Hi,
The way the pricing is calculated in NWN2 is rather complicated and involves many 2da references. It was something I reworked a few years ago now, but my module does have a system that has altered items to be more "logical" with respect to what they can do etc.
A core issue is to do with spell properties, and how much you expect said powers on items affect the prices.
Here is some info from an old post of mine:
http://worldofalthea...nformation.htmlCOST ADJUSTMENT 2DA FILES
All the following 2DA files were mostly altered to make a much more controlled economy system:
baseitems - Reduce items back to base level. (Were twice value.)
armorrulestats - Mithral and armour prices.
Itempropdef: Contains a factor used in calculating costs.
Itemprops: To correct (remove) some invalid property entries from the toolset.
iprp_arcspell: To alter arcane failure costs. (5-50%)
iprp_bonuscost: To alter ability costs. (1-12)
iprp_bonushp: HP Costs.
iprp_chargecost: To alter costs related to number of uses and charges.
iprp_damagecost: Damage costs.
iprp_damagereduction: To alter damage reduction costs. (1-40)
iprp_damagetype: To alter factors involved with various damage types. (Cold etc.)
iprp_immuncost: To alter cost of immunity percentage. (5-100%)
iprp_immunity: To alter cost of a specific immunity. (Poison etc.)
iprp_meleecost: To alter enhancement value costs, including AC. (1-20)
iprp_monsterhit: Alter more OnHit property costs. (Poison etc.)
iprp_onhit: OnHit special costs.
iprp_onhitcost: OnHit Damage costs.
iprp_onhitspell: Spell hit reduction costs.
iprp_redcost: Special container costs.
iprp_resistcost: To alter damage resistance costs. (Resist 5/- to Resist 50/-)
iprp_saveelement: Save costs.
iprp_skillcost: To alter costs of skills (ranks). (1-40)
iprp_spellcstr: Caster level costs.(1-40)
iprp_spellvcost: To alter costs of spell level related benefits. (0-9)
iprp_spells: To alter spell costs. (A factor that can vary with other files.)
iprp_srcost: To alter spell resistance costs. (10-40)
iprp_trapcost: Trap type costs.
iprp_traps: Trap strength costs.
iprp_weightcost: To alter weight reduction costs. (1-80%)
skillvsitemcost: To reduce ID MAX factor cost.
Cheers,
Lance.