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Masterworking Bow of the Dragon - what am I doing wrong?


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#1
TooThick

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So I just got to Skyhold. I found a recipe for weapons of the dragon. I am trying to craft a Bow of the Dragon. I am using a bear claw, which gives me 30% chance to masterwork. Right?

 

Except, I have done it over 30 times now, and it will not masterwork. Am I doing something wrong? How can something be a 30% chance and not occur when you do it 30 times. WTF!?!?!?!?!?!


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#2
Rascoth

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Are you saving and reloading? IIRC, it'll not work. That 30% chance... You get it when you pick up the item. That means using the Great Bear Claws that failed after reloading will fail again. Your chance for masterwork was decided way before that.

 

You can determine which item works by saving before crafting, then crafting other items (the ones with least needed materials are the best) till you get masterwork (without reloading, just keep crafting till one of your items work). Now you know which works, so you can reload and (after crafting crappy items to use those useless Great Bear Claws/Dragon's Tooths/other things) craft what you want. 

I can't guarantee that any chance of masterwork material you have will work (I once used 12 Dragon's Tooths and still didn't get that masterwork).

 

Either way, IMO it's crappy system.


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#3
TooThick

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Are you saving and reloading? IIRC, it'll not work. That 30% chance... You get it when you pick up the item. That means using the Great Bear Claws that failed after reloading will fail again. Your chance for masterwork was decided way before that.

 

You can determine which item works by saving before crafting, then crafting other items (the ones with least needed materials are the best) till you get masterwork (without reloading, just keep crafting till one of your items work). Now you know which works, so you can reload and (after crafting crappy items to use those useless Great Bear Claws/Dragon's Tooths/other things) craft what you want. 

I can't guarantee that any chance of masterwork material you have will work (I once used 12 Dragon's Tooths and still didn't get that masterwork).

 

Either way, IMO it's crappy system.

Oh thanks. This is helpful info. Wish I knew before I spent 2-hrs reloading.

 

So the the item which you put in the masterwork slot, which decides whether you get a masterwork item or not, is decided when you loot that item? That's what I am getting. But lets say you have 10 Bear Claws, and you try them all and on the 9th one you get a masterwork item. Meaning the 9th bear claw in the stack is the item which will get you the Masterwork on the real item.

 

So then how do you go back to the saved game and use only that 9th Bear Claw? I hope that wasn't too confusing.



#4
Rascoth

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Yes, whenever that item will work or not is decided when you loot it.

 

As for using that one working item... Unfortunately you need to use those that doesn't work as well (selling them doesn't work).

Example: as you said, 9th Gread Bear Claws worked, so you reload. To craft on that one, you need to craft 8 other items using those not working Great Bear Claws. Then, when you get to 9th, craft the item you want.

 

In theory, you could craft the item you want and hope for luck without reloading, but that's just waste of good materials. That's why you reload - to know how many crap items with crap materials you can (or I should say - you need to) craft before using good materials on item you want.



#5
PapaCharlie9

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Oh thanks. This is helpful info. Wish I knew before I spent 2-hrs reloading.
 
So the the item which you put in the masterwork slot, which decides whether you get a masterwork item or not, is decided when you loot that item? That's what I am getting. But lets say you have 10 Bear Claws, and you try them all and on the 9th one you get a masterwork item. Meaning the 9th bear claw in the stack is the item which will get you the Masterwork on the real item.
 
So then how do you go back to the saved game and use only that 9th Bear Claw? I hope that wasn't too confusing.

Clarification: what you are talking about is called critical crafting, which is just one type of Fade-Touched Masterwork. Fade-Touched Masterwork is all of the masterworks, not just critical crafting.

Critical crafting is the only one that has a percentage chance when the item is dropped. Everything else is applied to your gear 100% of the time and produces the listed special effect.

(At the risk of confusing: some of the special effects have an on hit chance, like, every time you get a weapon hit, there is a 10% chance to do XYZ. That is the combat special effect, not a crafting percentage chance. Do not confuse the two.)

I hope you haven't sold all your other Fade-Touched materials. Some aren't worth keeping, but most are. It is imperative that you save any Fade-Touched cloth material made from velvet that produces the Hidden Blades effect. For example, Fade-Touched Ring Velvet. Those are extremely useful, arguably the most useful FT mat for any class, but particularly rogue. Save them so you can use them for crafting, once you level up. If you have more than one, use the lowest tier one when you craft lower tier gear. Save the FT Plush Fustian Velvet Hidden Blades x5 for when you have at least a Tier 3 Schematic with at least Tier 3 mats (Great Bear Hide).

