Disclaimer: Everything discussed in this thread is based purely on speculations and deductions from the elements we have so far.
I'd like to start this thread by saying that if the past leak is true and considering how BW put an emphasis on exploration this time around, it is a sensible deduction to think loot will be a thing again.
I open this thread with the following question. If you take for granted that loot will be back in the game, would you be in favour of randomized loot or predefined rewards from the chests we are going to find scattered throughout the game? Please discuss.
A further integration to the previous question is whether a crafting system is present in the game and how do you see being properly integrated with the loot system?
I think that both systems have their own merits but also shortcomings.
A randomized loot keep the game fresh and make each time you open a chest different. Randomized loots force gamers to make up the most of it with what they can find. This result in a fresh experience with each game. On the other hand with randomized loot players tend to become frustrated when they don't receive what they need.
Fixed loot present the opposite problem where you can predict after the first playthrough what you will get from each chest and mission but severely streamline your experience with the game because you already know where to get the best equipment.
My personal opinion: I believe it would be ideal to have a mixed system in which fixed loots are awarded upon completion of main or secondary missions while randomized loot is instead provided by opening crate and "chests" during exploration or fetch quests.
Fixed loot should be meaningful like weapons or armors while randomized loot should be mods and components.
I believe crafting will be back in this game because it will expand what BW did with ME3 weapons and maybe now include mods and skins for weapons, armors, jet-pack and even the Mako.
I do believe that proper weapons and armors should be a fixed prize for doing main or secondary missions however the mods that will make these equipments truly powerful should be left to randomized chests were you can get components to craft these mods.
Vendors should provide the schematics and the basic components needed while getting rare components should be left to the goddess Fortuna decision. Close to End-game maybe the game will unlock a specific merchant where you can buy these rare components at a hefty price but if you are lucky you can get what you need much earlier from randomized game chests.
I think it would be a nice compromise where you get sensible rewards for completing main mission (like weapons and armors) but the mods that will make these things op are left to goddess Fortuna. In this way you get meaningful loots while keeping the random element that spice up each game.
Weapons/Armors should not be available through crafting only Mods and skins should be craftable. This is important to prevent craftable weapons overclassing each loot weapon we can find as it was the case with DA:I.
I don't think this system is perfect but it's a reasonable compromise. Obviously this is my personal opinion. Feel free to share your idea or to criticize/improve mine.





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