Aller au contenu

Photo

Bring back silver and copper?


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
Heimdall

Heimdall
  • Members
  • 13 218 messages
Just a thought that occurred to me.

I liked the money system in DAO and DA2 because it gave each individual unit a sense of weight. The idea of gathering enough coin to get that 100 gold item felt daunting at first in the early parts of DAO as most early quests paid out handfuls of silver.

Then along comes DAI and we're chucking around thousands of gold coins by the games' end. Considering we're the leader of the Inquisition, this makes some sense, but I feel like something was lost...

Anybody else feel the same way?
  • nightscrawl, Shechinah, AlleluiaElizabeth et 6 autres aiment ceci

#2
nightscrawl

nightscrawl
  • Members
  • 7 457 messages

I think it's better visually to have currency broken up. It makes sense to spend perhaps 50s on a lame neckpiece with +1 magic or something. Or to buy some herbs for 10c a pop. Also, expensive items have more worth if they are expressed in this way. A weapon that is 10,000g seems exorbitant in a game where something actually costs 10c.

 

Of course, I think this because I live in a society that does this. If I used the yen I might not care.

 

 

And the devs get to have fun with pricing by having a "Lucky Rabbit's Foot" trinket cost 77g 77s 77c ;).


  • Heimdall et AlleluiaElizabeth aiment ceci

#3
Hrungr

Hrungr
  • Members
  • 18 232 messages

I do prefer the variety of the CP/SP/GP/PP currencies. That said, in a game like DA where I'm typically only buying schematics and the odd mat (and after the Golden Nug, not even the schematics) - a single currency is fine by me. If there was some reason for me to take a harder look at the numbers - say, I'm building a Trade Empire on the side and there were things like bartering systems in place then I would more on Bioware's case over currencies.


  • Fiskrens, Heimdall et PCThug aiment ceci

#4
thats1evildude

thats1evildude
  • Members
  • 10 980 messages
I tend to view in-game currency as an abstraction, do I'm OK with the current system. This avoids two problems.

1) Imagine if you actually had to cart around thousands of coins; you'd waddle like a penguin and jingle when you walk. So my 10,000 gold is probably more like 100 royals

2) Even if currency is broken down into copper, silver and gold, Inquisition is split across two opposing nations, with a tiny bit in Kirkwall (the Black Emporium). Would Fereldan currency be worth the same in Orlais, and vice versa?

#5
AresKeith

AresKeith
  • Members
  • 34 128 messages

2) Even if currency is broken down into copper, silver and gold, Inquisition is split across two opposing nations, with a tiny bit in Kirkwall (the Black Emporium). Would Fereldan currency be worth the same in Orlais, and vice versa?

 

That does raise a good point that was never really explored, do the other countries share the same currency system?



#6
Hrungr

Hrungr
  • Members
  • 18 232 messages

That does raise a good point that was never really explored, do the other countries share the same currency system?

 

While different countries call their coinage different things, they all follow the same standard. That standard was set down by the Dwarven Merchants Guild who would not accept any other kinds of currency, so the various nations quickly fell in line.


  • Sylvius the Mad, pdusen et AlleluiaElizabeth aiment ceci

#7
BansheeOwnage

BansheeOwnage
  • Members
  • 11 196 messages

Just a thought that occurred to me.

I liked the money system in DAO and DA2 because it gave each individual unit a sense of weight. The idea of gathering enough coin to get that 100 gold item felt daunting at first in the early parts of DAO as most early quests paid out handfuls of silver.

Then along comes DAI and we're chucking around thousands of gold coins by the games' end. Considering we're the leader of the Inquisition, this makes some sense, but I feel like something was lost...

Anybody else feel the same way?

I definitely agree! Small things like this help build a world, and are not to be taken lightly. Well, not too lightly anyway.


  • Heimdall, AntiChri5, Dabrikishaw et 1 autre aiment ceci

#8
Heimdall

Heimdall
  • Members
  • 13 218 messages

That does raise a good point that was never really explored, do the other countries share the same currency system?

 

While different countries call their coinage different things, they all follow the same standard. That standard was set down by the Dwarven Merchants Guild who would not accept any other kinds of currency, so the various nations quickly fell in line.

I do wish I had my World of Thedas books on hand, because I believe there's a page that lists the different names for the currency.



#9
Wulfram

Wulfram
  • Members
  • 18 942 messages
I think the DAI system is basically fine if you treat the prices as being given in silver rather than gold.

