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coming back to ME 3 Multiplayer after 4 months of Warframe ...


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#1
Cryos_Feron

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... and what Andromeda Multiplayer can learn from Warframe

 

(for the record, I have played Mass Effect MP way more than 2000 hours and Warframe for 4 months excessively)

 

 

I'd like to start off by making 100% clear that Mass Effect 3 is the better game (imo, and I have lots of good reasons for that),

 

 

BUT 

when I started my first match in ME again after coming back I could not believe that this wasn't a bug: it felt like being on Slowmo after having smoked too much grass.

In Warframe you move way (!!) faster, while performing rock-high bullet jumps, do slides,  attack while sliding, attack while being in mid-air, attack while climbing and hanging on walls, etc. etc.

(if you don't believe the speed I am talking about, do a bullet jump and before it wears off press "roll" for getting momentum)

 

Anyway - there is no reason why Andromeda should not (at least) give the player the option to move fast and have a good dodge - hopefully even a slide. Of course there are people who enjoy playing as slow Krogan without dodging but it would be great to have at least the option of a sidestep and boost the speed a bit. An idea would be to follow lore and make races like the Drell faster.

 

No need to mention that I found myself sticking to every second wall in the game, whereas I actually wanted to get away as fast as possible.

This felt like coming home....      I am sure that Bioware has long acknowledged that putting 3 actions on 1 button can only be a 1-time bad joke and never ever happen again. 

 

Bioware listen up:

Warframe has an ingame trading system that allows you to trade parts and weapons with others.  And strangely it is the first game that EVER got me to spend real-life money (and not small amounts) whereas after games like Mass Effect and especially DAI MP :blink:  I was 100% sure that not even 100 Marauder ellbows could ever get me to spend reallife money on online games. 

 

Anyway, whatever you do PLEASE don't give us anything from the DAI MP loot/shop system and just improve the Mass Effect loot system - for example let us buy consumables directly.  (the system with weapons that have levels (I - X) is great btw and much

better than what Warframe or DAI MP  offers).

AND MOST IMPORTANTLY:  don't do a RNG system with duplicates. Because when you got a crappy weapon to level X you knew:
"This fucker will never come again"  and this gave you a sense of progress.  Whereas these duplicates in Warframe and DAI MP    were killing me. The lack of progress was so frustrating and theoretically there is a chance you NEVER get what you want.

 

 

 

Warframe has a good ingame-text system. You can message everyone directly by PM or generally or just your squad, etc.

You can click on names and directly add them as friends or whatever.  Please implement this in Andromeda MP - this cannot be too hard. 

 

A Clan-system like Warframe has, would not be a bad idea, either.

(in Warframe you can decide to join clans of likeminded people who decided to (get creative and) founded a clan, which has a number of benefits) 

 

 

 

There are a lot more points I'd like to add here and I will do this soon (don't have time right now).

But if you happen to have other points or comments, please be so kind and add them here, too.

 

 

I just wanted to dump one more thing:

I love Mass Effect more than I could ever think I'd like a game. Compared to Warframe it has a lot more immersion, a whole universe with races, lore, etc.,
The squad group feeling is much better (in Warframe people usually rush and race through the mission, just wanting to get to the exit and get the reward and then leave the squad. VERY rarely you hear someone on the mic - and then mostly to snap at sb.).

 

Sure, the RNG store in ME MP can be a pain in the ass. But after playing Warframe (or DAI MP ) I realize that in Mass Effect I just enjoyed the MISSIONS (and after 800 hours I had a maxed manifest)  whereas in Warframe you grind your ass off, doing missions over and over just to get the reward, not because you enjoy this particular mission. And then you realize that the only reason for "farming" is to get better at .... farming.



#2
Guanxii

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I'm always getting pestered to play warframe and when I do i'm always bored sh**less and I can't really put my finger on it. I've not experienced any more than 20 hours of it as i've not got a bone in my body which can make me sit through more than an hour at a time. It's a number of factors which generally don't add up to a particularly engaging experience. I need some kind of loot or story hook for a 200+hour grindfest and there is non to speak of, really.

