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Suggestions for Adept - Hcore run


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#26
cap and gown

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The sequence on Kasumi's gunship battle is:

 

1) Get rid of shields on gunship. Ignore troopers except Loki mechs (they can knock you out of cover). Troopers will just keep respawning until you get rid of the gunship's shleld.

2) The gunship's shield will restore to full strength and Kasumi will say "The gunship's back and with full shields. If I can get a clear shot I can take down its shields." At this point focus on the troopers and ignore the gunship. Kill all troopers at which point Kasumi will do her spider woman routine.

3) After Kasumi does her spider woman thing, go back to focusing on the gunship. Kill off any Loki mechs, but concentrate on the gunship. Once it is gone kill off any remaining troopers.

 


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#27
capn233

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What's a stripper squadmate? :P  I assume someone that removes protection from enemies?

 

capn323 do u like Stasis as the bonus power for an Adept?

 

Miranda and Samara ;)

 

But seriously, squadmates with a power that has an AOE protection strip power (Overload, Incinerate, Area Reave up through level 29).  Rank 3 / Unstable Warp can strip basic barriers, but is single target only.

 

It is usually simplest with adept to have at least one squadmate with the ability to instantly strip protections from the common enemies on the mission.  Miranda can work for this.  If you go Garrus / Miranda, then you can get into a rhythm where Garrus uses Area Overload to strip shields, Shepard uses AOE lift power, and Miranda detonates.  Of course you can mix this up, if you don't necessarily need warp explosions, or you are early game before either has Overload evolved to Area, it makes sense to have them both use overload on targets while Shepard ragdolls / CC's them.  Ragdolled targets get a "100%" damage taken bonus, and can't shoot back while they are ragdolled.

 

Mordin works well on Blood Pack or Collector missions, as already stated above.  Incinerate is a good power, the best anti-armor power in fact, and is not horrible against organics who have weakened shields.

 

Tali wouldn't be my first choice as a squadmate, but you can get away with her.  At recruitment she is specialized to nearly completely and anti-synthetic squadmate, especially since Combat Drone's cooldown is so long it isn't all that helpful on organic missions (most missions).  After her loyalty mission, you can get the area evolution of Energy Drain, which will make her a lot more useful for an adept.

 

1 pt Stasis is the best bonus power for an Adept.  It is arguably the best bonus for every class, but I like it on the biotics.  Slam is ok to start with for guys on PC who can't take Stasis at character creation, and isn't a bad choice in its own right up through when you can unlock Pull.

 

Oh man, guys I need help! At the end of the Kasumi mission - with the damn gunship.  I keep dying!!! Like, I'll fight off 4 waves of dudes with her, but then I just get overwhelmed.  Help!!! So I'm Biotic and I have Kasumi only to help...

 

The trick with Kasumi's mission in general is to get Kasumi leveled to Rapid Shadow Strike, and order her to use it when she will certainly kill the target and get the cooldown bonus.  The more time she is in cloak, the more time she is invulnerable, and her survivability go up.

 

For the gunship fight, the first wave is easiest at the low cover near where you start.  Shepard should concentrated on defense stripping (warp or pistol for loki armor, smg for shields), and send Kasumi to Shadow Strike the weakened targets.  It helps to order Kasumi into cover at the end of each strike so she doesn't go somewhere strange.

 

After that, the easiest spot is near the high crates / truck to the left of where you start since you can use it to block fire from the gunship nearly completely and engage the troops.  After Kasumi sabotages the shields, then you can try to use pistol on the gunship in between waves to kill it.  I have examples of soldier and vanguard, but none of adept, but this should work regardless of class, given Kasumi's powers (which is probably just Shadow Strike at this stage of the game).



#28
UpUpAway95

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The sequence on Kasumi's gunship battle is:

 

1) Get rid of shields on gunship. Ignore troopers except Loki mechs (they can knock you out of cover). Troopers will just keep respawning until you get rid of the gunship's shiled.

