Bioware has hit a sour spot in dialog systems (and Fallout 4 had to go copy them, but at least Fallout 4's dialog system can be reverted somewhat.)
It comes to this, make a choice Bioware. Either give me back control of my character or take control once and for all and give me an actual character because your halfway approach is not satisfying.
There are a few approaches Western RPGs have been taking. I'm going to give them names for discussion.
1)The Player's Character - This character is fully in the player's control. The player is given many dialog options in a given situation to at least attempt to give the player a dialog option they'd want to pick. You show the player the full lines of dialog before they pick and the line is presented unvoiced. The player is left free to imagine the line delivery because its their character. You could subdivide this further into games that tried to give the player options that THEY would want to say vs option that allowed the player to roleplay their character. But that overcomplicates this discussion.
2) The Protagonist - A fully writer defined character. Like Geralt from The Witcher. The character's traits and backstory are completely chosen by the writer. If the player is given dialog options, its options that fit the defined protagonist letting you feel a connection to the role.
3) The Mutant - Bioware's approach, stuck halfway between 1 and 2. Player often finds that they don't have the options they'd want to say because it doesn't fit Bioware's loose idea of what the character should be. Player isn't allowed to see what the dialog will actually be before chose, they're given a list of one or two word phrases and symbols and left to hope that the line they get is somewhat like what those words indicate.
I got to play all three types last year between games like Pillars of Eternity and Wasteland 2 embodying type 1, Witcher 3 embodying type two and Dragon Age Inquisition embodying type three.
I'd been stuck with type 3 for a while so it was refreshing to see what it was like to either have actual control of a character or to play an actual character. Type 1 and Type 2 are both better than Type 3.
Type 3 promises player control but doesn't deliver. I seldom felt that the Inquisitor really my character. No matter which voice, race, and class I picked, the personality was similar. The lines sort of loosely fell into the range of one specific character and you either got to play the angry version of that character or the nicer one. Or maybe the more reluctant one in some cases. This is why I petered out after my second playthrough (I normally play an RPG a lot more than twice) I'd basically just gotten done playing the same person. The lets plays I saw showed its pretty much the same person with different backgrounds, race or gender.
Adding to the feeling that it wasn't my character was, of course, the dialog system. I didn't feel like i was really in control of what my character said.
If you want control of the character, take control and give me a character. Playing Geralt was so much more satisfying than playing The Inquisitor because Geralt actually has a personality.





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