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Archer Assassin


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#26
PapaCharlie9

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TL;DR No extended stacking from Throwing Blades, but lots from Pincushion.

I am seeing stacking that might explain the big numbers you guys are seeing. I'm still not seeing Throwing Blades itself cause any kind of stacking, beyond what it is supposed to do. I mean, I want to, would love to have giant numbers, but I just can't figure out how to set it up.
 
Used three Archers, used a Storm Coast Bear this time to avoid the Guard issue, with Normal difficulty. I had to use Trials Grizzly End and Even Ground, or else the Bear would die in one shot.

All builds had Cheap Shot.

The following are representative screenshots of many different Leaping Shots. I used at least two bears for each test to make sure I wasn't just getting some kind of RNG spike. All tests were more or less the same as shown in the screenshots.
 
Baseline: No Throwing Blades and No Pincushion.

Second Leaping Shot of two consecutive.

14bjvq.png

Throwing Blades/Precision Targetting added, no Pincushion

At least one Throwing Blades done first (in this screenshot, three were done), then a Leaping Shot was done immediately following, then a second Leaping Shot of two consecutive immediately following the first (second shown in screen shot).

The damage range of Throwing Blades itself was around 300-600, but the second throw, switching from Cole to Sera, didn't start where the first left off, they all started around 300 crit -- so, like my previous test, I'm not seeing Throwing Blades itself stacking from one ability use to the next.

eio755.png

Pincushion added, No Throwing Blades

Second Leaping Shot of two consecutive.

6iurk5.png

Next is the third Leaping Shot, immediately following the previous.

x6lnis.png

And finally is the fourth Leaping Shot, immediately following the previous.

2qk77yr.png

Notice that the low end of the crit range keeps increasing with each successive Leaping Shot. No character had Throwing Blades in their builds.

I also tried both Throwing Blades and Pincushion, but it wasn't any different from Pincushion alone.


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#27
JiaJM98

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Okay, I get it. You don't mean a flat 2000%, you mean some kind of stacking. That does narrow down the possibilities. Like a bug in Throwing Blades.

Yep :) The damage seem to scale up exponentially with every single additional hit. Hence I can only assume this glitch is multiplicative.
(Like X1.25 with every hit? I can't state for certain but looks about right.)
If we consider a round of throwing blades and spinning / hidden blades combined to be 1 cycle, and, say, we land 10 hits in 1 cycle in total, then the damage multiplier on the target after 1 cycle would be 1.25^10 which is about 9.3 (930%) damage multiplier on top of your existing stats and sunder etc. After the second round the multiplier would become 86.5 (8650%). As you can see, this value is quite a bit higher than my previous observation. We are expecting to see 20 (mostly likely lower, taking sunder into consideration) after 2 or 3 cycles. Maybe only throwing blades hit will increase the multiplier? But then we can't explain how other consecutive hits hit increasing harder too
(meaning, increasing damage multiplier).

(Seriously? A flat out 2000% bonus? That would sound too good to be true even for a glitch XD)

EDIT: I re considered the senario: if we ignore that other hits outside of throwing blades, then each cycle will only consist of 4 hits. 1.25^4 gives a multiplier of 2.4 after 1 cycle. After 2 cycles we have 6.0 and then after 3rd cycle we have 14.5 which sounds about right with observations (expecting 20 with effect of sunder).

Still, I'm not really satisfied with my explanations above. It doesn't explain why damage increases outside of throwing blades animation.

#28
PapaCharlie9

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Is this what you guys are talking about? I gave it one more try and started to see some kind of stacking apart from Pincushion. I had to have two of the rogues doing Throwing Blades and then about 1 second after the first hit from that, do a Leaping Shot. That LS does show the same kind of stacking as if another Throwing Blades was done.

Leaping Shot (two at the same time) without Throwing Blades active. Mid-200 crit numbers.

10puiyg.png

Two Throwing Blades in progress, no Leaping Shot.

6ymmbn.png

Leaping Shop while two Throwing Blades still in progress. 1100+ crit numbers, each higher than the last. There's a Hidden Blades proc in there as well.

2z6xtvq.png

I guess if you could somehow keep Throwing Blades going constantly, that would add up pretty quick. But how do you do it (in SP, I get how you do it in MP)? I found this very difficult to set up, took about five tries before I got the timing just right. And as soon as the Throwing Blades were completely done, the next Leaping Shot was normal.

#29
JiaJM98

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Is this what you guys are talking about? I gave it one more try and started to see some kind of stacking apart from Pincushion. I had to have two of the rogues doing Throwing Blades and then about 1 second after the first hit from that, do a Leaping Shot. That LS does show the same kind of stacking as if another Throwing Blades was done.

Leaping Shot (two at the same time) without Throwing Blades active. Mid-200 crit numbers.

10puiyg.png

Two Throwing Blades in progress, no Leaping Shot.

6ymmbn.png

Leaping Shop while two Throwing Blades still in progress. 1100+ crit numbers, each higher than the last. There's a Hidden Blades proc in there as well.

2z6xtvq.png

I guess if you could somehow keep Throwing Blades going constantly, that would add up pretty quick. But how do you do it (in SP, I get how you do it in MP)? I found this very difficult to set up, took about five tries before I got the timing just right. And as soon as the Throwing Blades were completely done, the next Leaping Shot was normal.

Yes :) Exactly this.

It's a bit of an effort to set up yes, but doable with high crit chance and 2 artificers and 1 tempest :)

If you don't have artificer quisi and high crit chance party, then just go for tempest, pop fire flask and spam throwing blades and that alone would bring you pretty insane damage already. Plus ur team mates can do huge damage in the duration of that fire flask too. :)