2) The gunship's shield will restore to full strength and Kasumi will say "The gunship's back and with full shields. If I can get a clear shot I can take down its shields." At this point focus on the troopers and ignore the gunship. Kill all troopers at which point Kasumi will do her spider woman routine.

3) After Kasumi does her spider woman thing, go back to focusing on the gunship. Kill off any Loki mechs, but concentrate on the gunship. Once it is gone kill off any remaining troopers.

 

 

We differ on this... I find I get exactly 4 rounds of mercs in that first section regardless of whether I bother to take down the shields myself or not.  Kasumi's cut scene is inevitable so why waste effort fighting the shields on the gunship at all.  I do fire off Kasumi's overload at it, but I put my primary focus on keeping the mercs from overwhelming my cover position(s).

 

ETA:  I did re-run this section with a Soldier on HCore... by not firing on the gunship once and not actually ordering Kasumi to fire on it once, the first section extended to 5 spawns of mercs before the gunship came back with full shields.  Kasumi would, on her own, fire at the gunship between rounds of mercs and this whittles down the shields without Shep having to do it himself/herself.  Then there was 1 more round of mercs that I had to take down to clear her path to the gunship.  Just for the heck of it, I did three attempts in insanity, focusing instead on taking the gunship's shields out as quickly as I could (without a heavy weapon)... and I was quickly overrun and killed every time... so, I do think my odds at least are better getting through the mission by putting my primary focus on the mechs and mercs in that first section.



#29
Ticondurus

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Thanks guys.  I had read that you should hang back and ignore the gunship - and eventually Kasumi would take care of it for you.  Been a while since I've played.  So, I'll take care of the mechs and get the shields down off the gunship and see what happens.



#30
Ticondurus

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Update: finally beat it.  took me like 15 tries - don't remember it being that hard.  Moving on and thanks for the tips all :)

 

Edit: I've unlocked Mordin's AoE Incinerate - useful of course - but, his freeze seems to meh.  I think you guys had mentioned he's only useful for specific missions, and not general-purpose, right?

 

I'd like to use Garrus (he's my bro!) but his Overload overlaps with Miranda's so I assume that's a bad thing.  I assume you ALWAYS want someone with Overload - at the bare minimum.  I'm tempted to get Shield Drain but i think thinking it's anti-Adept... but so useful! sometimes in battle I'm sitting waiting for Miranda's overload to come back.

 

Last question: to activate a warp bomb - after I lay down a singularity, do I just aim a Warp at the singularity, or do I need to target someone caught in it's pull?  Same goes for Pull.

 

I assume Throw doesn't all u to Warp bomb since it's so quick.



#31
UpUpAway95

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Update: finally beat it.  took me like 15 tries - don't remember it being that hard.  Moving on and thanks for the tips all :)

 

Edit: I've unlocked Mordin's AoE Incinerate - useful of course - but, his freeze seems to meh.  I think you guys had mentioned he's only useful for specific missions, and not general-purpose, right?

 

I'd like to use Garrus (he's my bro!) but his Overload overlaps with Miranda's so I assume that's a bad thing.  I assume you ALWAYS want someone with Overload - at the bare minimum.  I'm tempted to get Shield Drain but i think thinking it's anti-Adept... but so useful! sometimes in battle I'm sitting waiting for Miranda's overload to come back.

 

Last question: to activate a warp bomb - after I lay down a singularity, do I just aim a Warp at the singularity, or do I need to target someone caught in it's pull?  Same goes for Pull.

 

I assume Throw doesn't all u to Warp bomb since it's so quick.

 

When you did it before, you may have had a Shep with more health and protection-type upgrades.  It's easier if Shep has the ability to soak up some fire without dying, particularly if your timing is a bit off and you wind up taking some fire from the gunship itself.  Some of it depends also on Kasumi "behaving" and not dying.  It can be a tough slug if she keeps dying (which is more likely if you don't have her Shadow Strike up very high).

