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Why are the ME3 endings inconsistent? (that we must start in Andromeda?)


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#1
Rocks_and_shoals

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So I was wondering why the three ME3 endings were so inconsistent that they feel they must start in another galaxy.

 

The three endings are : Destroy AI

                                      Synthesis

                                      Control AI

 

So say the new story begins 500 years into the future:

Destroy AI: The reapers are destroyed, the catalyst who is the amalgam of all reaper consciousness is no longer active and the species of the MW use reaper technology to advance until the start of out story. You can use some plot device like the wave of destruction only affected active synthetic signatures. Some Geth from ME1 were captured by Geth which supported Shepard and placed into cold storage as punishment. They were not active and escaped the destruction only to be rediscovered and activated by the quarians (or someone else if the quarians were destroyed in ME3) after some reprogramming. Though EDI dies we're not likely to see her in MEA anyway. ( I also imagine some quarians might have fled the fight rather than stay around to be massacred by the Geth when all was lost-so that explains their existence in MEA).

 

Synthesis: Man and machine combine. The reapers help rebuild the galaxy and now that synthesis has been achived the catalyst has no qualms about sharing reaper technology to better civilisation. Then one say the catalyst feels it has accomplished the task set out for it by Leviathan and chooses to shut down since its life mission is completed. The reapers are disassembled.

 

Control: Shepard takes the place of the catalyst and uses the reapers to rebuild the galaxy. Reaper technology is used to advance civilisation. Then one say in the distant future, the Shepard AI feels that the reapers are no longer useful, they are a symbol of the oppression from previous times and he has helped create a brave new future. The reapers shut down and are disassembled and the Shepard AI is rather placed in cold storage or decides to leave or degrades over time .

 

Every ending leads to the same ME universe given enough time....

 

Maybe I should just write for bioware :P



#2
Original Mako

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Maybe I should just write for bioware :P

 

You don't even see the holes you yourself wrote.

 

Destroy. Reapers gone? Check. Fan fiction reasons for why the Geth could still be around? Irrelevant, but check.

Synthesis. Organics and Synthetics combine? Check. Wait! 500 years later, if Destroy was chosen, are organics and synthetics combined? No? Oops. Inconsistent.

Control. Reapers rebuild? Check. Hand wavy reason for why the Reapers aren't around any more? Check, but we might as well go to Andromeda at this point.

 

Bonus! No choice (the 4th option). 500 years later? Try 50,000 years later.

 

Also, how are the Krogan doing? Rachni? Quarian? Each of those could have been wiped out (remember Wrex's prediction of the rate his species will diminish in ME1?) because of Sheps choices. The Quarians could have fled? Not in enough numbers to repopulate. Remember, most were on big ships, and they all charged in. I think you see their biggest ships explode in atmo right before Tali offs herself.

 

Lastly. 500 years later? Why are we still driving Makos?  ....Actually, I have no problem with this. But others might, since they think technology should have progressed beyond that in X amount of years.



#3
sH0tgUn jUliA

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The problem with ME3 is not limited to the endings. There is the problem with "our choices matter." Did you cure the Krogan genophage? If you did, within 110 years there could be over a trillion Krogan. They have been uplifted and will have a means of getting off their worlds. Can Wrex control a trillion Krogan? Curing the genophage is insane.


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#4
Zarro Khai

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It all comes down to the effect of your choices from ME3 to MEA. There are so many potential outcomes that it is near impossible to write a story that fits every possibility. For example, the krogan, geth and quarians could potentially be extinct based on choices made in the game. Not to mention the three endings that had different outcomes in the game. Can you imagine continuing after the synthesis ending? Will everyone always have a weird green glow? No, the only possibility they had comes down to continuing the series in a setting that hasn't been affected by ME3 hence Andromeda. 

 

Though now the question becomes which races will we actually see in Andromeda? So far krogans and humans have been confirmed. Does that mean Andromeda follows a default ending? Or does the starting events in the game begin before the final mission in ME3? 