#10
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

The only purpose for silver and copper in the game is aesthetics and the fact that we are use to having currency broken down in units. If will use the United States dollar as an example. If all items were initially priced in dollars no one would care about cents, nickels, dimes or half dollars. For example the cheapest item say a piece of candy would be priced at one dollar everything else would then be priced accordingly in dollars. Items equivalent to a piece of candy would be a dollar everything worth more than a piece of candy would be priced higher.

 

The unit system is familiar that is why it is missed in DAI.



#11
NoForgiveness

NoForgiveness
  • Members
  • 2 538 messages
I do want copper and silver to return. Reason? Wow nostalgia. Mmhmm, you read that right.

I also find it really weird having over 60,000 gold in this game when I don't think I've ever hit 200 in either of the other games.

#12
BansheeOwnage

BansheeOwnage
  • Members
  • 11 196 messages

I think the DAI system is basically fine if you treat the prices as being given in silver rather than gold.

Not all the time. One silver for an elfroot is pushing it when you can go out and pick a bajillion in short order.

 

The only purpose for silver and copper in the game is aesthetics and the fact that we are use to having currency broken down in units. If will use the United States dollar as an example. If all items were initially priced in dollars no one would care about cents, nickels, dimes or half dollars. For example the cheapest item say a piece of candy would be priced at one dollar everything else would then be priced accordingly in dollars. Items equivalent to a piece of candy would be a dollar everything worth more than a piece of candy would be priced higher.

 

The unit system is familiar that is why it is missed in DAI.

I think there was a realism to it, since the materials of silver and gold have much more value in real life and in Thedas than copper. There is no way the cheapest item available will cost one gold piece. You can do this with dollars, in theory, since they are made from cheap materials or are digital, but not so with precious metals. So having these different units added to depth and realism as well.


  • AlleluiaElizabeth aime ceci

#13
Wulfram

Wulfram
  • Members
  • 18 942 messages

Not all the time. One silver for an elfroot is pushing it when you can go out and pick a bajillion in short order.


True enough. I wouldn't mind sticking a decimal point in there so we can handle the smaller transactions. But in practical terms anything in copper is basically the same as free anyway.

But the gold/silver split does I think actually make things a little less clear.

#14
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Not all the time. One silver for an elfroot is pushing it when you can go out and pick a bajillion in short order.

 

I think there was a realism to it, since the materials of silver and gold have much more value in real life and in Thedas than copper. There is no way the cheapest item available will cost one gold piece. You can do this with dollars, in theory, since they are made from cheap materials or are digital, but not so with precious metals. So having these different units added to depth and realism as well.

 

That goes back to post that I have made on how much realism do you want in your fantasy game. The only reason it is realistic is because that is what people are use to. Also gold and silver in olden times did not fluctuate the way gold and silver does now. The value was set 1 gold piece equals say 10 silver pieces and 10 coppers equal one silver piece. Therefore 100 coppers is a gold piece.

 

The same as the dollar example. You can say that one piece of candy equals a gold piece and set every other price of an item accordingly. Therefore no need for silver and copper.



#15
Cyrus Amell

Cyrus Amell
  • Members
  • 340 messages

The next Dragon Age Game (barring the chance of a Dragon Age Tactics game) will take place in Northern Thedas, namely around Tevinter. So, this means we will likely get a new currency system if for no other reason than to add some flavor to the setting. That at least is my take. I am interested to see what the developers believe the people of Tevinter would call a gold, silver, or copper coin. 

 

The Qunari have merchants but as a people there is almost no capitalism or private enterprise so far as I know - such things go against the very nature of the Qun (on paper). Instead, Qunari merchants are supposed to function almost as an extension of the overall Qunari state diplomatic apparatus, although the worth of Seheron cotton is regaled even in the holy court of the Chantry's Divine. And I imagine Qunari merchants can acquire supplies the Qun might require for its soldiers. I therefore do not imagine Qunari currency will make much of an appearance. 



#16
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 104 messages
What I'd really like to see is the games not use decimal currency.

It worked for Britain as recently as 50 years ago. A decimal system is far too modern for a pseudo-medieval setting.
  • PhroXenGold aime ceci

#17
PhroXenGold

PhroXenGold
  • Members
  • 1 846 messages

What I'd really like to see is the games not use decimal currency.

It worked for Britain as recently as 50 years ago. A decimal system is far too modern for a pseudo-medieval setting.