You are playing a Rogue Archer (bow weapon type), right?
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#6
TooThick

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I dont think I have gotten any FT materials yet. At least I havent noticed anything that said "FT" at the beginning of its name. Unless, it automatically goes into your "Valuables" in which case I might have just sold it.

 

I am actually playing a DW Rogue, but I just got to the part where I can pick a specialization, so still time to switch I guess. The bow I was trying to craft for Sera.

 

I am looking for a guide for a close combat trap/mine style of play.

 

Also, yes Papacharlie, you confused the **** out of me, lol, but I think I got the main gist of it. Find materials, try it, if it works, restart your save and use it on the thing you really want.

 

I am only lvl 8 though, so probably should not worry too much about masterworking something right now.



#7
Rascoth

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FT refers to Fade-Touched materials. They can be found in Crafting Material section of the inventory. They're either in cloth, leather or metal part of it depending on which material it's based on. Like Fade-Touched Ring Velvet PapaCharlie9 mentioned would be in cloth tab, because it's based on cloth. So if you sold only from Valuables, you didn't lose anything.


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#8
PapaCharlie9

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Also, yes Papacharlie, you confused the **** out of me, lol, but I think I got the main gist of it. Find materials, try it, if it works, restart your save and use it on the thing you really want.

Sorry about that.

And you only have to restart your save if it is a critical crafting material. It will say something like, "XX% chance of Masterwork." That means critical crafting. I know, the wording is confusing, but that's what it really means. Those are the only ones you'd do a restart with.

Something like Fade-Touched Ring Velvet or Fade-Touched Canine Leather, etc., etc., will always give you a Masterwork, first try. You do not have to load a save to use these.

BTW, the FT velvets are usually dropped by humanoid enemies, like Venatori, darkspawn, corpses (undead) or Red Templars. So make sure you loot all of those that you kill.

#9
TooThick

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Alright cool, and one last question kind of off topic. Are trap/mine rogues just as strong as DW/Tempest types? I mostly find dagger rogue video guides on youtube, but I'd really like to find some sort of a trapper build.

 

Also, I found this site dragoninquisition.com. It has a bunch of builds on there. Do you know anything about it? Or, do you know of a DAI build site everyone goes to, like diablofans.com for D3?


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#10
Deadly dwarf

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Alright cool, and one last question kind of off topic. Are trap/mine rogues just as strong as DW/Tempest types? I mostly find dagger rogue video guides on youtube, but I'd really like to find some sort of a trapper build.

 

Also, I found this site dragoninquisition.com. It has a bunch of builds on there. Do you know anything about it? Or, do you know of a DAI build site everyone goes to, like diablofans.com for D3?

 

Each of the new specializations that become available after you reach Skyhold apply to one of the companion characters.  The trap/mine specialization is associated with Varric.  I would suggest buying the amulet that lets you respect a character and use it on Varric so that you can give him all the powers of his specialization at once.  That will allow you to try out the new specialization powers before deciding whether you want them for your Inquisitor.

 

Many thanks for the discussion on Critical Crafting.  I've tried it a couple of times and never succeeded.  It looks like it's better to sell the dragon's teeth, bears claws, etc. and use the fade-touched materials instead.  My favorite is the fade-touched Obsidian you find in the room at Redcliffe that gives "3 guard on hit."   You can farm it endlessly.  I put it in crafted armors to give Guard to my mages and rogues.  



#11
TooThick

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I did not know this, but just checked and you are right. Each companion gets a free specialization. I can play all 3 rogue specs since I have varric, sera and cole already! Thanks for letting me know. Now I dont need to pick one right away. Just going to experiment with those 3. Making an all rogue party.



#12
PapaCharlie9

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I did not know this, but just checked and you are right. Each companion gets a free specialization. I can play all 3 rogue specs since I have varric, sera and cole already! Thanks for letting me know. Now I dont need to pick one right away. Just going to experiment with those 3. Making an all rogue party.