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#5
Midnight Bliss

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Seriously enough with the damn ME3 ending threads.


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#6
wright1978

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Ahh one of those threads where it is proposed to hammer the endings into a completely cheap paste so as to be homogenous.
I can't think of much worse, heck even canonising is preferable to that and I am not a particular fan of that.
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#7
UpUpAway

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Far safer for them to just avoid the endings altogether by setting this story so far into ME3's future and in a "galaxy far, far away" that they can just provide an ambiguous token mention of an ancient hero named Shepard.


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#8
wolfsite

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The main issue is that if they continued from ME3 then the game would need to be delayed several years because each ending (as well as many choices made in game) create way too many variables to accommodate for.  It would be like creating 3 or more games at once and making multiple NPC and world states that many people may never even see:

 

- World state were Krogan are extinct and Rachni live

- World state were Krogan are extinct and Rachni dead

- World state were Krogan live with Wreav and Eve in charge and Rachni live

- World state were Krogan live with Wrex and Eve in charge and Rachni live

- World state were Krogan live with Wreav in charge but Eve dead and Rachni live

- World state were Krogan live with Wrex in charge but Eve dead and Rachni live

- World state were Krogan live with Wreav and Eve in charge and Rachni dead

- World state were Krogan live with Wrex and Eve in charge and Rachni dead

- World state were Krogan live with Wreav in charge but Eve dead and Rachni dead

- World state were Krogan live with Wrex in charge but Eve dead and Rachni dead

 

This here is 10 possible outcomes which affect the existence of two species as well as how they interact with the other cultures (Wreav wanting to return to war while Wrex wanting to be more cooperative) as well as how Krogan females are treated if Eve lives.

 

Then you have to multiply this several times once you add in the fate of the Quarians and the Geth as well as the Batarians.  Then on top of that if the Reapers are being controlled, or that synthesis happened, or the Reapers were destroyed - all of which can really affect how long it takes to recover from the Reaper war and how all the species move forward.

 

It would take too much time and money to factor in every one of these decisions as well as creating characters they will only show up in certain world states and dialogue for people to react to each world state.  Plus bugs and glitches that could cause the wrong speech to happen or someone to react the wrong way entirely.

 

Better to start fresh than wait 10 or 20 years.


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#9
Revan Reborn

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Maybe I should just write for bioware :P

 

 

The only thing you have proven to anyone here is that you would completely butcher all four (refusal is an option) ME3 endings.

 

There is no practical way of homogenizing all four endings, and it would only infuriate the fan base more. Give it a rest and recognize now that the ARK definitely does launch before ME3 begins. BioWare will not and cannot address ME3's starkly different endings, so BioWare will avoid them. Make peace with that fact.


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#10
AlanC9

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Nothing unusual about this proposal. Every few weeks someone comes along with a way to canonize an ending -- typically a MEHEM-consistent ending -- while lying about doing so.
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#11
Linkenski

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The main issue is that if they continued from ME3 then the game would need to be delayed several years because each ending (as well as many choices made in game) create way too many variables to accommodate for.  It would be like creating 3 or more games at once and making multiple NPC and world states that many people may never even see:

 

- World state were Krogan are extinct and Rachni live

- World state were Krogan are extinct and Rachni dead

- World state were Krogan live with Wreav and Eve in charge and Rachni live

- World state were Krogan live with Wrex and Eve in charge and Rachni live

- World state were Krogan live with Wreav in charge but Eve dead and Rachni live

- World state were Krogan live with Wrex in charge but Eve dead and Rachni live

- World state were Krogan live with Wreav and Eve in charge and Rachni dead

- World state were Krogan live with Wrex and Eve in charge and Rachni dead

- World state were Krogan live with Wreav in charge but Eve dead and Rachni dead

- World state were Krogan live with Wrex in charge but Eve dead and Rachni dead

 

This here is 10 possible outcomes which affect the existence of two species as well as how they interact with the other cultures (Wreav wanting to return to war while Wrex wanting to be more cooperative) as well as how Krogan females are treated if Eve lives.

