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Let's talk Loot: Fixed vs Randomized Loot


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103 réponses à ce sujet

#26
O'Voutie O'Rooney

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The main thing is to have the loot be useful. After that I prefer randomized for most of it. The ultimate useful but fungible thing is money/credits. This probably can't work in Andromeda. I am not sure how anything like upgrades can be made to be useful, at least marginally, every time you get it, rather than just requiring the player to discard it. At the top of my head I can remember one game where you could merge new found weapons of the same type with the old ones in order to upgrade the weapon. That made each one you found actually useful, although it was a bit unrealistic. (I can't think of the name of the game).



#27
Bowlcuts

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Question?  What is crafting?  I don't have much experience with vid games. Thanks.

I'm assuming you're not joking but crafting is a horrific system towards equipment. 

Example: Find any sort of item(s) in the game world and have some sort of schematic to go towards a certain kind of weapon/armor. Then, once you have the necessary materials you put them together to build that said weapon/armor.


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#28
A Crusty Knight Of Colour

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It depends entirely on the world design of the game. A randomised loot system makes sense when collection and player driven crafting plays a major role in the gameplay loop. Basically, where progression is gear based and player driven. It tends to work better in open world games, as it's a way to drip feed reward for exploration. The thing is that this doesn't mesh well with BioWare's story centric design, and especially with Mass Effect's utterly linear level design. Random loot makes no sense for Mass Effect. It's not going to bring down the entire game or anything, but it doesn't really serve a purpose either. Fixed loot for a fixed experience like Mass Effect gives you, is the best method.


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#29
aoibhealfae

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Fixed loot ftw.

 

I play SWTOR.

 

Frak Bioware's RNG. The end.


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#30
Rexts

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Random is nothing when you can save/load FULLSTOP



#31
AlanC9

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Eww.

#32
Xerxes52

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If we have New Game Plus (don't see why we wouldn't), then I'm alright with randomized loot.

 

If not, then fixed loot all the way.



#33
Gunsomber

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Random loot makes PERFECT sense imo. I don't see why and how it shouldn't be implemented. I see plenty of ways it could serve a purpose. It gives repayablity and we have no idea how "open world" like Andromeda will be, so saying it won't make any sense or serve no purpose is bs imo.

#34
sleasye74

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Main story missions imo should have fixed loot, while the rest of the game is random loot.
I get pissed when I finally kill a boss that has killed me a **** load and I get garbage items/loot.
Some side quests too, I like side quests that give you a good story element and a badass weapon or armor.
I had a lot of fun finding the demon weapons in TES Skyrim.
My favorite was in the Dragonborn DLC, finding that ice armor(I forgot what it's called) and those badass swords, one takes health and the other takes stamina or mana(I forgot this too, haven't played in forever).
Imo if you have fixed loot just make sure it's some dope ****.
Sorry about the curse words, it's been a long day

#35
Hammerstorm

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I think a combination is the best way. For example Dragon's Dogma: Dark Arisen has random loot in (most?) chest and fixed rewards in quest and some enemies drop a random number and sort of a specific loot.



#36
UpUpAway

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They could go with loot that are random artifacts of random varying value that can be sold or traded at the end of each mission for upgrades and items of real use.  Perhaps they could even throw in a "haggling" mechanic where the player can do something to negotiate a higher value for the items they find.  Still think the number of crates to loot should be quite a bit fewer than they were in ME1 and how you go about accessing them should vary from mission to mission and be more related to the situation... Sort of more along the lines of the optional challenge tombs in Rise of the Tomb Raider (but perhaps not quite as involved as they were).



#37
Isaidlunch

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Random loot is okay, as long as it's handled properly and doesn't cause problems like farming for crafting diagrams in DAI.


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#38
Chardonney

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I just want the loot to be useful, like in previous ME games the loot contained armor pieces and weapon upgrades. That was a nice thing, compared to the random stuff we get in DAI. Also, when it comes to random loot/salvage, a good amount of credits for later use instead of items is always good, too.



#39
Tetrabytes101

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Do we want the loot system like thom clancys the division were the items can be accessed as soon as we pick them up, or do you want a weapons system like we had in mass 3,
Me personally i would like it if it was like division load out for gear and weapons quickly accessable .

#40
Rascoth

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I would prefer either fixed or mix. I don't want to go full random. It gets tiring.

