. Have it default to off so the players they are concerned about disliking the feature might not ever know about it, but allow the option to be available somewhere.

 

At this point, after two games of paraphrases, continued insistence from a developer claiming that I don't know my own mind would just be insulting. But as I said, this only applies to me, and I'm sure that there are people who would find such a feature annoying. Hence the toggle. I am a pragmatist. I do NOT believe that a toggle can, or should, be used to solve every problem that every player has with whatever feature of the game. I just happen to think that, in this case, it can. Whether Bioware wants to use resources -- because of course these are required, it's not a simple "on/off" switch -- to implement it, or not, is another issue.


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#8
Captain Wiseass

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Sentient nug companion.


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#9
Ms. Sarsaparilla

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Apologies if my suggestion touches on an issue that we're all tired of hearing about. :P

Putting this in in a spoiler box because it's the no-spoilers forum:

 

Spoiler

 

...Well, you did say pie-in-the-sky!

 

(editing to clarify that the "issue you might be tired of hearing about" is the presence or absence of the Inquisitor in DA4)

 

As long as I'm spending a massive imaginary animation budget, I'd like to see custom animations for all the companions, so that each of them walk, fight and move in a different way that's unique to them. Ideally with corresponding unique ability trees, for different gameplay options too.

 

And a dramatic chase scene over rooftops in Minrathous, with swinging from clotheslines and climbing over gargoyles and such.


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#10
Hrungr

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I can't really think of anything that is outlandish or truly "pie-in-the-sky." I suppose the only thing that comes close would be in allowing us to see the full line along with the paraphrase.
 
While I have no particular horse in that race (the paraphrasing in DAI has worked "well enough" for me), you are certainly not alone in that request. And the whole toggle-controversy aside, that would be the ideal way to handle it...
 

 

Sentient nug companion.

 

Tally-ho!

 

BqL4o8FIUAAm0CQ.png

 

 

Apologies if my suggestion touches on an issue that we're all tired of hearing about. :P

...

...Well, you did say pie-in-the-sky!

This is the follow your dreams thread!  :) 

 

Spoiler

 

 

As long as I'm spending a massive imaginary animation budget, I'd like to see custom animations for all the companions, so that each of them walk, fight and move in a different way that's unique to them. Ideally with corresponding unique ability trees, for different gameplay options too.

 

And a dramatic chase scene over rooftops in Minrathous, with swinging from clotheslines and climbing over gargoyles and such.

 

The only potential issue with having companions with unique ability trees/gameplay options is inevitably you want those ability trees and gameplay options! :lol:

 

And chase scenes are fun. I had dreams of Indiana Jones' style mounted chase scenes for DAI...


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#11
vbibbi

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Sentient nug companion.


Only if mounts return and the nug companion can use the nuggalope.

On the day/night cycle, I would like something like DA2's cycle of two maps that we can manually change, but I don't think a timer based cycle would work well with a story focused game like DA. That would venture farther into open world territory that is best left to Bethesda.

I would like multiple cities, maybe two in Tevinter, one in Nevarra, Weisshaupt, and one in Qunari territory. Each of these cities would have a base where we can interact with companions, like an embassy section for the party's use. This is also assuming we'll play as some form of agent for the Inquisition or Lucerni party.

I want some form of resolution to the Tevinter/Qunari conflict and the Solas conflict. With most of the ancient mysteries we started to learn about in DAI to be resolved but with enough mystery left for future games.

I really want the Architect and/or awakened dark spawn to return and the hints of conflict at Weisshaupt resolved.
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#12
nightscrawl

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On the day/night cycle, I would like something like DA2's cycle of two maps that we can manually change, but I don't think a timer based cycle would work well with a story focused game like DA. That would venture farther into open world territory that is best left to Bethesda.


I totally forgot about this DA2 feature! Yes, completely agree! It removes the annoyance of waiting around for a specific time for a quest and gives the player more control, while also allowing more variation in environment and quest structure.

I have many memories of playing the Song of Time in the various Zelda games to advance the time forward several hours, or of just standing around, doing nothing, if I only needed to kill an hour or so of game time.


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#13
thats1evildude

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Tame ghast companion!

#14
vertigomez

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Ambassadwarfia.

Underground embassies.

Tevinter's very own Proving Arena.

Dwarfy things that we know exist and we definitely need to see.
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#15
random_michan

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Totally with OP on all three. Also, re day/night/seasonal changes, would be interested to see certain enemy encounters/abilities/strengths variation depending on the time and weather (maybe even moon phase?).

