What would be your dream additions to the game for the next Dragon Age?
Not the small stuff, but the big gameplay changes that you could only dare-to-dream they'd put in. ![]()
Here's some Friday night musings...
1. A Mobile Base Of Operations
In the book, "Last Flight" the heroes created a make-shift floating Aravel to transport people out of danger. And I thought... damn, it'd be fun to have a large, mobile structure as our heroes' base - one capable of gliding low over land and water, but would still be impeded by dense woods, mountains, city walls, narrow canyons... When you arrived in a new region, there would be areas you could "sail" around in, as well as areas you would have to disembark and travel on foot/mount.
At first I was thinking of something like a sailing ship or floating keep, but there's reason it would have to be. In fact, I think it'd be even more interesting if it wasn't. It could be oval or some other shape. It could be comprised of a number of structures. It would be upgrade-able and customizable. It would have all your crafting stations, merchants, living quarters, seige weaponry, staff, etc. and becomes your "base camp" wherever you go.
You could have naval battles with this thing, use it as a mobile seige platform to attack other castles/cities. In turn you could get attacked by dragons, varterral, giants, etc.. Maybe even "sail" into the Fade?
2. Larger, More Interactive Set-Piece Battles.
I'd like to see more in key battles that really bring the awe in awesome.
- Large numbers of disciplined opponents (eg. Qunari/Tevinter) - Shield Walls, Pike Hedges, Ranged Ranks, Mounted Enemies, Mixed Units w/ Monster Support, Defensible (but destructible) Positions/Infrastructure. Have enemies capable of coordinated attacks/charges to drive PCs into hazards, scatter them and so on.
- Large numbers of undisciplined opponents - For example, a tidal wave of rampaging mixed unit darkspawn, a stampeding/flying herd/flock of... whatever.
- Destructible environments, infrastructure, even large structures. I also like the idea of "domino destruction effects" - destroy one thing which sets off a chain reaction destroying allthethings. And just being able to interact with the environment in various ways to help give you (or your opponents) an advantage.
- Bring back traps, especially the cool, large, mechanical variety. Environmental hazards.
3. Day, Night & Seasonal Changes.
We got a taste of it in the conceptual video for the New IP and I'd like to see them go all-in for the next Dragon Age. Day/Night cycles - good. Add in random, changing weather - better. Now add changing Seasons - that would be awesome.





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