 

The gameplay is very repetitive for one thing. Guns all feel and sound the same which hurts progression. There are more modes but they all essentially boil down to the same thing. The movement is initially fun but wears of quicky as navigating these labyrinthine maps with the god awful map hud is horrible and the movement compounds it. I get lost often.

 

All the enemies types feel like reskins who just rush you in swarms like retards. Often times you just have to run right past them to get to timed objectives which are always painfully dull. Boss battle are bullet sponge battles we've all seen before with obviously telegraphed one hit kill attacks which are more frustrating than fun. You seem to get paired with much higher levelled dudes quite often which is frustrating as I can't keep pace with them watching in bemused awe as they kill all teh things. I find it about as engaging as destiny which is to say I'm glad i'm not paying for it. Oh great more randoms wizzing around like headless chickens gobbling up all the shiny objects killing all teh things. Yay.

 

Everytime some random character appears in a side window spewing exposition I find myself rolling my eyes constantly at the cringe-worthily bad dialogue, delivery and awful character designs. The art style from the environment and character designs to the loot is cohesive yet generic, rather bland and uninspiring. There's nothing unique about it you can point to that distinguishes or differentiates it - everything in the game from mechanics, level design or art design is taken from other pieces of instantly recognizable, infinitely better source material. As for what i'd take from Warframe there isn't a lot that isn't already borrowed.

 

Say what you will about Mass Effect but it has a visual style of it's own. It's series character and personality translate directly into it's gameplay mechanics - there's so much more comparative depth to the gameplay mechanics you can replay the same mode and map over and over with different subclasses and load outs and never get bored.  Conversely everytime you try the same/map mode in warframe it feels exactly the same every time - you never subsequently want to go back but are forced to do so ad nauseam if you want to progress. Digital Extremes could do with taking a few notes off BioWare, imo.

 

I'm sure 'it get's better' ™ as you hand over the contents of your wallet and endure hours of monotony to get up to the 'good stuff' but it's just not worth it for me.



#3
Cryos_Feron

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I'm always getting pestered to play warframe and when I do i'm always bored sh**less and I can't really put my finger on it. I've not experienced any more than 20 hours of it as i've not got a bone in my body which can make me sit through more than an hour at a time. It's a number of factors which generally don't add up to a particularly engaging experience. I need some kind of loot or story hook for a 200+hour grindfest and there is non to speak of, really.

 

The gameplay is very repetitive for one thing. Guns all feel and sound the same which hurts progression. There are more modes but they all essentially boil down to the same thing. The movement is initially fun but wears of quicky as navigating these labyrinthine maps with the god awful map hud is horrible and the movement compounds it. I get lost often.

 

All the enemies types feel like reskins who just rush you in swarms like retards. Often times you just have to run right past them to get to timed objectives which are always painfully dull. Boss battle are bullet sponge battles we've all seen before with obviously telegraphed one hit kill attacks which are more frustrating than fun. You seem to get paired with much higher levelled dudes quite often which is frustrating as I can't keep pace with them watching in bemused awe as they kill all teh things. I find it about as engaging as destiny which is to say I'm glad i'm not paying for it. Oh great more randoms wizzing around like headless chickens gobbling up all the shiny objects killing all teh things. Yay.

 

Everytime some random character appears in a side window spewing exposition I find myself rolling my eyes at the cringingly bad dialogue and awful character designs. The art style from the environment and character designs to the loot is cohesive yet generic, rather bland and uninspiring. There's nothing unique about it you can point to that distinguishes or differentiates it - everything in the game from mechanics, level design or art design is taken from other pieces of instantly recognizable, infinitely better source material. As for what i'd take from Warframe there isn't a lot that isn't already borrowed.

 

Say what you will about Mass Effect but it has a visual style of it's own. It's series character and personality translate directly into it's gameplay mechanics - there's so much more comparative depth to the gameplay mechanics you can replay the same mode and map over and over with different subclasses and load outs and never get bored.  Conversely everytime you try the same/map mode in warframe it feels exactly the same every time - you never subsequently want to go back but are forced to do so ad nauseam if you want to progress. There are plenty of things which ME3MP does better it... it should be Digital Extremes taking notes off BioWare imo.

 

I'm sure 'it get's better' ™ as you hand over the contents of your wallet and endure hours of monotony to get up to the 'good stuff' but it's just not worth it for me.