 

Then you have to multiply this several times once you add in the fate of the Quarians and the Geth as well as the Batarians.  Then on top of that if the Reapers are being controlled, or that synthesis happened, or the Reapers were destroyed - all of which can really affect how long it takes to recover from the Reaper war and how all the species move forward.

 

It would take too much time and money to factor in every one of these decisions as well as creating characters they will only show up in certain world states and dialogue for people to react to each world state.  Plus bugs and glitches that could cause the wrong speech to happen or someone to react the wrong way entirely.

 

Better to start fresh than wait 10 or 20 years.

Oh god... what are they going to do about the Genophage in Andromeda?



#12
Revan Reborn

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Nothing unusual about this proposal. Every few weeks someone comes along with a way to canonize an ending -- typically a MEHEM-consistent ending -- while lying about doing so.

"Mass Effect Happy Ending Mod" is by far one of the most detestable creations I have ever had the displeasure of witnessing. People who completely missed the point of the trilogy committed a far greater sin by bastardizing everything that happened and coming up with a Disney fairy tale that is completely out of sync with the rest of the franchise. This is why writing is best left to the professionals rather than fans who think they know what is "best."

 

ME3's ending might be far from perfect, but MEHEM is far worse in every conceivable way and manner.


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#13
KaiserShep

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"Mass Effect Happy Ending Mod" is by far one of the most detestable creations I have ever had the displeasure of witnessing. People who completely missed the point of the trilogy committed a far greater sin by bastardizing everything that happened and coming up with a Disney fairy tale that is completely out of sync with the rest of the franchise. This is why writing is best left to the professionals rather than fans who think they know what is "best."

 

ME3's ending might be far from perfect, but MEHEM is far worse in every conceivable way and manner.

 

 

Honestly, I would've preferred an "Enhanced Breath Scene" mod, where everything is pretty much entirely the same, only the breath scene now gives an indication that there's a shuttle or something over the rubble (like a search light, shuttle noise or radio chatter). For all intents and purposes, anyone who prefers Shepard just die right then and there could still think that, while it adds a minor detail that gives you a straightforward idea that Shepard was at least found shortly after. 


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#14
Revan Reborn

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Honestly, I would've preferred an "Enhanced Breath Scene" mod, where everything is pretty much entirely the same, only the breath scene now gives an indication that there's a shuttle or something over the rubble (like a search light, shuttle noise or radio chatter). For all intents and purposes, anyone who prefers Shepard just die right then and there could still think that, while it adds a minor detail that gives you a straightforward idea that Shepard was at least found shortly after. 

That is definitely a mod I would be in agreement with and accept. Maintaining the integrity of the actual story and trilogy but providing a little more context to the High EMS Destroy ending.



#15
wright1978

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Honestly, I would've preferred an "Enhanced Breath Scene" mod, where everything is pretty much entirely the same, only the breath scene now gives an indication that there's a shuttle or something over the rubble (like a search light, shuttle noise or radio chatter). For all intents and purposes, anyone who prefers Shepard just die right then and there could still think that, while it adds a minor detail that gives you a straightforward idea that Shepard was at least found shortly after. 

 

Personally i like getting changing that otherwise utterly inappropriate memorial for the high ems ending to include Shep.

There's plenty of ways for Shep to die, see no reason why others should suffer to retain ambiguity in the single living variant.

Adding a search light would do nothing to improve the high ems epilogue in my book. It would still be a stinking mess.



#16
Sartoz

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                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Why you ask?

 

Simple, really. I want to forget the idiotic choices for rainbow coloured endings. 

 

A fresh start can only occur somewhere other than the MW galaxy.


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#17
rossler

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Your choices still matter. Just within the MW galaxy

 

Shepard's choices are done and dealt with in the Extended Cut. It's now the new guy's time to shine.