 

Yeah, pre-modern currencies tended to be much more complex. I love to see that in an fantasy setting instead of everything being multiples of 10 or 100.

 

And it's because of this I actually prefer DA:I's way of having just gold rather than multiple levels of coinage - if you're going to make it "realistically complex", do it properly and have non-decimal currency, if you're going to make it simplified, do it properly and knock it down to one coin type. DA:O's system was stuck in a halfway house where it was neither realistic not simplified.


  • Sylvius the Mad aime ceci

#18
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 104 messages

Yeah, pre-modern currencies tended to be much more complex. I love to see that in an fantasy setting instead of everything being multiples of 10 or 100.

And it's because of this I actually prefer DA:I's way of having just gold rather than multiple levels of coinage - if you're going to make it "realistically complex", do it properly and have non-decimal currency, if you're going to make it simplified, do it properly and knock it down to one coin type. DA:O's system was stuck in a halfway house where it was neither realistic not simplified.

I agree, though given the coin volumes we're seeing, it makes more sense for that one coin type to be copper.

#19
Dabrikishaw

Dabrikishaw
  • Members
  • 3 240 messages

I missed Silver and Copper coins. It gave the world a type of currency system roughly equivalent to the real world. I liked that 100 Copper equaled 1 Silver and 100 Silver equaled 1 Sovereign. 



#20
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

I missed Silver and Copper coins. It gave the world a type of currency system roughly equivalent to the real world. I liked that 100 Copper equaled 1 Silver and 100 Silver equaled 1 Sovereign. 

 

Posters are basing the system on what they are familiar with not what actually happen in medieval times. The currency system was not as clear cut. In fact in colonial times between the thirteen colonies there were different currency values.

 

Before being taken off the gold standard in the 1930's United States currency was backed by gold and silver (there was paper currency that could be traded in for gold or silver. That is why there were gold and silver certificates). The exchange rate was set.

 

The gold and silver prices began fluctuating which made having a set exchange difficult along with other reasons for getting off the gold standard.

 The use of copper and silver goes back to the D & D ruleset and early crpgs simply copied that system.

 

The system is entrenched much like the QWERTY keyboard.



#21
AlleluiaElizabeth

AlleluiaElizabeth
  • Members
  • 2 065 messages

Yes, poeple are basing it on what they're familiar with. We were asked what our preference was, after all. And the rates and value information you provided is interesting and all, but in Thedas currency value is set by the merchant's guild essentially. They want x amount of gold before they'll hand over x amount of lyrium. The exchange rate btwn countries may be different if they have different amounts of gold in their gold coinage, but we don't really have any indications that's the case.

 

I'm with Heimdall. I missed the three units of currency. It would have definitely made more sense for one potion's worth of elfroot to cost 13 copper (cus canonically it grows like a weed and is easy as heck to cultivate) rather than costing 13 gold (be they sovereigns, royals, crowns, or what have you).



#22
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Yes, poeple are basing it on what they're familiar with. We were asked what our preference was, after all. And the rates and value information you provided is interesting and all, but in Thedas currency value is set by the merchant's guild essentially. They want x amount of gold before they'll hand over x amount of lyrium. The exchange rate btwn countries may be different if they have different amounts of gold in their gold coinage, but we don't really have any indications that's the case.

 

I'm with Heimdall. I missed the three units of currency. It would have definitely made more sense for one potion's worth of elfroot to cost 13 copper (cus canonically it grows like a weed and is easy as heck to cultivate) rather than costing 13 gold (be they sovereigns, royals, crowns, or what have you).

 

If all the currency value is set by the merchant's guild then there is not problem if all the values are in one unit instead of three. The only reason why it is strange is because posters are familiar with the different unit system. If you grew up with all the item values in one unit it would not matter.

 

So elfroot is a weed and plentiful. You are paying for my labor. Therefore I charge 1 gold piece otherwise go pick you own. If you want the elfroot pay the price. Everything else is simply priced based on the one unit: the gold piece.



#23
RoseLawliet

RoseLawliet
  • Members
  • 288 messages

I'm a sucker for little details. I liked copper and silver. Gold was a space-saver if you want to think about actually carrying your money around, as 1 gold = 10,000 copper.

 

If Antiva shows up in some form in DA4, I want the option of spending "one bastard" on something. I don't care what it is. I just want to be able to do this.


  • Heimdall aime ceci