 

...compared to the random stuff we get in DAI...

*stares at all those Diamons, Glass Hallas and Gold Earrings* Ugh...

Never again... please...


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#41
KrrKs

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I'm more in the camp of 'randomized loot'.

But for weapons I imagine a system that (while randomly ordered) guarantees that the player gets all weapons before midgame.

 

That way you don't have to wait for your favourite weapon all game long, but get it early enough to actually enjoy it for most of the game.

You also are not tempted to use meta-knowledge when deciding which missions to play when.



#42
Onewomanarmy

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Mixed I think. Otherwise definitely random. 



#43
Sartoz

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                                                                                       <<<<<<<<<(0)>>>>>>>>>>

 

Andromeda is a story in a sci-fi setting and not a medieval one with magic and swords. Thus the word "loot" applies in the latter but "tech" in the former. And, really,  a chest?

 

Ok, I got it off my chest (pun intended).... now, about randomizing vs fixed.

 

I'd much prefer a random mechanic that allows you to discover tech caches from the Remnant civilization.  And, I don't mean tech within you current level with a +/- , but truly random. This means that early on, you may get hold of superior tech which is unusable and requires further study to open up its secrets. This presents a decision point about how to allocate your resources. Applying your meager resources to study this artifact may or may not give you a big payoff down the line... at the expense of less intelligence info or less mining resources or less food for your colony... etc.

 

This mechanic also presents game variations when replaying the game which makes the loss of $80 bucks from your wallet much more bearable.

 

Speaking of random, I like the idea of a random set of planets (say, 60 out of 100) and/or a minor race or two every time you start a new game. The random race may present you with different clues/artifacts regarding tech caches. I'd think this adds so much spice to the game.



#44
Revan Reborn

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The problem with this thread is that it's premised on the belief that we will have a loot system similar to ME1. Perhaps people have forgotten, but BioWare largely removed loot along with the inventory system. ME2 and ME3 were far less of an RPG and far more of a shooter. The only "loot" you could even find later on was either new weapons or modifications to weapons. Everything else came largely from vendors.

 

Unless BioWare has decided to reincorporate a system similar to ME1, why are we automatically assuming there will be loot? We haven't even seen gameplay of this actual game yet. It's nice to speculate, but this thread could (and probably is) entirely unnecessary.



#45
UpUpAway

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The problem with this thread is that it's premised on the belief that we will have a loot system similar to ME1. Perhaps people have forgotten, but BioWare largely removed loot along with the inventory system. ME2 and ME3 were far less of an RPG and far more of a shooter. The only "loot" you could even find later on was either new weapons or modifications to weapons. Everything else came largely from vendors.

 

Unless BioWare has decided to reincorporate a system similar to ME1, why are we automatically assuming there will be loot? We haven't even seen gameplay of this actual game yet. It's nice to speculate, but this thread could (and probably is) entirely unnecessary.

 

Well, that is the premise the OP set out for this thread right off the bat:  "I'd like to start this thread by saying that if the past leak is true and considering how BW put an emphasis on exploration this time around, it is a sensible deduction to think loot will be a thing again."  So, really one can't blame people for discussing it with that assumption in place.  Still, I agree with you, there is really nothing preventing Bioware from doing something completely different.  They would, however, be bucking the mindset of players who have been basically conditioned by previous games into believing exploration arbitrarily equates to collecting "loot" in various ways.

 

ETA:  I'd also like to add that there was a persistent "loot" collection in ME3 even after all weapons were found and completely upgraded in NG+ games... that being "salvage" of credits.  Regardless of what is picked up (weapons, armor, upgrades, credits and even ammo), a "loot" system is still a "loot" system.


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#46
SolNebula

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The problem with this thread is that it's premised on the belief that we will have a loot system similar to ME1. Perhaps people have forgotten, but BioWare largely removed loot along with the inventory system. ME2 and ME3 were far less of an RPG and far more of a shooter. The only "loot" you could even find later on was either new weapons or modifications to weapons. Everything else came largely from vendors.

 

Unless BioWare has decided to reincorporate a system similar to ME1, why are we automatically assuming there will be loot? We haven't even seen gameplay of this actual game yet. It's nice to speculate, but this thread could (and probably is) entirely unnecessary.

 

It is based on the assumption that ME:A as stated multiple times by BW will be a game about exploration. Exploration means world to explore.