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#18
Rocks_and_shoals

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You don't even see the holes you yourself wrote.

 

Destroy. Reapers gone? Check. Fan fiction reasons for why the Geth could still be around? Irrelevant, but check.

Synthesis. Organics and Synthetics combine? Check. Wait! 500 years later, if Destroy was chosen, are organics and synthetics combined? No? Oops. Inconsistent.

Control. Reapers rebuild? Check. Hand wavy reason for why the Reapers aren't around any more? Check, but we might as well go to Andromeda at this point.

 

Bonus! No choice (the 4th option). 500 years later? Try 50,000 years later.

 

Also, how are the Krogan doing? Rachni? Quarian? Each of those could have been wiped out (remember Wrex's prediction of the rate his species will diminish in ME1?) because of Sheps choices. The Quarians could have fled? Not in enough numbers to repopulate. Remember, most were on big ships, and they all charged in. I think you see their biggest ships explode in atmo right before Tali offs herself.

 

Lastly. 500 years later? Why are we still driving Makos?  ....Actually, I have no problem with this. But others might, since they think technology should have progressed beyond that in X amount of years.

1. So do you understand what is meant by organics and synthetics combine? Did it mean they combine its organics and synthetics like what reapers are made out of? Like what Shepard is what biotic implants? The catalyst mentions restructuring the matrix of organic life into a new DNA. Maybe they will be like the cylons in the new battlestar galactica. Completely synthetic, right down to their DNA but so close to organics, the humans required a cylon detector to tell them apart. It blurred the line between organics and synthetics. As EDI said, synthetics are alive also in the ending DLC. So it implies that organics and syntheics are not just physically integrated but perhaps more like the cylon model in BSG. If so, there will not seem to be a great difference unless someone actually states it in ME:A.

 2. if someone picked the fourth ending, there would be no ME:A  at all in the first place. They did not have the technology to get to Andromeda before this. That's how they get wiped out by the reapers. ME:A is a continuation of a story if you pick one of the other three endings. If you picked the fourth, the story ends there.

3. Was wrex a scientist like mordin? That was Wrexs opinion not an actual fact shown in game. He was referring to the fact that the krogan were not doing anything about the genophage but fighting and killing each other. The krogen live hundreds of years, so no they wouldn't be wiped out by this time even if the genophage continued. The Rachni were recreated by the reapers. It only takes a few thousand people to provide enough genetic diversity to restart a species. At one time, only 5,000 humans existed in the world many tens of thousands of years ago, so how do you know? That's just your opinion again that all the quarians were wiped out. We don't know.

 

The problem with ME3 is not limited to the endings. There is the problem with "our choices matter." Did you cure the Krogan genophage? If you did, within 110 years there could be over a trillion Krogan. They have been uplifted and will have a means of getting off their worlds. Can Wrex control a trillion Krogan? Curing the genophage is insane.

Yes, because your choices have mattered since, ME1...Any choice you made in ME1 lead to the same story in ME2. In ME2, if you destroyed the collector base or gave it to cereberus, did that drastically alter the fact that cereberus were the antogonists of ME3 and have access to reaper tech? No it didn't. So now after 6 years of ME using the same choice mechanic, only now fans decry a lack of choice between ME3 and ME4? Thaat doesn't make sense. It is an illusionary choice mechanic, demonstrated in KOTOR and now in use in many games such as telltale's the walking dead, the wold among is, life is strange etc...

 

It all comes down to the effect of your choices from ME3 to MEA. There are so many potential outcomes that it is near impossible to write a story that fits every possibility. For example, the krogan, geth and quarians could potentially be extinct based on choices made in the game. Not to mention the three endings that had different outcomes in the game. Can you imagine continuing after the synthesis ending? Will everyone always have a weird green glow? No, the only possibility they had comes down to continuing the series in a setting that hasn't been affected by ME3 hence Andromeda. 

