I dunno about Arc Grenades because everything is always dead long before DOT has time to do anything. I assume it would stack if 2 grenades hadn't already murdered everything.
Damage-over-Time and Grenades
#26
Posté 28 février 2016 - 06:59
- filippopotame, Deerber et The_Nightman_Cometh aiment ceci
#27
Posté 28 février 2016 - 08:52
Some of the Kishock's Damage is actually applied after impact as bleed damage
I know that, but this was way past bleed duration, at least as I understand.
#28
Posté 28 février 2016 - 09:26
Isn't the Graal also supposed to do bleed damage?
It's in the description, but it doesn't have a bleed effect.
#29
Posté 28 février 2016 - 09:49
LOL. Pretty much everything stacks when you have a team of something. Of course I had 1 player using the AJA or DrellDept in mind
Yeah I know you did, but what was being suggested seemed to imply it was like that for multiple players too, which I had never heard of, so I wanted some clarifications on that
- Darth Volus aime ceci
#30
Posté 28 février 2016 - 10:23
DoT arc grenades are great for endless tech bursting and killing primes in less than 10 seconds. I always go with it on my QME.
#31
Posté 29 février 2016 - 01:34
#33
Posté 29 février 2016 - 01:40
DoT arc grenades are great for endless tech bursting and killing primes in less than 10 seconds. I always go with it on my QME.
^ They don't stay primed for 10 seconds. It's 4 seconds; http://forum.bioware...-for-reckoning/
Sinful, no where does Oni say Arc grenades prime for 10 seconds.
#34
Posté 29 février 2016 - 01:42
^ It's what I got from it.
#35
Posté 29 février 2016 - 01:44
^ It's what I got from it.
Yeah, I got that.
#36
Posté 29 février 2016 - 05:26
... Yeah, I got that too. ![]()
That's not true. Because of its duration/recharge ratio, it seems like you can only stack it 3 times.
When you turn off cooldown and keep spamming reave, armor melts in seconds which means it stacks more than thrice (which means with the duration evo of reave, it's possible to stack it 4 times - esp. on a justicar).
I didn't know one player's Reave could stack multiple times on one target or be active on several targets (not the ones in the area reave) at once. I assumed it would be similar to DC that can only affect one target at a time
^ So that's why I noticed that even slightly charging the Kishock greatly increase it's damage, even though it's not that kind of OP Arc Pistol kind of cheat charge.
You take that back. I'm feeling awesome after the destruction I've wrought against Rippaz, Cerbs, Collys and Geth with this on the Quarian Male Engineer.
#37
Posté 29 février 2016 - 05:52
Still, there is nothing as beautiful as a applying DoT to an incapacitated enemy and seeing the ticker awarding u with killed, 4 seconds later.Sorry, but I am a firm believer in the " you die now " theory. If I hit you point blank with a grenade to your chest...I don't want you to bleed to death over time.
Those mini victories of finesse are the sweetest , even if they only occur seldom.
But I've seen a marauder & collector captain on a quarter healthpoint beat all odds (with DoT) and waste many medi-gels with its magic elbow. So 7000 extra bullets in them , 2 just make sure, never hurts.
Still,...
- KrrKs, Alfonsedode et The_Nightman_Cometh aiment ceci
#38
Posté 29 février 2016 - 09:18
I know that, but this was way past bleed duration, at least as I understand.
It probably got killed by an unattributable kill later and the kishok was the last attributable DMG source.
- Alfonsedode et Salarian Master Race aiment ceci
#39
Posté 29 février 2016 - 09:52
It probably got killed by an unattributable kill later and the kishok was the last attributable DMG source.
What else could damage it? I was soloing.
Perhaps there's some synergy between Disruptor Ammo damage and Kishock bleed, I don't know.
#40
Posté 29 février 2016 - 10:58
What else could damage it? I was soloing.
Perhaps there's some synergy between Disruptor Ammo damage and Kishock bleed, I don't know.
Falling/Jumping of the map would be a possibility, Reactor cooking is an unattributable DMG source too, as is the DMG done by sabotage or A-Bombs. I'm sure there are more sources but those are the ones from the top of my head...
