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I think the new IP is going to be a shooter (third person) or Andromeda will be getting a gameplay boost for guns.


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#26
Sartoz

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51bJI-6A2OL._SX425_.jpg

 

 

 

 

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That's my mouse!



#27
vbibbi

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Yeah, notice how they only mentioned "controller" and not "mouse"

 

YOU BETTER ANSWER FOR YOUR CRIMES, BIOWARE. THE PC GAMERS HAVE SEEN THIS. WHAT WILL YOU TELL THEM?

 

WHAT WILL YOU TELL THEM

 

 

lovejoy-think-of-the-children-16nov131.j

 

I'd give you a like but I'll all out after going through That Other Thread Which Shall Not Be Named on the DAI forums



#28
Sylvius the Mad

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Trust me it's not their combat design is so sub par, cheap, and primitive. Look @ Ubisoft for instance, their combat design is far superior than BW look @ Assassin's Creed series & Splinter Cell: Blacklist and even TW3 combat system makes Skyrim and Dragon Age series primitive in comparison. If their combat design is their strength they'll either outmatch or equal to devs who are excellent with combat.

Those games have action combat. Lots of developers make games with action combat.

Can you think of another that offers pause-and-play like BioWare's?

I loathe action combat. I will not play action combat games unless I can somehow avoid the action elements.

Skyrim's wasn't good, either. Skyrim needed VATS.
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#29
BaaBaaBlacksheep

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I can't stand Ubisoft. I think they release the most broken and unfinished games in the entire industry. I play ACIV, but after that game I have never bought any of their titles. I absolutely agree with Phantom though. It's true.

Dude AC4 is one of the most fun games to be a pirate and you can't stand Ubisoft because of that?! Assassin's Creed is one of the most successful games ever, it's got a great story, good characters, combat gameplay is off the charts, and their open worlds of real places are astonishing! Just try to play them and take your time with it.

#30
BaaBaaBlacksheep

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Depends on what you're after - I prefer TWs twitchy hack 'n' slash style combat to the pause-able combat in NWN or DA ... but I wouldn't want to manage an entire party with TWs system. You can't really compare the mechanics BioWare use to manage a party in combat with AC or TW - a better comparison would be Pillars of Eternity or Divinity: Original Sin... and they're more similar.

I think they should leave the whole party system alone and make it optional, and I rather have a good combat system that is easy and more awesome. Dragon Age series combat is very weak especially Origins, the gameplay is so poor and cheaply made that I don't know how that game got good reviews. I would suggest that they just have people who is a wizard of animations, combat, and gameplay to make it work.

#31
BaaBaaBlacksheep

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Those games have action combat. Lots of developers make games with action combat.
Can you think of another that offers pause-and-play like BioWare's?
I loathe action combat. I will not play action combat games unless I can somehow avoid the action elements.
Skyrim's wasn't good, either. Skyrim needed VATS.

Hey you are in the minority with this one. Action combat offers more than pause and play combat.

#32
Quarian Master Race

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If there is one thing the gaming industry desperately needs, it is more third person shooters.

There really aren't that many of them, you're probably thinking of FPSs. Pure TPSs were a lot more popular about 5-10 years ago but the mainstays of the genre (SOCOM, Gears) are a shell of what they used to be. 



#33
Chealec

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There really aren't that many of them, you're probably thinking of FPSs. Pure TPSs were a lot more popular about 5-10 years ago but the mainstays of the genre (SOCOM, Gears) are a shell of what they used to be. 

 

There really aren't that many FPS titles either... just the same one being made over and over again *coughs CoDdlefrunt*

 

Mind, those that have tried something a little new haven't fared that well - Evolve, Titanfall. Still, I've got hopes for Overwatch and the Doom reboot!



#34
Chealec

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I think they should leave the whole party system alone and make it optional, and I rather have a good combat system that is easy and more awesome. Dragon Age series combat is very weak especially Origins, the gameplay is so poor and cheaply made that I don't know how that game got good reviews. I would suggest that they just have people who is a wizard of animations, combat, and gameplay to make it work.

 

Then it wouldn't be a BioWare game ... they've been doing party-based combat since, well, forever.


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#35
Chealec

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That's my mouse!

 

The MMORPGer's mouse, that is :P



#36
BaaBaaBlacksheep

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Then it wouldn't be a BioWare game ... they've been doing party-based combat since, well, forever.

It's nothing wrong with options whether to have a party based combat or kick ass by yourself.

#37
Sylvius the Mad

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Hey you are in the minority with this one. Action combat offers more than pause and play combat.

It offers more frenetic action, but far less in terms of calmly reasoned strategy.

And, I would argue, action combat is incompatible with roleplaying, as it adds player skill as an important determinant of success.

There's no way to explain, in universe, why this character is suddenly bad at aiming. The reason is that the player broke his wrist, but that doesn't make sense within the setting, because the player doesn't exist within the setting.
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#38
KaiserShep

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I think they should leave the whole party system alone and make it optional, and I rather have a good combat system that is easy and more awesome. Dragon Age series combat is very weak especially Origins, the gameplay is so poor and cheaply made that I don't know how that game got good reviews. I would suggest that they just have people who is a wizard of animations, combat, and gameplay to make it work.