 

Though now the question becomes which races will we actually see in Andromeda? So far krogans and humans have been confirmed. Does that mean Andromeda follows a default ending? Or does the starting events in the game begin before the final mission in ME3? H

How do you explain the fact that the races were not united until the final battle with the reapers in ME3. Did they really build a ship to suddenly accommodate all species even if they had not entered into an alliance with shepard yet? If you go far enough into the future, the endings may not be so disparate. The glowing was only a metaphor for the change throughout the galaxy, its not actually going to be in the game lol. The Krogen would not be extinct anyway in 500 years because they live so long, the geth may have escaped as explained above and so too the quarians. Nothing is set in stone. Maybe not all races get to go to Andromeda, who knows? Do you really think the Krogan had enough people to go on a big colony ship when they needed every soldier to fight the reapers. Does tucking tail and running seem like something the krogen would do in the middle of a war?

Ahh one of those threads where it is proposed to hammer the endings into a completely cheap paste so as to be homogenous.
I can't think of much worse, heck even canonising is preferable to that and I am not a particular fan of that.

A demonstration of just hating anything no matter what happened with the ME ending. So its pretty much inevitable that there will be people to hate an ending no matter what it is. No matter how different from the three endings it was.  

 

The main issue is that if they continued from ME3 then the game would need to be delayed several years because each ending (as well as many choices made in game) create way too many variables to accommodate for.  It would be like creating 3 or more games at once and making multiple NPC and world states that many people may never even see:

 

- World state were Krogan are extinct and Rachni live

- World state were Krogan are extinct and Rachni dead

- World state were Krogan live with Wreav and Eve in charge and Rachni live

- World state were Krogan live with Wrex and Eve in charge and Rachni live

- World state were Krogan live with Wreav in charge but Eve dead and Rachni live

- World state were Krogan live with Wrex in charge but Eve dead and Rachni live

- World state were Krogan live with Wreav and Eve in charge and Rachni dead

- World state were Krogan live with Wrex and Eve in charge and Rachni dead

- World state were Krogan live with Wreav in charge but Eve dead and Rachni dead

- World state were Krogan live with Wrex in charge but Eve dead and Rachni dead

 

This here is 10 possible outcomes which affect the existence of two species as well as how they interact with the other cultures (Wreav wanting to return to war while Wrex wanting to be more cooperative) as well as how Krogan females are treated if Eve lives.

 

Then you have to multiply this several times once you add in the fate of the Quarians and the Geth as well as the Batarians.  Then on top of that if the Reapers are being controlled, or that synthesis happened, or the Reapers were destroyed - all of which can really affect how long it takes to recover from the Reaper war and how all the species move forward.

 

It would take too much time and money to factor in every one of these decisions as well as creating characters they will only show up in certain world states and dialogue for people to react to each world state.  Plus bugs and glitches that could cause the wrong speech to happen or someone to react the wrong way entirely.

 

Better to start fresh than wait 10 or 20 years.

Its 500 years later. The krogan would not be extinct anyway as they live hundreds of years. And for these other possibilities, the rachni were recreated by the reapers through genetic engineering and whether Wrex, Eve or Wreav were in charge is not relevant. For one, these possibilities were needed in ME3 story and they handled it very well for only one game. You could say the same about any choice you made in ME1-ME3 but somehow, the franchise worked.

 

The only thing you have proven to anyone here is that you would completely butcher all four (refusal is an option) ME3 endings.

 

There is no practical way of homogenizing all four endings, and it would only infuriate the fan base more. Give it a rest and recognize now that the ARK definitely does launch before ME3 begins. BioWare will not and cannot address ME3's starkly different endings, so BioWare will avoid them. Make peace with that fact.

Another 'no matter what the ending is, I hate it'

 

"Mass Effect Happy Ending Mod" is by far one of the most detestable creations I have ever had the displeasure of witnessing. People who completely missed the point of the trilogy committed a far greater sin by bastardizing everything that happened and coming up with a Disney fairy tale that is completely out of sync with the rest of the franchise. This is why writing is best left to the professionals rather than fans who think they know what is "best."