Yes, this is a good thing to try. If you have enough gold, I recommend buying three The Tactician's Renewal amulets, one each for Sera, Varric and Cole. When you equip the amulet, it disappears, and all of the points previously assigned to abilities are refunded. This gives you a clean slate to work with and build from scratch. You can put all the existing points in to the specializations: Artificer for Varric, Tempest for Sera, Assassin for Cole, and be able to try those active abilities out right away, rather than wait until you level up another 8 levels. If you want to put things back they way there were, just buy another amulet. You buy them at the merchant that's inside the Skyhold Undercroft, where the forge is. It's the weird metal flag/banner thing on the right.

BTW, dragoninquisition.com is a very good place to find builds, but tbh, I think the builds posted in this forum are better. Particularly actionhero112 builds. Because here you get a better explanation for why it is a good build. And sometimes, some debate as well.

All of the rogues can be awesome. Like we said in a previous thread, DW Assassin is the easiest to get to awesome, but all of them can be, whether Archer or DW. Artificer mines/traps are just a different kind of awesome from Assassin and Tempest. If you like huge damage numbers, Assassin is what you want. If you like lots of pretty multicolor explosions which, added up, make a big damage number, go Artificer. If you like to do all kinds of different abilities in a short amount of time, or control time itself, go Tempest. But ultimately, it doesn't matter, it is pretty close to impossible to make a mistake with a rogue build.
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#13
TooThick

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Thanks, thats what I did, bought 3 amulets. I am thinking I will go artificer for my rogue character (DW Artificer), because it is the one that requires the most multi-tasking I think. And anytime I want to play a tempest or assassin I just switch to Sera (goodbye lore) or Cole.

 

On a side note, I just spent like 2hrs getting all my mats to upgrade my weapons and armors and get a rune in each, and previously a big bear destroyed me in hinterlands, and just now literally one shot him. Upgrading gear, very important!


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#14
Gya

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If you like lots of pretty multicolor explosions which, added up, make a big damage number, go Artificer.


:D

#15
PapaCharlie9

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TooThick, I posted my Artificer build, if you want to take a look:

 

http://forum.bioware...cer-all-stages/



#16
TooThick

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Yeah I didnt like Assassin so it was between a DW Artificer for me or DW Tempest. I am going with DW Artificer!



#17
Deadly dwarf

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Thanks, thats what I did, bought 3 amulets. I am thinking I will go artificer for my rogue character (DW Artificer), because it is the one that requires the most multi-tasking I think. And anytime I want to play a tempest or assassin I just switch to Sera (goodbye lore) or Cole.

 

On a side note, I just spent like 2hrs getting all my mats to upgrade my weapons and armors and get a rune in each, and previously a big bear destroyed me in hinterlands, and just now literally one shot him. Upgrading gear, very important!

 

Ah yes, hunting down tier 3 materials!  Nothing like gathering those materials and crafting weapons and armor in prep for a dragon hunt!

 

Also remember there are new specializations for your mage and warrior companions as well!



#18
Deadly dwarf

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Is there any special thread where all the builds for all classes are posted?



#19
TooThick

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TooThick, I posted my Artificer build, if you want to take a look:

 

http://forum.bioware...cer-all-stages/

 

Thanks taking a look at this now, going to maybe use this for varric. I myself will go dagger Artificer, but I like to switch around and play all my party members. The thing I didnt really like about archer Artificer, was that you have to kind of be close ranger to drop all those mines and caltrops and all that stuff. It's too bad the focus ability doesnt work with daggers.

 

I was taking a look at this build (https://www.youtube....h?v=xkIPX0WPfUw) for my INQ.



#20
AlanC9

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The theory I've heard for an archer artificer was that you drop the mines and let the enemies come to you. You'd need the melee characters to hold position, obviously. I haven't tried it for myself.

#21
TooThick

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The theory I've heard for an archer artificer was that you drop the mines and let the enemies come to you. You'd need the melee characters to hold position, obviously. I haven't tried it for myself.

 

Yes, as a DW Artificer, I do have to back up and place/throw mines. But I chose Melee Artificer, because I didnt think AI could do a good job, you cant just blindly throw mines.



#22
jhood_shsu

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Yes, as a DW Artificer, I do have to back up and place/throw mines. But I chose Melee Artificer, because I didnt think AI could do a good job, you cant just blindly throw mines.

with throw everything activated you can (mines in video you posted).