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Heat sinks/Ammo in Andromeda


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#1
yolobastien6412

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So I've been thinking about this at night instead of falling asleep.

What weapons will the Milky Wayans bring with them to Andromeda and should they have ammo/heat sinks? If they go with the ME2 and 3 route, we will need to find heat sinks or other ammunition when playing ME:A. However, this would mean that the Ark or you settlement or whatever, needs to have the capability of producing this ammo from raw materials once your initial stock from the Milky Way runs out.

 

What they could do, is go back to the ME1 weapon system where your weapon needs some time to cool down, but you do not need ammo/heat sinks to fire your weapon. This would be beneficial since any aliens in Andromeda would not have the same weapon ammunition as the Milky Wayans, and so you cannot simply pick up their ammo.

 

Another way, could be that you do pick up their ammo, but you convert it to omni-gel, which you can use to create heat sinks for your weapon.

 

The final way I thought could work is that you pick up the aliens' weapons and use that, therefore not needing Milky Way weapon technology to reload.

There could also be a combination of them.

 

What do you guys think? How can they implement the same weapon system while still being lore friendly and not going out of their way to create something that makes sense?



#2
Killroy

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There's already an active thread for this.


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#3
ZipZap2000

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$10 bucks says enemy types will drop heat sinks that just so happen to fit our guns anyway. 


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#4
Bruno Hslaw

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Well of course enemies, in another Galaxy, will have compatible heat sinks. The idea they may have say bullets or anything else is just plain daft. NOT.



#5
UpUpAway

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$10 bucks says enemy types will drop heat sinks that just so happen to fit our guns anyway. 

Nah, Elcor suppliers will be sent in by Harrot to set up "cigar-store" type supply shops at crucial points in every possible battlefield in the Andromeda galaxy.  We'll be able to not only purchase ammo on the run but also get a latte and morning paper! :)


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#6
Bruno Hslaw

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Nah, Elcor suppliers will be sent in by Harrot to set up "cigar-store" type supply shops at crucial points in every possible battlefield in the Andromeda galaxy.  We'll be able to non only purchase ammo on the run but also get a latte and morning paper! :)

Please who buys papers nowadays. That crazy talk they will sell collectibles.


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#7
Satirist

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heat sinks are nothing but a generic phlebotinum to adapt the game mechanics to the expectations of a wider, fps-oriented audience. apparently people who usually play battlefield or similar games get too confused when their weapons work without some kind of fuel, which they need to collect from generic crates, conveniently scattered around the map.

 

so naturally, andromeda will feature a similar phlebotinum to fuel the weapons, and which requires players to run around the maps like brainless zombies. whether it will be called "heat sink", "ammunition" or "gargleblork" really is irrelevant.


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#8
tesla21

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heat sinks are nothing but a generic phlebotinum to adapt the game mechanics to the expectations of a wider, fps-oriented audience. apparently people who usually play battlefield or similar games get too confused when their weapons work without some kind of fuel, which they need to collect from generic crates, conveniently scattered around the map.

 

so naturally, andromeda will feature a similar phlebotinum to fuel the weapons, and which requires players to run around the maps like brainless zombies. whether it will be called "heat sink", "ammunition" or "gargleblork" really is irrelevant.

 

Yeah compared to that Mass Effect 1's "ammo" system was so complicated and deep, truly tailored for the thinking gamer.


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#9
KaiserShep

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Wait, why did anyone have to think about the weapon ammo system in ME1? Once you got the Spectre-grade weapons, nothing mattered anymore, especially if you put a heatsink mod that basically gave you something akin to infinite ammo.


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#10
wright1978

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As long as the sytem provides enjoyable combat i have to say i'm not that fussed.



#11
Satirist

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Yeah compared to that Mass Effect 1's "ammo" system was so complicated and deep, truly tailored for the thinking gamer.

Wait, why did anyone have to think about the weapon ammo system in ME1? Once you got the Spectre-grade weapons, nothing mattered anymore, especially if you put a heatsink mod that basically gave you something akin to infinite ammo.

 

i have reread my post several times, and i still fail to see any mention of "think" (or "deep" - whatever that is supposed to mean in this context) in my post. so if you want to discuss anything i wrote, i suggest reading (and thinking about) it again?

 

 

it's quite simple really. ME1 is an action rpg with shooter elements. ME2 is a shooter with a few rpg elements added to it. in line with this changing tone of the game, they changed the gameplay as well and aligned it with general FPS conventions.

 

 

in light of this, this entire thread started out the wrong way round. the OP asks, how lore and story will affect the gameplay in regards to ammo/weapons. but even for video games "form follows function" holds true. bioware already proved that they don't care about lorefriendliness, if it interferes with gameplay. the rpg reasons given for trading in heat sinks for ammunition are so ridiculous, that bioware added a few self mocking dialogues about that topic to the game.

 

in the end, gameplay takes precedence over lore. and it's probably better that way. and whatever half assed reason they come up with to explain why andromeda's alien weapons are compatible with our own milkyway-style weapons, it will probably be just as bad an explanation as the one given in ME2.



#12
Pearl (rip bioware)

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So I've been thinking about this at night instead of falling asleep.


alright, mate?
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#13
yolobastien6412

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alright, mate?

I am now. I just think of the most random things instead of falling asleep.



#14
SKAR

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New ammunition. Maybe?

#15
ZipZap2000

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New ammunition. Maybe?


Pyjacks.

We need a gun that shoots Pyjacks.
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#16
Remix-General Aetius

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We need MORE alien-type weapons. The Geth rifle spat plasma, the Collector rifle was an energy-based weapon (not the Collector Particle Beam) and the Spitfire I think used plasma again.

 

We need more like that. I'm sick to death of the heat sink crap.



#17
Xerxes52

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I'm hoping they stick with something like the Prothean Particle Beam Rifle and the ME3 Lancer. Regenerating ammo, with no Frictionless Materials X.



#18
spinachdiaper

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OG ME 1 over heating > video gamey ammo clips



#19
10K

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I hope they stick with heat sinks they are simple and complimented the game mechanics well. Your gun overheats you pop a sink and keep going. ME1 your gun overheats you have to wait for it to cool down or switch weapons. In ME2 and 3 I only used Claymore. Imagine shooting one shot for the Claymore then waiting for it to cool down, it would put a limitation on the way I play. I'd have to have another weapon to surpass claymore's cool down. Plus with the added weight mechanic in ME3 this would just add another negative. Every shot would have a cool down and I'd be without a weapon for awhile after each shot (that sounds fun) or be forced to use another weapon and give myself a power cool down penalty. No thanks.

#20
Laughing_Man

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I wouldn't mind seeing a more complicated "ammo" system, where you need to manage multiple factors, like ammo count AND heat, maybe energy as well.

 

The hypothetical positive side could be stronger weapons, as most of ME weapons felt rather weak.