 

ME3's ending might be far from perfect, but MEHEM is far worse in every conceivable way and manner.

Another 'no matter what the ending is, I hate it'.

 

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Why you ask?

 

Simple, really. I want to forget the idiotic choices for rainbow coloured endings. 

 

A fresh start can only occur somewhere other than the MW galaxy.

Yes, I agree the ending was not handled very well but it doesn't negate the possibility of seeing the future of the MW which is what I propose.

 

Your choices still matter. Just within the MW galaxy

 

Shepard's choices are done and dealt with in the Extended Cut. It's now the new guy's time to shine.

 

Any choice you make in ME is an illusion. Just as the choices you made in ME1-ME3. Did your choices in ME1 create a different ME2 from other people? Did the choices in ME2 create a completely different ME3 from other players or was it the same basic structure? What empowers mass effect is that it creates complex characters that YOU, the player care about and then it creates choices that will affect them and will also having the illusion that they are also galaxy-wide affairs that alter the course of history (but they don't).
 



#19
AlanC9

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If you really think that choice is an illusion, then why do you want to keep lying about having choices? Just pick a canon ending and be honest that you're doing it.

#20
Rocks_and_shoals

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If you really think that choice is an illusion, then why do you want to keep lying about having choices? Just pick a canon ending and be honest that you're doing it.

 

Because you make more money by having it as a selling point.



#21
UpUpAway

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 2. if someone picked the fourth ending, there would be no ME:A  at all in the first place. They did not have the technology to get to Andromeda before this. That's how they get wiped out by the reapers. ME:A is a continuation of a story if you pick one of the other three endings. If you picked the fourth, the story ends there.

 

Possible 4th Ending (refusal) lead in - Having offered us the opportunity to either control, destroy, or ally with them and having all options rejected in favor of being annihilated; the reapers then decide that Sovereign jumped the gun and we're still to dumb to bother harvesting.  They promptly "bug out" of the galaxy for another 50,000 years. :)  Person listening to Liara's recording 49,999 years later is thinking "WTF?"



#22
rossler

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Any choice you make in ME is an illusion. Just as the choices you made in ME1-ME3. Did your choices in ME1 create a different ME2 from other people? Did the choices in ME2 create a completely different ME3 from other players or was it the same basic structure? What empowers mass effect is that it creates complex characters that YOU, the player care about and then it creates choices that will affect them and will also having the illusion that they are also galaxy-wide affairs that alter the course of history (but they don't).

 

If you don't think your choices meant anything after playing the Extended Cut, there's nothing the game can do for you.

 

When you say they should alter the course of history, well, that doesn't mean they will have an impact until the end of time. The Extended Cut briefly covers about 500 years or so after the Reapers are kaput. They didn't plan on telling people what happens in another 50,000 years.



#23
ZipZap2000

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The problem with ME3 is not limited to the endings. There is the problem with "our choices matter." Did you cure the Krogan genophage? If you did, within 110 years there could be over a trillion Krogan. They have been uplifted and will have a means of getting off their worlds. Can Wrex control a trillion Krogan? Curing the genophage is insane.


Nah.

Its the right thing to do, let evolution decide. And if you save the Rachni Queen you can watch them keep each others numbers in check.

#24
AlanC9

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Because you make more money by having it as a selling point.


You probably should have led with this level of honesty rather than trying to sneak around it. It's one thing to advocate that Bio should canonize an ending and lie to the fans about what they were doing, but it's another to lie to us about what you're proposing.

#25
Original Mako

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What if MEA starts where ME3 ends. With the Storyteller (Stargazer ?) and the Child.

 

Child: ... Tell me another story about the Shepard.

Gramps: It's time for bed. But alright. One more story....

 

Mom: NO!! It's time for bed. Stop making up fairy tales dad. It's time for your space meds.

 

*All of ME 1 - 3 turns out to be a (fictional) old man's fictional bedtime story.*

 

^ Worst idea yet?


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