 

Also:

 

- Getting actual playable Wicked Grace and diamondback mini-games would be nice. And chess!

 

- If they're bringing the War Table back, I'd like it if we could assign more agents/advisors to different missions rather than a maximum of three at a time.

 

- bring back the unique ability trees of companions? And if there are to be quests to unlock specialist classes, make them more imaginative than fetch x of y and z items, a book, etc.

 

- bring back the class-specific finishers for strong enemies like with the ogres and dragons in DA:O. Because nostalgia + rule of cool = win.

 

- speaking of finishers, maybe implement a team-attack sort of finisher for all (non-KO'ed) members of the active party?

 

- For mounts, maybe have it so all of the active party can be riding their own mounts? I found myself opting to walk/run while on missions more often than not because I'd rather trigger party banter.

 

- For shops, have the rare inventory appearance NOT random, and NOT one at a time. That felt a bit unfair after investing in all those perks to unlock it.

 

Other hopes and dreams:

 

- Scout Harding becomes a companion (and is romanceable).

 

- the return of Sandal. And Sandal interacting with Dagna.

 

- an aerial battle with a high dragon.  While on a flying ship/fortress and/or griffons. Swooping galore!

 

- Hoping that any appearance made by the Inquisitor would involve any/all of the ff: 1) a bridge collapsing, 2) demons, 3) giant spiders.

 

For multiplayer:

- a Mod and/or Mapmaking Toolset, where players can customize their own dungeons and missions and have other players try them out.

 

Edit: I'm an idiot who forgot this is a NO SPOILERS thread, deleted the one re Avexis. Xo


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#16
Ski Mask Wei

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Body Customization

 

Hair Customization like Tekken Tag 2

 

More Choices that change the game like Mage/Templar pick

 

Dragon's Dogma style fighting

 

Hide the Approval/Disapproval messages (show it with the cinematics or voice acting, don't tell)

 

DA2 Character Cameos

 

Can be "Jade Empire" evil again



#17
UniformGreyColor

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I'd be happy even if were for just a small number of set-piece battles and watching your decisions unfold on the battlefield...

 

I don't think it would have to be a main feature to have set-piece battles, but it would be cool to control things as more of a leader of an army to some extent with some real observable effects.

 

 

But making regions more interesting by revisiting them during different times of the year - I think would be well worth it... eg. An area with fast-flowing creeks, flooding and lush landscape in the spring, dries up in the late summer revealing other areas to explore. And finally turning to a winter wonderland, bring out hungry predators and bandits. Watching villages/towns/cities change with the seasons... storms, blizzards, drought, etc. Holidays?

And that would carry over into the set-piece battles, making it a different experience/playthrough depending on whether you assaulted the castle in middle of a summer's day vs the dead of night in the middle of winter... during a blizzard.

 

 

Much Excellence with this idea.

hplZ69w.gif

 

 

Body sizes, body types and NPCs of different ages (children to old).

 

 

Totally on board with this.


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#18
random_michan

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Ooh, and I forgot to add:

 

More bard songs! And have male bards along with female bards! A singing competition questline, too, if possible.



#19
Heimdall

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Okay, *deep breath*

1. Dual protagonist! 80% of the game is the new PC partnered with Dorian, doing the sort of things we've come to expect from DA: dungeons, a few large explorable areas, main plot missions. 20% will be non-combat missions involving the Inquisitor, very dialogue heavy and possible puzzle oriented. Ideally the Inquisitor will have access to some kind of war table mechanic that lets them make decisions that affect the new PC's gameplay, maybe even give them quests. The Inquisitor will naturally have one last conversation with Solas or two.

2. New base of operations for the new PC. I have two ideas. Either we'll be reporting to Dorian in his family estate or we'll have a large ship as our mobile command center.

3. Give me an Old God cult that isn't completely nuts. I want to learn more about the Old Gods and what they are. Not mention how the Qunari came to be.

4. 3-4 large explorable areas about the size of Crestwood. Minrathous, broken up into 3-4 diverse neighborhoods to help give the impression of a sprawling ancient city.

5. Oh, and race options for new PC
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#20
Owlfruit Potion

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I'll leave out "obvious but expensive" things like "more cutscenes" and "more reactivity to PC background / more serious consequences for decisions / unexpectedly relevant sidequests", but barring that, since this is a pie in the sky thread:

 

* The return of detailed tactics.

 

* The Inquisitor, preferably as the PC or one of multiple PCs, for the reasons others have mentioned above and a few additional metagame reasons (the idea that they had twice as much story as they could fit in for DA:I and had to save some for later,

Spoiler
, etc.).