 

To Warp bomb with singularity, you do need to hit a target with warp that's being lifted by the singularity.  You can't just detonate the singularity.  In addition, if you hit a target that is being thrown out of the singularity, it won't detonate either.  Same goes for pull or slam.


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#32
capn233

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Edit: I've unlocked Mordin's AoE Incinerate - useful of course - but, his freeze seems to meh.  I think you guys had mentioned he's only useful for specific missions, and not general-purpose, right?

With an Adept, he is best on missions with many armored units (Tuchanka, Blood Pack Side Missions and actually Hahne-Kedar Facility), and Collectors. Incinerate for anti-armor / anti-regen, and then Full Cryo Blast to CC defense stripped targets. He helps make Derelict Reaper drastically easier for every class.
 

I'd like to use Garrus (he's my bro!) but his Overload overlaps with Miranda's so I assume that's a bad thing.  I assume you ALWAYS want someone with Overload - at the bare minimum.  I'm tempted to get Shield Drain but i think thinking it's anti-Adept... but so useful! sometimes in battle I'm sitting waiting for Miranda's overload to come back.

Garrus and Miranda are my "default" team for the majority of the game with most classes. Shields are by far the most common defense type, and I nearly always take someone with Overload on any mission with Blue Suns, Eclipse or Geth.

Whether or not it makes sense to run both of them will depend on style and what you want to do with them, but it is workable with Adept. If you want warp explosions you would do something like Garrus Overload -> Shep Pull/Singularity -> Miranda Warp. Alternatively, if you don't need or want to rely on warp bombs, you could simply alternate a squad mate overload with Shep's area CC powers, specifically Pull, and then gun down the helpless enemies.

 

You can swap either of them out with any squadmate that has either Pull or Warp and largely accomplish the same thing.  There isn't exactly a single right answer since it will depend on level and what powers Shep and co. have unlocked.


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#33
cap and gown

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A Garrus/Miranda team is hardly redundant. Like Capn233, I use Garrus and Miranda quite often, particularly for an Adept.

 


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#34
Ticondurus

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Thanks guys - I guess I was more worried about Garrus' Concussive Shot being bad.  I guess it can be treated as a throw?  Also, how is his Armor-Piercing ability?



#35
RedCaesar97

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Thanks guys - I guess I was more worried about Garrus' Concussive Shot being bad.  I guess it can be treated as a throw?  Also, how is his Armor-Piercing ability?

 

Armor Piercing Ammo is not that good on Garrus. Best to spec out of it in the Lair of the Shadow Broker DLC with the squadmate power reset terminal


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#36
Ticondurus

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Do I get to pick a NEW squadmate power? :o

 

Also, I'm getting a heartbeat now on loading screens.  I've never had this before and played through the game a couple of times...  Anyone else get this? It's kinda annoying.  i'm on the 360.



#37
cap and gown

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Do I get to pick a NEW squadmate power? :o

 

Also, I'm getting a heartbeat now on loading screens.  I've never had this before and played through the game a couple of times...  Anyone else get this? It's kinda annoying.  i'm on the 360.

 

Yes, I get that heartbeat nowadays as well.

 

And I disagree with RedCeasar: I hate Concussive Shot and level up Garrus's AP ammo to Squad AP instead. That is:

Concussive Shot: rank 2

Overload: rank 4, area

Turian whatever: rank 3

AP ammo: rank 4, squad



#38
UpUpAway95

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Do I get to pick a NEW squadmate power? :o

 

Also, I'm getting a heartbeat now on loading screens.  I've never had this before and played through the game a couple of times...  Anyone else get this? It's kinda annoying.  i'm on the 360.

