... I definately prefer the Drell Adept as he basically does the same thing but
twicehalf as effective.
Fixed that for ya.
... I definately prefer the Drell Adept as he basically does the same thing but
twicehalf as effective.
Fixed that for ya.
Lol what! As much as I love the DA, it does not have the raw spike damage of the Slasher (and that's saying something, considering how much DPS the DA can inflict)
Warp / Cluster grenades is one of the premier single kit DPS combos in this game.
Amen. Boss killer extraordinaire.
BatSlash Venom > DA Venom
So the choice is obvious. Although I will say I use a wider range of weapons with the DA without them feeling awkward. Not sure I could ever snipe with a Slasher.....or any Batarian for that matter, other than the Kishock.
BatSlash Venom > DA Venom
Venom Slasher > everything
... But there is no power called lift in ME2!
I think the culprit has just changed
Lol ! While Patrick was mixing up Pull and Lift, I was mixing up Lift and Slam.
Damn, apparently soloing doesn't make people deaf, but prematurely senile.
Sorry matriarch, I should have known that, with your centuries of wisdom, you couldn't be trying to confuse us, young and inexperienced fools.
Amen. Boss killer extraordinaire.
Lol ! While Patrick was mixing up Pull and Lift, I was mixing up Lift and Slam.
Damn, apparently soloing doesn't make people deaf, but prematurely senile.
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Sorry matriarch, I should have known that, with your centuries of wisdom, you couldn't be trying to confuse us, young and inexperienced fools.
Say that to the phantrolls as they dance around your warp - they can't get away from reave though which keeps hurting them even if they go into their bubble.
Yes, the BatDept is a very powerful kit, no doubt about that, but I find the Drell to be a bit more versatile.
It's situational, the BatDept can put out some serious single target DPS as long as he have nades available, while a Drell can do OP damage from Reave + Venom that I don't really think the BatDept can keep up with.
Meh, phantoms are completely trivial for him, and Warp debuff and stronger BE's makes it highly doubtful the DA can match the Slasher's single target DPS. Slasher seems pretty clearly the better boss killer of the two, though the DA is probably better vs. mooks thanks to Reave's AoE.
Meh, phantoms are completely trivial for him, and Warp debuff and stronger BE's makes it extremely unlikely the DA can match the Slasher's single target DPS. Slasher seems pretty clearly the better boss killer of the two, though the DA is probably better vs. mooks thanks to Reave's AoE.
I think this is really what it comes down to, and it's 100% correct. Warp debuff only works on a single target, and is often overkill against mooks anyway. With Reave and the Drell's better weapon/power passives, the Drell ends up doing more damage on multiple smaller enemies.
^The Batslash is perfectly capable of wiping a mook spawn out as fast as any kit in this game.
Even only hitting 1 target with warp, the follow up CGs will still detonate the enhanced damage & radius BE, as well as the CG damage
What Max said.
Say that to the phantrolls as they dance around your warp
I did say that I spec fully into Lash, didn't I? Specially for these skanks. Also, Lash primes and detonates in a single cast (if I'm not mistaken), which makes for pretty dirty combos against them and subsequently, great crowd control. And that's not including whatever is still standing getting clusters to the face.
I think this is really what it comes down to, and it's 100% correct. Warp debuff only works on a single target, and is often overkill against mooks anyway. With Reave and the Drell's better weapon/power passives, the Drell ends up doing more damage on multiple smaller enemies.
While this is probably true, in the grand scheme of things it matters very little, as both can kill pretty much anything so fast that the minuscule difference in their boss/mooks killing power will hardly ever make any difference when compared to the ability to actually find the things to kill before others do. Skills help with that, but that being equal, speed is what gets you there first. And that's the only reason why I think thr DA is superior...
Still, I don't get why you guys need to think/say that one of the two is clearly superior to the other. I think they're pretty damn close and that's it... Can't it be that way?
Speed is key, but different kind of speed. Reave hits instantly at any range and is unavoidable and unblockable and not dependent on latency. You can Reave and throw nades almost in one motion, while Warp has travel time, can be dodged or blocked and lag can completely screw it up ![]()
Speed is key, but different kind of speed. Reave hits instantly at any range and is unavoidable and unblockable and not dependent on latency. You can Reave and throw nades almost in one motion, while Warp has travel time, can be dodged or blocked and lag can completely screw it up
Yeah, I hear you, that's a difference too. Although it's not always that smooth, as clusters sometimes fail to leave your hand
That goes for both kits ![]()