 

* An Arcane Warrior / Knight-Enchanter class that requires skill and a thoughtful build to succeed, so that those of us who enjoy it for lore / RP reasons can mention enjoying it without 50 people popping up to remind us that it's OP.

 

* The return of DA:I-style crafting. I loved not having to worry about shuffling found gear around my companions every time I picked up something new because I knew I could craft something that suited my needs. Some unique items and one-of-a-kind materials like the ones introduced with Trespasser (Heart of Pride, Fade-Touched Honeycomb, etc.) would also be good.

 

* If songs with words come back, would like more like "Sera" and fewer like "The Dawn Will Come" and "Samson's Tale"; the DA:I instrumental soundtrack is one of my favorites ever and I really don't like having words inextricably associated with most of it.

 

* More of companions moving about the main base like they moved about the Normandy in ME3. There was a little bit of this that actually happened in DA:I (e.g. Varric and Hawke in the hallway to the War Room), but it would have been nice if, for example, to get the chess scene with Cullen, you actually had to walk over to the garden instead of meeting him in his office and teleporting there.

 

* A big city that feels big.

 

I'd love flying griffon mounts if we play another Grey Warden at some point (in a later game if not DA4), but it would be tricky to make it feel "earned" to me if the PC is a non-Warden.

 

EDIT: Oops, missed the "not the little stuff" caveat in OP... although I guess only the "more crafting" and "no singing lyrics over the soundtrack to get tavern songs" things are little.

 

ANOTHER EDIT: One of those Tevinter magical laser shows from the Magekiller comic. :)


Modifié par Owlfruit Potion, 28 février 2016 - 10:45 .


#21
Hrungr

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On the day/night cycle, I would like something like DA2's cycle of two maps that we can manually change, but I don't think a timer based cycle would work well with a story focused game like DA. That would venture farther into open world territory that is best left to Bethesda.

I would like multiple cities, maybe two in Tevinter, one in Nevarra, Weisshaupt, and one in Qunari territory. Each of these cities would have a base where we can interact with companions, like an embassy section for the party's use. This is also assuming we'll play as some form of agent for the Inquisition or Lucerni party.

 

On the day/night cycle - in a game like DA, I don't think you would need a "hard switch" a la DA2. In DAI, you could complete quests whenever you wanted and I'd like to see that (largely) remain in any new game. I like the idea of time passing as it can create some really magical moments, especially watching the sun rise/set. Watching a city go through it's daily and nightly routines. If there's the odd quest that requires a specific time to enable, I'm happy to hit the "Wait" button. :)

 

I'm also hoping for a good mix of cities/towns/villages, wilderness... and the open sea. I really hope we get to see Kal Sharok as well. And I'd be downright pissed if we don't get to see Arlathan. ;)

 

Though every time I hear the "Lucerni" party, I think "Lucerne" and suddenly want ice cream. :lol:



#22
Hrungr

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- Getting actual playable Wicked Grace and diamondback mini-games would be nice. And chess!

 

- bring back the class-specific finishers for strong enemies like with the ogres and dragons in DA:O. Because nostalgia + rule of cool = win.

 

- speaking of finishers, maybe implement a team-attack sort of finisher for all (non-KO'ed) members of the active party?

 

- For mounts, maybe have it so all of the active party can be riding their own mounts? I found myself opting to walk/run while on missions more often than not because I'd rather trigger party banter.

 

For multiplayer:

- a Mod and/or Mapmaking Toolset, where players can customize their own dungeons and missions and have other players try them out.

 

Actual Wicked Grace/Diamondback games would be great idea. Bring Hawke's Mabari and Uncle Emmet's Rat Terriers to the table and then it's a party. :lol:

 

I miss finishers as well - these NEED to come back! And yeah, something has to be done with mounts and a party. Hopefully now that they don't need to support older consoles, they can put everyone on their own mount.

 

And since this is the PIE-IN-THE-SKY thread - a Toolset is another I'd add near the top of my list as well.


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#23
UniformGreyColor

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...

Toolset.

 

Preach!


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#24
Hrungr

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A really sassy sentient weapon, maybe the murder knife. It's not enough that my companions can give me grief, I want my weapon to argue with me as well. :P

 

Lol! Now we kinda need a sword possessed by a spirit of truthiness... ;)


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#25
PCThug

PCThug
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I would like for the success of the end game quest to be affected by resources we've gathered, outcome of side and main quests, etc. More like DA:O and ME2 instead of DA:I.


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