Is that website ever going to update to Patch 10/Trespasser builds? It doesn't have the revised, toggled upgrades. Unless you are running on PS3?
Build Abilities: -
- Stealth (either upgrade)
- Evade (Shadow Step)
- Mark of Death (Mark of Doom)
- Knockout Bomb (Dream of Pain)
- Hidden Blades (either upgrade, depending on the number of enemies present)
- Explosive Shot (Chain Reaction)
- Long Shot (Eagle Eye)
- Full Draw (either upgrade, depending on enemy immunity)
I like this build. It has passives that cover crits, stamina recovery, damage, sundering, and armor penetration. The only real downside to it is the lack of self healing abilities which can be solved with the proper enchantments and accessories. However, I am wondering if I am missing out by not taking Poisoned Weapons and say, replacing it with Knockout Bomb.
I chose not to do that since Poisoned Weapons need 4 skill points (Poisoned Weapons, its upgrade, Fighting Dirty and Explosive Toxin) to be fully effective, which would have not allowed me to dip into Double Daggers for the passives in that tree. Besides, Knockout Bomb now has a damage over time bleeding effect and there are enemies that are immune to poison but no enemy is immune to bleeding and the bleeding effect actually stacks ! Would using Tears of the Dead make up for the lack of poison in this build ?
Thanks & Cheers.
As JiaJM98 posted, your biggest contributor to damage output is going to be high crit damage% + Stealth + biggest damage efficiency (not just largest bonus, which is why I rule out Full Draw). Your actives should be selected against that fundamental reality. Economizing active slots to get two-for-one deals is a good thing to do.
Leaping Shot/Shot from the Shadows hits all of those key points. I consider it a must-have for an Archer Assassin build.
An active-by-active critique:
Stealth: A DW Assassin in a level-capped build doesn't need this ability, since Flank Attack gives it for free. Similarly, and Archer Assassin shouldn't need this, since Leaping Shot gives it for free. The awkwardness of needing to use an attack to go into Stealth is made up for by the fact that you don't lose an active slot to an ability that can't do damage.
Evade: Again, Leaping Shot serves this purpose as well. So one ability now serves three purposes.
MoD: must have, obviously.
Knockout Bomb: As long as your party is set up to take advantage of this (lots of Flanking bonus damage), it's okay, but see below.
Hidden Blades: must have, obviously.
Explosive Shot: Useful for fire vulnerable enemies.
Long Shot: Useful for detonations, AND two Leaping Shots in a row put you in range for the Eagle Eye 900% bonus.
Full Draw: save these points for Leaping Shot.
In summary, a level-capped Archer Assassin build without Leaping Shot is kind of broken. It needs a really good reason not to have LS. I would argue the opposite is true here, you have several really compelling reasons to sacrifice a bunch of other actives for LS. These are the actives I'd shoot for.
1/ Leaping Shot
2/ Long Shot
3/ Explosive Shot
4/ Hidden Blades
5/ MoD
6/ Knockout Bomb (or Toxic Cloud for Elusive, or Stealth)
7/ Throwing Blades/Precision Targeting
8/ Mark of the Rift/Aegis of the Rift (or Poison Weapons if you go with Toxic Cloud, or Stealth)
Throwing Blades is important both for the synergy with Knife In The Shadows and because you get the Looked Like It Hurt passive on the way there. That said, it is a bit awkward to use LS to go into Stealth to set up Throwing Blades, because unless you turn around an aim away from your target, you'll be too far away for TB. So, I could see trading out KO bomb or the focus ability for Stealth.
If you find your party is getting taken out by one-shots, Toxic Cloud for Elusive is a good counter-tactic.