If you did some Kishok DMG before and the Bashee got killed by a DMG source listed above the kill would be attributed to the last attributable DMG source like the Kishok.
- Alfonsedode aime ceci
#41
Posté 29 février 2016 - 12:52
Typhoon suppossed to protect you from headshots and ...
What
, you wanna say there is no damage reduction with the Typhoon? ![]()
#42
Posté 29 février 2016 - 06:50
^ They don't stay primed for 10 seconds. It's 4 seconds; http://forum.bioware...-for-reckoning/
That thread is wrong, at least in relation to the two quarians (I know demogrill's grenades are different and inferior but haven't tested them). They only prime with the rank 5 DOT spec, and priming lasts the full 10 seconds in which the DOT is active. It's easily testable with Claymoar QME, which has a 4.32 second cooldown on incinerate, yet can get two tech bursts out of a single nade quie easily. Do a solo and you'll notice that as long as you see the electrical effect on the target, you'll get a tech burst every time.
That thread also classes them as tech powers, but the game doesn't reward you with tech kill medals for direct kills with them
- KrrKs, Alfonsedode, Abramsrunner et 1 autre aiment ceci
#43
Posté 01 mars 2016 - 11:18
^ By that theory you should be able to get 3 tech bursts. Which is not possible. ie (nades have no cooldown. So your first Incinerate comes out right away, and only because of this you can get two tech bursts off one Arc Nade)
#44
Posté 01 mars 2016 - 11:49
^ By that theory you should be able to get 3 tech bursts. Which is not possible. ie (nades have no cooldown. So your first Incinerate comes out right away, and only because of this you can get two tech bursts off one Arc Nade)
Touché.
It's very rare that Cyonan is wrong, anyway.
#45
Posté 02 mars 2016 - 12:02
What
, you wanna say there is no damage reduction with the Typhoon?
Nope. If it were it would be so freaking amazing. ![]()
#46
Posté 02 mars 2016 - 12:16
Nope. If it were it would be so freaking amazing.
Hey now. The Brophoon *is* so freaking amazing!
#47
Posté 02 mars 2016 - 12:18
Hey now. The Brophoon *is* so freaking amazing!
It's great, but imagine the pre-nerf Typhoon with 40% DR
Delicious BSN rage ![]()
#48
Posté 02 mars 2016 - 05:11
1)
from the incendiary ammo bug test thread
....
Incinerate with extra DOT evolution - runs 2 DOTs in paralel
Damage Received: 1085.906250 // incinerate impact damage vs armor
Damage Received: 60.328125 // normal incinerate DOT tick (3 second duration)
Damage Received: 45.246094 // this is the secondary DOT (8 second duration)
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
.....
incinerate + incinerate
Damage Received: 1085.906250 // first incinerate impact
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 1085.906250 //second incinerate impact
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 60.328125
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
Damage Received: 45.246094
No interaction
....
Most DOT effects will run in parallel without interaction with some exceptions ( dark channel from the same player just resets the duration; and of course all the incendiary ammo mess (incendiary ammo mixed with itself or warp, incinerate, flamer, inferno grenades, can't remember all of them by heart after all this years) )
2) http://forum.bioware...welcome/page-1
should have numerical damage examples for every power and evolution in the game
3) from the same incendiary ammo test thread
dot arc grenade
Damage Received: 780.000000
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
////////////////
2 arcs
Damage Received: 780.000000
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 780.000000
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
Damage Received: 15.600098
no interaction
- AGCeyx, KrrKs, Alfonsedode et 6 autres aiment ceci
#49
Posté 02 mars 2016 - 10:13
I don't understand one thing: in the 2 powers test, like 2 arcs, are the numbers closer to one another in time with respect to the one power ones? Otherwise it would seem that the dot stays the same... What am I missing?
#50
Posté 02 mars 2016 - 01:04
All hail the mighty Peddro!
I don't understand one thing: in the 2 powers test, like 2 arcs, are the numbers closer to one another in time with respect to the one power ones? Otherwise it would seem that the dot stays the same... What am I missing?
i guess peddro registred all dot ticks stricly. So twice as much in the case of 2 nades
- peddroelm et Fuenf789 aiment ceci





Retour en haut







