@Revan Reborn
I like mass effect when it doesn't go full mentally-challenged-space-magic with it's story and knows what's more important to focus on. The reapers weren't the main focus of the story of the trilogy, in fact they weren't even at the true forefront of the stoty. They were a looming threat, a narrative sword of damocles hanging over the player that needed to be stopped, a foil of sorts that needed to be dealt with. But they certainly did not take up the majority of the players actions nor was it the most talked about plot point within the tale.
Its like how the star wars films main plot line is the struggle between the light side and the dark, but how it isn't really the entire focus of the story, and is rather a backdrop for the real focus of defeating the empire and winning the rebellion.
Mass Effects main plot focus is on stopping saren, we don't know about the reapers involvement in this until near the very end of the game and even then, it's glossed over more as a rushed excuse for why saren is doing this. Ie the bad writing plot device known as indoctrination. But the conversation with sovereign was dull and uninteresting once you stop being in awe of the floating red computer model and realize he doesn't actually say anything significant. He just spouts generic half-monologues about how better he is and how everyone sucks but him, he's just a discount AM with half the menace.
But what stuck out much more during that same mission was the confrontation with saren, the dialogue between the two. But even more of a standout moment, was when wrex confronted you on the mission, showing a real concern for his race. Mass effect's main focus wasn't about the reapers, it was about stopping a madman from killing a bunch of people, and finding incentive from your various crew members and npcs you met to keep them from being destroyed.
In mass effect 2, it's even more blatant how broken the reapers are in terms of writing via thw collectors. You and your squadmates go **** off in a shuttle because the writers were really desperate to have them invade the normandy and had no clue how to write it well. But more blatant then that, the main focus of ME2 is all about your team. You spend by far way more time helping your team then you do fighting the collectors, and if you don't, you suffer for it in the end game.
Now at the end of ME2 I was excited for the reaper war, I admit. But the problem is any war with an "ageless and unstoppable enemy" translates into "use the deus ex machina to save the day". Now this could have been avoided entirely, if we had 2 or 3 additional games about building up thw galaxies defenses and uniting the worlds together, maybe had a title centered around the batarian/human war, and another having to do with the genophage/salarians and quarians/geth and ending with the war with the reapers and dealing with their agents.
Instead it all got thrown into the game about the reapers full scale invasion. And we all know what utter crap the reapers were in mass effect 3, and how dumb the writing got when it truly was fully centered on the reapers. Hell, the dlcs most praised in the game were both dlcs thst had no focus on the reapers at all. If that's not telling about what mass effects main focus was, and what it should never have been, I don't know what is.