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Radarrrrrrrrrgggh


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18 réponses à ce sujet

#1
KamuiStorm

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So inquisition had a bloop that highlighted nearby items of interest and was used in the discovery of clues or hidden objects. How would you guys feel about a radar like system that provides detailed infographic data? As an example, visors or omni tools or even armor could have a built in and upgradeable micro radar scanner that would scan the area up to a certain distance from the bleeps point of origin. The main difference would be the detailed info received over mere illumination, the illumination would be present in the form of a exclamation point or question mark. Visor mode would allow in depth analysis of plant life, scanning for cold or warm blooded hostile or lifeforms, with upgrades you could see such things as armor weak points or what projectile or pathway works best etc.

The ship could have one as well that would allow you info on a planet much like me1 but in live data form, send in a satellite probe to orbit a planet and it can feed your ship live streaming data so long as your within proximity of the probe(which can be upgraded to allow a farther reaching signal.). Imagine you're hunting saren 2.0, satellite probes ping off one another(upgrades can allow space buoys to further expand signal strength and distance) and give up live updates on the going ons of space. Waaah waaah alert alert, signal picks up saren 2.0 at fishy Joe's. Boom no cat and space mouse.

It would also be a great way to introduce side quest, pardon me if my explanation is lacking but my brain is not fully operational due to constant exercise and lack of sleep due to imgur.

Basically, I find it would be a good game mechanic that would not only be practical in and out of combat, it could even be used to aid in dialogue circumstances by allowing you an algorithm for an aliens personality which could let you bend the conversation more successfully in whatever direction you want. It could also have a tie in with decoding alien language, an all around scanner that has a use for any situation.
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#2
Angry_Elcor

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Hmmmmmmmmmmmmmmmmmmmmmmmmmmm

      mmmmmmmmmmmmmmmmmmmmmmmmmmmmm

                  mmmmmmmmmmmmmmmmmmmmmmmmmmmmm

                                   let me think about it.


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#3
Hanako Ikezawa

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Sounds similar to the VISR and Artemis systems in the Halo franchise. I would like having systems like those in Mass Effect: Andromeda. 



#4
goishen

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Dude, trust me.  All the game mechanics are in the game already.  All that you're doing is giving them ideas for the next game.



#5
Gunsomber

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I support this!
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#6
Obliviousmiss

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I love the bloop. When I finally moved on from Inquisition to Fallout 4 I would hit the button to bloop all the time out of habit,
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#7
Revan Reborn

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This idea might already be in the game. At least, some concept art that was shown during N7 Day 2014 hints at increased capabilities of what the omni tool is capable of. I wouldn't be surprised if there was a means to scan the surface of a planet for any interesting items that may be of use. It was a nice addition to DAI. I think BioWare stole the idea from TW2 with being able to detect things nearby with Geralt's wolf medallion.

 

MassEffect4Art.jpg


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#8
NKnight7

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I wouldn't mind seeing it come back, in fact I wouldn't mind seeing something like Metal Gear, a sonar ability. Maybe the protagonist can have it built into their armor and use it while out in the field to track things like living beings.

 

2661641-mgs3.gif


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#9
von uber

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The ping is pointless busy work to keep you occupied whilst trudging through nothing whilst you await the next random encounter. No thanks.



#10
Revan Reborn

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The ping is pointless busy work to keep you occupied whilst trudging through nothing whilst you await the next random encounter. No thanks.

Uhh...

jennifer-lawrence-what.gif



#11
von uber

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Uhh...

jennifer-lawrence-what.gif

 

The ping is pointless busy work to keep you occupied whilst trudging through nothing whilst you await the next random encounter.

In case you missed it the first time.



#12
Revan Reborn

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The ping is pointless busy work to keep you occupied whilst trudging through nothing whilst you await the next random encounter.

In case you missed it the first time.

No. I read what you said. I'm just not sure why it's "pointless busy work" when it's actually pretty useful for finding quest items and the like. Not to mention, I don't see how it's keeping you occupied as you would likely only use it when searching for something. Unless, you are one of the types to spam it every other second? Why are you trudging through nothing? MEA's environments sound more desolate and bare than ME1 and DAI combined with how you describe them. I'm not sure what "the next random encounter" exactly means, but you seem to have a rather involved understanding of why the "ping" contributes nothing to the overall experience. I personally didn't feel that way about it in DAI as it made it easier to find things, but to each his/her own?



#13
von uber

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You can just put a highlight over them (as per ME1/2/3) when in reasonable range of interaction. Why you have to spam a button to do this I have no idea - and yes, it means running through a open world hitting the button incase you miss something. It's pointless busywork in DA:I (and wears out the key) to keep you occupied until you run in to the next spawning mob.  I don't want that in ME:A.



#14
Revan Reborn

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You can just put a highlight over them (as per ME1/2/3) when in reasonable range of interaction. Why you have to spam a button to do this I have no idea - and yes, it means running through a open world hitting the button incase you miss something. It's pointless busywork in DA:I (and wears out the key) to keep you occupied until you run in to the next spawning mob.  I don't want that in ME:A.

This, of course, assumes the same features are in MEA that were in ME1-3. Remember, this is a new studio that has never made a Mass Effect game before. We don't know what they are keeping and what they are scrapping. They could very well replace what you are talking about with the "spam button."

 

I am missing something. Why would you aimlessly run through the "open world hitting the button"? It should probably be rather apparent if there is something there to search or not. Do you really believe BioWare would implement the feature in such a way that they expect you to spam the key every second? Come on... Don't be silly.

 

Your experience with DAI was very different from mine. Unless I was in an area of interest, I honestly did not even use the key that much. Spamming it wasn't necessary. Are you sure you just weren't overdoing it? Something definitely seems off about how you were using the feature.



#15
ZipZap2000

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I like the bloop. I also like that they improved it further from what it was.

#16
AlanC9

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You can just put a highlight over them (as per ME1/2/3) when in reasonable range of interaction. Why you have to spam a button to do this I have no idea - and yes, it means running through a open world hitting the button incase you miss something. It's pointless busywork in DA:I (and wears out the key) to keep you occupied until you run in to the next spawning mob.  I don't want that in ME:A.


Well, in DA:O -- or NWN -- you'd have to hold down the Tab key. Not all that different except for moving a finger rather than constant pressure.

#17
AlanC9

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I am missing something. Why would you aimlessly run through the "open world hitting the button"? It should probably be rather apparent if there is something there to search or not. Do you really believe BioWare would implement the feature in such a way that they expect you to spam the key every second? Come on... Don't be silly.

This does depend on area design to some extent. The reason NWN and the DA games use a highlighting mechanism is because they've got a lot of identical placeables in the areas, but many of them are non-interactive, and the player needs to know which is which. (In a TES game the're all interactive, but most are full of junk.)

Though in practice Indon't see why the existing system wouldn't work.

#18
KamuiStorm

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I wouldn't mind seeing it come back, in fact I wouldn't mind seeing something like Metal Gear, a sonar ability. Maybe the protagonist can have it built into their armor and use it while out in the field to track things like living beings.
 
2661641-mgs3.gif


This. Precisely what I was proposing, perhaps even grenades that scan in the same manner of those orbs used to scan the alien ship in Prometheus. This way if you're in a heavily fortified combat zone or a mission requires stealth you'll have an option to remain out of or nearby the zone and just throw grenades into the mission zone so they can snoop for you.

#19
Sanunes

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I wasn't a big fan of the Ping system in Dragon Age: Inquisition, but maybe if it was implemented better it wouldn't have annoyed me as much.  Having to repeatedly ping an area while looking for something because the ping expired became extremely tedious.