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Damage-over-Time and Grenades


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#51
peddroelm

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All hail the mighty Peddro! ;)

I don't understand one thing: in the 2 powers test, like 2 arcs, are the numbers closer to one another in time with respect to the one power ones? Otherwise it would seem that the dot stays the same... What am I missing?

like Alfonsedode observed - double the number of DOT ticks.

 

They were also many ticks close to one another in time of course, but for that particular test I didn't also record timing information between ticks.



#52
Xen

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^ By that theory you should be able to get 3 tech bursts. Which is not possible. ie (nades have no cooldown. So your first Incinerate comes out right away, and only because of this you can get two tech bursts off one Arc Nade)

I just tested it solo and it is totally possible, but it's rare that any mook hit by a grenade is left standing longer than 9 or so seconds for you to get a 3rd tech burst out of it, unless it was on the other side of a wall or something and so wasn't killed by the first two. Essentially, it never happens in normal gameplay because you'd have to deliberately be trying to do it rather than just killing the enemies as fast as you could. Probably would be more likely on multiple bosses, but If the spawn has armor, you'll generally be throwing multiple grenades for FE>TB>FE chains, not trying to squeeze 3 combos out of one grenade.

Anyway, if it was 4 seconds as that thread claims, it would be impossible to even get two out of the Claymoar setup. As mentioned, cooldown is 4.32 seconds, and incinerate also has travel time meaning your actual refire time is probably closer to 5 seconds even with perfect timing, yet you can have extremely sloppy timing and still get another tech burst no problem.

 


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