 

Yeah, the heartbeat bug... sigh.  Shepard gets to change his/her bonus power and/or redistribute his/her points at the Upgrade Terminal on the Normandy, but LOTSB has a terminal where you can redistribute any of your squadmate's points.  When you make a squaddie loyal, there is automatically 1 point assigned to their bonus (loyalty) power.  In the case of Garrus, this is A/P Ammo.  If you don't like using that power, you can respec their points at the LOTSB terminal to allow you to max out all of that squadmates other 3 skills, rather than having one of those other skills only able to get to 3 with 1 point in the bonus skill and 1 point left over.  Alternatively, if you do like that squadmate's bonus power, you can empty any of the other powers so that you can max out that bonus power.

 

Certainly, you can get through the final battle with squadmates who have 1 remainder point or even 2... but using ALL their points (and having the least desired power just empty) does make them stronger and more effective if you use them as your squad.  When using LOTSB, I personally just respec the squadmates I want to use with me during the final mission and don't worry about the rest.  BTW, you can stop off at the LOTSB location on your way to the Omega 4 relay and it won't make the Normandy crew die... that is, you can respec Legion without ill consequence.

 

As for Garrus - I've played it both ways.  Concussive Blast can be used to great effect in various missions near the end of the game and anything that helps deal with armor can also be a good thing (particularly if your Shepard doesn't have a great means to deal with it and/or you like using squadmates other than Garrus who also don't have great armor stripping capabilities).



#39
Ticondurus

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Ok thanks - is there anything I can do about the heartbeat bug? It's not on all screens, mainly reloads I've noticed.



#40
UpUpAway95

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Ok thanks - is there anything I can do about the heartbeat bug? It's not on all screens, mainly reloads I've noticed.

 

If you find a solution or someone else posts one here, I'd be happy to know it myself. :) The sound bugs on my ME2 disk (even though I've installed the game on my Xbox 360) seem to just get worse and worse with each playthrough.  I'm wondering if I should buy a new disk.  I do know that uninstalling and reinstalling from the same disk doesn't seem to help and I'm reluctant to just play from the disk due to the 360's infamous track record with disk drives and overheats, etc.



#41
Ticondurus

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I'll send a message to Bioware support and ask.   :(  It really breaks immersion - i read up that it was supposed to only affect Soldiers - guess not!



#42
capn233

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I didn't even know the heartbeat in some loading screens was supposed to be a bug for the longest time.



#43
RedCaesar97

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I didn't even know the heartbeat in some loading screens was supposed to be a bug for the longest time.

 

First time hearing that it is a bug. Does not bother me at all.



#44
UpUpAway95

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First time hearing that it is a bug. Does not bother me at all.

 

Well, maybe it isn't... but it's not something I noticed right away... and I do find it annoying.

 

However, I do have lots of sound issues that are clearly bugs and they are getting worse with each playthrough.  For example, Samara's mission where the sound goes dead during the Morinth fight... that loss of sound is getting longer and longer and longer with each playthrough (almost like a scratch in a vinyl record gets bigger).  I don't think a scratch is the issue here, particularly since the Xbox is supposed to be reading from the install on the HD and just using the disk in the drive to verify the DRM when I launch the game.  In addition, very, very occasionally and for no reason I can pinpoint, the entire sequence will play once, but then not play, for example, even if I replay it right away exactly the same way.


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#45
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I'll manage with the heartbeat thing I guess.  It's not terrible, just odd.  I asked Bioware about it on their official EA support site.  Keep everyone posted.

 

I think I may be playing the Adept poorly.  Just finished Horizon - whew that was tough but rewarding! Brought Miranda and Mordin.  I just maxxed out Warp (heavy) and have Singularity (heavy) as well as Bastion.

 

I tend to find myself just spamming Singularity over and over.  I have Pull and Throw but I'm not really using them.  It's getting a little boring to just be doing that.  Of course, opening with a Singularity makes sense (Red has suggested this) - but what should i do next? I can't use Pull or Throw at the beginning due to Armor/barriers - by the time it's just an enemies health, i usually just throw a Singularity then try to do a warp bomb.

 

I'm making it ok but feel I could be doing a better job with my powers.  