Consequently what you do in an exploration game when exploring? Doing missions and collecting loot.

 

I think ME:A won't be anything like ME2 or ME3 (which were shooting galleries) but it will be closer to ME1 although refined and improved. DA:I also went to a similar direction.

It is only safe to assume loot will be part of the game since a main focus of the product is exploration. Exploration and Loot go hand by hand. I simply can't remember an open world game without loot.

 

My thread is certainly much better than the other troll threads that keeps popping out.


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#47
Revan Reborn

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It is based on the assumption that ME:A as stated multiple times by BW will be a game about exploration. Exploration means world to explore.

Consequently what you do in an exploration game when exploring? Doing missions and collecting loot.

 

I think ME:A won't be anything like ME2 or ME3 but it will be closer to ME1 although refined and improved. DA:I also went to a similar direction.

It is only safe to assume loot will be part of the game since a main focus of the product is exploration. Exploration and Loot go hand by hand. I simply can't remember an open world game without loot.

 

My thread is certainly much better than the other troll threads that keeps popping out.

This is where I disagree with you. Having exploration does not equate to having loot. I can list off plenty of games that had large open worlds (Crysis, Battlefield, Arma, Grand Theft Auto, Watch_Dogs, Assassin's Creed, Batman: Arkham, The Legend of Zelda, etc.) with an emphasis on exploration but no looting mechanism in sight. At best, the only thing that could be perceived as "loot" is collecting ammunition in all of these games, which ME2 and ME3 clearly has. Encouraging exploration does not emphatically suggest there will be loot. There is a correlation between the two making sense, but correlation is not causation. This is a logical fallacy many people make.

 

You can certainly make that assumption, based on the fact MEA is incorporating many features that were dropped after ME1. However, we still do not have any definitive evidence that looting will actually be possible. We can certainly look towards DAI, but it's important to note that Dragon Age has always had loot where Mass Effect has not. It's also worth noting that DAI was developed by BioWare Edmonton and not BioWare Montreal, who is developing MEA.

 

In other words, I'm not trying to argue with you, I just wouldn't get my hopes up that the kind of loot you are expecting will be in MEA. So far, BioWare has given us no indication that we should expect loot at all.

 

I agree. I prefer your thread over the various other pointless threads that keep rearing their ugly heads. I just think you should be careful in assuming just because MEA has exploration means it should have loot as well.



#48
Hammerstorm

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The problem with this thread is that it's premised on the belief that we will have a loot system similar to ME1. Perhaps people have forgotten, but BioWare largely removed loot along with the inventory system. ME2 and ME3 were far less of an RPG and far more of a shooter. The only "loot" you could even find later on was either new weapons or modifications to weapons. Everything else came largely from vendors.

 

Unless BioWare has decided to reincorporate a system similar to ME1, why are we automatically assuming there will be loot? We haven't even seen gameplay of this actual game yet. It's nice to speculate, but this thread could (and probably is) entirely unnecessary.

 

But isn't that the problem with almost all threads? Because there is very little info people will use their experience of bioware and of games that is "open".


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#49
Revan Reborn

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But isn't that the problem with almost all threads? Because there is very little info people will use their experience of bioware and of games that is "open".

Again, I've already listed a multitude of open world games that have an emphasis on exploration that do not have "loot" in the way the OP is calling for. This is purely speculation, nothing more, and is not even based on any sort of quantifiable evidence provided by BioWare. I would just hate for people to get their hopes up and realize there is no looting system at all because ME2 and ME3 also did not have loot.



#50
AlanC9

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The problem with this thread is that it's premised on the belief that we will have a loot system similar to ME1. Perhaps people have forgotten, but BioWare largely removed loot along with the inventory system. ME2 and ME3 were far less of an RPG and far more of a shooter. The only "loot" you could even find later on was either new weapons or modifications to weapons. Everything else came largely from vendors.

Could we maybe not equate "RPG" with "lots of loot"? And what's the "everything else" there, anyway? Full armor suits (and fish)? Armor pieces are also lootable, but full suits are not found that way. I never use the full suits myself.

But yeah, ME3's a little odd as CRPGs go in the way it handles upgrading your gear. You upgrade weapons only from a merchant on your ship, rather than through better loot. Mods upgrade both ways, and armor only upgrades from levelling up the wearer.

Still, that's a fair amount of loot.