 

this is actually a very good post and I'd agree with 95% of what you say about Warframe.

But all the things about lore, immersion and labyrinth levels do not change the fact that Warframe has an EXCELLENT movement system and button assignment. If you have just played for that short time, you'd probably not made use of the speed mods and modified bullet-jumps, maybe have not even gotten to the very fast characters.  

Why shouldn't Andromeda make use of such things,   while maintaining the own strengths ?

The loot/store  system is a very sensitive and game-breaking aspect, too.   Andromeda has to be very careful here - especially after having done "DAI"

 

something is very strange about DAI loot system:     people say that it is purely designed to make money (EA-marketing experts made Bioware do this, blablabla) while I don't know ANYONE who has ever felt the need to spend reallife money on this "frustrating lottery".  And I know almost 100 people who have played DAI  

(of course there are ......(censored)  people who have spent money there but I assume that anyone who has understood the system and thought this through, DOESN'T)

anyway, my point is that I did spend reallife money on Warframe. And at the end I had spend WAY more money than what the whole ME trilogy would have cost me if I had purchased them on day one.

 

For example: if you could buy consumables directly, there'd be no reason why there should not be moments when I consider my time too precious (to go grinding for credits) and just buy some ammo.  However, I'd never spend money on a lottery, especially not if there are duplicates I don't want.

 

 

What you wrote about the weapons in Warframe is not true imo.  They atcually DO feel different (please think of DAI where a sword is a sword and a staff is a staff)
 

This difference results in preferences - which is very nice. (in DAI you basically will only use the weapon with the highest stats of one category)  
But the Mass Effect system with levels I-X still is the best system there is - and these weapons do feel even more different, I'll admit that.



#4
Guanxii

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this is actually a very good post and I'd agree with 95% of what you say about Warframe.

But all the things about lore, immersion and labyrinth levels do not change the fact that Warframe has an EXCELLENT movement system and button assignment. If you have just played for that short time, you'd probably not made use of the speed mods and modified bullet-jumps, maybe have not even gotten to the very fast characters.  

Why shouldn't Andromeda make use of such things,   while maintaining the own strengths ?

The loot/store  system is a very sensitive and game-breaking aspect, too.   Andromeda has to be very careful here - especially after having done "DAI"

 

something is very strange about DAI loot system:     people say that it is purely designed to make money (EA-marketing experts made Bioware do this, blablabla) while I don't know ANYONE who has ever felt the need to spend reallife money on this "frustrating lottery".  And I know almost 100 people who have played DAI  

(of course there are ......(censored)  people who have spent money there but I assume that anyone who has understood the system and thought this through, DOESN'T)

anyway, my point is that I did spend reallife money on Warframe. And at the end I had spend WAY more money than what the whole ME trilogy would have cost me if I had purchased them on day one.

 

For example: if you could buy consumables directly, there'd be no reason why there should not be moments when I consider my time too precious (to go grinding for credits) and just buy some ammo.  However, I'd never spend money on a lottery, especially not if there are duplicates I don't want.

 

 

What you wrote about the weapons in Warframe is not true imo.  They atcually DO feel different (please think of DAI where a sword is a sword and a staff is a staff)
 

This difference results in preferences - which is very nice. (in DAI you basically will only use the weapon with the highest stats of one category)  
But the Mass Effect system with levels I-X still is the best system there is - and these weapons do feel even more different, I'll admit that.

I think the RNG store system will largely remain in tact simply due to lack of content comparatively speaking although we may get more choice of options, e.g. ammo packs, gear packs, weapon packs, consumable packs, character packs.

 

From what I’ve seen of the different weapon types in the early game at least, all the assault rifles and shotguns I’ve tried all are all very samey. I much preferred using swords which were more fun and felt more natural in combination with the fast-paced movement/combat style.

More verticality in level design would be fantastic, particularly if BioWare give us more characters like the Cabal vanguard who can traverse through walls, between ledges and floors seamlessly.

 

I definitely hope we get variety in customization options in general and that these extend to movement styles. Movement needs to be emphasised more on vanguards particularly. We don’t need 10 characters with Biotic Charge - so let’s have more variations of biotic-based movement powers/abilities, more dodges, double jumping type abilities and more fluid movement in general.