... and what Andromeda Multiplayer can learn from Warframe
(for the record, I have played Mass Effect MP way more than 2000 hours and Warframe for 4 months excessively)
I'd like to start off by making 100% clear that Mass Effect 3 is the better game (imo, and I have lots of good reasons for that),
BUT
when I started my first match in ME again after coming back I could not believe that this wasn't a bug: it felt like being on Slowmo after having smoked too much grass.
In Warframe you move way (!!) faster, while performing rock-high bullet jumps, do slides, attack while sliding, attack while being in mid-air, attack while climbing and hanging on walls, etc. etc.
(if you don't believe the speed I am talking about, do a bullet jump and before it wears off press "roll" for getting momentum)
Anyway - there is no reason why Andromeda should not (at least) give the player the option to move fast and have a good dodge - hopefully even a slide. Of course there are people who enjoy playing as slow Krogan without dodging but it would be great to have at least the option of a sidestep and boost the speed a bit. An idea would be to follow lore and make races like the Drell faster.
No need to mention that I found myself sticking to every second wall in the game, whereas I actually wanted to get away as fast as possible.
This felt like coming home.... I am sure that Bioware has long acknowledged that putting 3 actions on 1 button can only be a 1-time bad joke and never ever happen again.
Bioware listen up:
Warframe has an ingame trading system that allows you to trade parts and weapons with others. And strangely it is the first game that EVER got me to spend real-life money (and not small amounts) whereas after games like Mass Effect and especially DAI MP
I was 100% sure that not even 100 Marauder ellbows could ever get me to spend reallife money on online games.
Anyway, whatever you do PLEASE don't give us anything from the DAI MP loot/shop system and just improve the Mass Effect loot system - for example let us buy consumables directly. (the system with weapons that have levels (I - X) is great btw and much
better than what Warframe or DAI MP offers).
AND MOST IMPORTANTLY: don't do a RNG system with duplicates. Because when you got a crappy weapon to level X you knew:
"This fucker will never come again" and this gave you a sense of progress. Whereas these duplicates in Warframe and DAI MP were killing me. The lack of progress was so frustrating and theoretically there is a chance you NEVER get what you want.
Warframe has a good ingame-text system. You can message everyone directly by PM or generally or just your squad, etc.
You can click on names and directly add them as friends or whatever. Please implement this in Andromeda MP - this cannot be too hard.
A Clan-system like Warframe has, would not be a bad idea, either.
(in Warframe you can decide to join clans of likeminded people who decided to (get creative and) founded a clan, which has a number of benefits)
There are a lot more points I'd like to add here and I will do this soon (don't have time right now).
But if you happen to have other points or comments, please be so kind and add them here, too.
I just wanted to dump one more thing:
I love Mass Effect more than I could ever think I'd like a game. Compared to Warframe it has a lot more immersion, a whole universe with races, lore, etc.,
The squad group feeling is much better (in Warframe people usually rush and race through the mission, just wanting to get to the exit and get the reward and then leave the squad. VERY rarely you hear someone on the mic - and then mostly to snap at sb.).
Sure, the RNG store in ME MP can be a pain in the ass. But after playing Warframe (or DAI MP ) I realize that in Mass Effect I just enjoyed the MISSIONS (and after 800 hours I had a maxed manifest) whereas in Warframe you grind your ass off, doing missions over and over just to get the reward, not because you enjoy this particular mission. And then you realize that the only reason for "farming" is to get better at .... farming.





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