 

P.S. Stasis is a god-send - ty for the suggestion Red.  It's saved my butt many times.  Too bad it doesn't work on Praetorians :(



#46
RedCaesar97

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I tend to find myself just spamming Singularity over and over.  I have Pull and Throw but I'm not really using them.  It's getting a little boring to just be doing that.  Of course, opening with a Singularity makes sense (Red has suggested this) - but what should i do next? I can't use Pull or Throw at the beginning due to Armor/barriers - by the time it's just an enemies health, i usually just throw a Singularity then try to do a warp bomb.

 

Singularity > Warp is your longest cooldown power combo. Pull is a quicker opener. Pull + throw can kill if it sends enemies off the map.

 

If enemies have armor or barriers/shields, shoot them off or have a squadmate strip them with powers. As an Adept, I find it convenient to strip protections with guns while I am on cooldown (throw singularity > start shooting). 

 

 

 

I keep thinking I should start an Adept playthrough and record it so I can show how I play the Adept starting from the beginning of the game. (Well I do have a Shockwave Adept where I did that, but I found it nowhere near as fun as using Throw.)


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#47
Ticondurus

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Yeah but Pull doesn't work with Armor or Shields up right? So I'm not sure how to use it as an opener.

 

You should do a playthrough of an Adept Red!



#48
cap and gown

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Here is an example of the final courtyard battle on Horizon. Singularity is used to control Harbinger. My guns, and occasionally a Warp from Miranda, are used to strip barriers of other enemies. I then use Pull on those enemies. After hitting them with Pull I may shoot them if both Miranda and Shepard are cooling down, or use Miranda's Warp for an explosion, or in a few cases an enemy will walk into an existing Singularity and I will use Throw. Throw is an insta-kill against stripped Husks. Singularity will hold armored husks in place while you work on stripping them. It will then kill them just like Throw.

 


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#49
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thanks cap & gown.  i approve of u keeping Kaiden around <3.  I didn't realize I only get 5 missions in between Horizon and Collector Ship ugh.  At least I made the Avalanche right before I had to go there.  I'm at the hard part (floating discs) - how can I best use Avalanche? I have Mordin and Miranda (Mordin has AE Incin and AE Cyro) - i died a couple of times last night then gave up.  going to attempt it again shortly.  Any tips?

 

last question: i have pretty much all the quests unlocked now - any particular order on Loyalty quests or it doesn't matter?  Also, doesn't it seem better story-wise to do Shadow Broker AFTER the final mission? Obviously Arrival is the very last thing you do.

 

ty :)



#50
RedCaesar97

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thanks cap & gown.  i approve of u keeping Kaiden around <3.  I didn't realize I only get 5 missions in between Horizon and Collector Ship ugh.  At least I made the Avalanche right before I had to go there.  I'm at the hard part (floating discs) - how can I best use Avalanche? I have Mordin and Miranda (Mordin has AE Incin and AE Cyro) - i died a couple of times last night then gave up.  going to attempt it again shortly.  Any tips?

 

last question: i have pretty much all the quests unlocked now - any particular order on Loyalty quests or it doesn't matter?  Also, doesn't it seem better story-wise to do Shadow Broker AFTER the final mission? Obviously Arrival is the very last thing you do.

 

 

Best way to use the Avalanche: SPAM IT! (But do not use it on the Scions). Here is how I used it on my Shockwave Adept.

 

(Not really relevant to the Adept, but I also use the Avalanche on my Shotgun Infiltrator. And on my Pistol-SMG Soldier (mod). And on my Puppet Master Engineer.)

 

 

It does not matter which order to perform loyalty quests. Do whatever order you feel like doing, unless you want specific upgrades.

 

For info about whether to play Lair of the Shadow Broker before or after the suicide mission, see this thread.

 

You can also do Arrival before the the suicide mission. Sometimes I do it before since it has some research upgrades you may find useful.


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