I don't know if the combat would actually be improved if it was designed to cater to both loner and party-based. In what way would it differ from the option to go alone in a DA game?
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#39
FKA_Servo

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Hey you are in the minority with this one. Action combat offers more than pause and play combat.

 

I don't think that's the case at all. A lot of people feel this way around here in particular. Action gameplay doesn't offer "more" of anything - it's just a different gameplay genre offering a different gameplay experience. I enjoy both, but I'd want the next Dragon Age game to be an action game about as much as I'd want MEA to be a realtime w/ pause RPG - that's to say, not at all.



#40
Fuenf789

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The MMORPGer's mouse, that is :P

Mmm. That mouse really looks like it's cocooning and becoming a ...,

80's mobile phone.

Bottomline So pc human interaction is sadly 30 years behind the rest of the devices. Like with the walkman, the success of the mouse is actually in the way of new innovation.

#41
Linkenski

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If Bioware makes a new IP and it's another third person shooter they are a very boring company.

 

Last gen was all about TPS because of Gears but this gen has yet to have that defining next-gen innovation to some kind of genre. There were a lot of TPS-precursers brewing before Gears like 007: Everything or Nothing, GTA and alike but none quite nailed the idea of being a cover-based shooter with great sense of kick and weight to the weaponry like Gears of War but then the whole industry jumped on the bandwagon. You can play around with it; E.g. Uncharted mixes the shooting with slight platforming and climbing a la Assassin's Creed and Mass Effect has Biotics and RPG-like abilities as well as squad-managing but really, they're all offsprings of Gears and I feel in 2016 which is 10 years later, I think we're ready for something a little bit more groundbreaking. I mean, really. The time for the cover-based shooters mimicing Gears has come and gone, IMO.

 

Games like Destiny kind of had the right idea except the execution was bad. It was basically a first person Shooter like Halo but then it was fundamentally changed by being designed like an MMO while also attempting (lol) to craft a cinematic story that players would feel invested in as well as multiplayer that feels like classic Halo stuff. It was a pretty good recipe and I honestly think Destiny 2 will be a smash hit unless Activision also chumps that up into half a game with the rest of the game packed into two expansions and then releasing the actual DLC as near fully priced game releases.

 

Still, 1998 gave us Ocarina of Time which forever impacted third-person adventure games with its Z-targeting. 2001 gave us Halo to prove a more PC-like FPS worked on consoles. 2004 gave us Half Life 2 to show how immersive you could make a story-driven FPS. 2005 gave us Gears of War proving cover-based TPS as a new standard for third person shooters and 2008 gave us Mass Effect which proved the choice/consequence RPG with fully voiced dialogue and protagonist as well as being cinematic was a hit and many other games aspired to become like it. Then last year Witcher 3 proved you could have a Bethesda-like Open World game with a cinematic narrative and Mass-Effect-like choices in it providing a fully non-interactive and player-driven progression and exploration and it worked so well.

 

I'd like to see more of that progression and not stagnation, but I guess maybe it's about time Bioware has run its course in terms of pushing the limits.


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#42
BaaBaaBlacksheep

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I don't know if the combat would actually be improved if it was designed to cater to both loner and party-based. In what way would it differ from the option to go alone in a DA game?

Skyrim and Fallout done it whether to go alone or with a companion in combat makes a difference like in New Vegas when you have Boone as your follower, he kills enemies almost instantly with his sniper rifle to lighten the load for you fighting hostiles, and parts ways anytime you want when you decide to fight alone and still kick ass without a companion to go with you. It's nothing wrong with having options to go solo or to have companions whenever you want, now they can have certain situations where companions is recommended to make missions easier for you, I'll give you an example: You begin as a mercenary an independent contractor hired by a private conglomerate to kill the slaver, rescue the workers and destroy their base on a remote planet somewhere in the Terminus Systems. You gathered a 4 man team: a sniper, tech operative, demolitions expert, and yourself. Your team performed a HALO jump to reach to the base, then you and your team reached the base to recon the base defenses, weak points, and planning for exit strategies. You continue to observe the base it is heavily guarded and fortified by automated autocannons as turrets, top of the line security systems, and not to mention enemy gunships from a nearby airfield. After scouting out the base you ordered your sniper to create an opening by taking out sentries silently to infiltrate the base to get your teammate to cut off communications to prevent reinforcements from the outside and hack the turrets to provide covering fire from enemy air support and for teammates to escort hostages to safety. And have your demo expert to plant charges to destroy the base, after that you maintained stealth to track down the leader, you hacked the security system from your omni-tool to get access to the cameras, you found the leader in his room with 4 guards attempt to rape and torture a girl. You sent a drone to scan the room for breach points and order your teammates to the breach points. You threw a stun grenade to incapacitate and storm the room placing precision shots, killed 4 targets and the leader and rescued the girl. After that your team moves on to find the hostages to reach to extraction, as soon after you found the hostages the slavers engaged a gunfight but you and your team took them out and the alarm was raised, forcing you to fight your way out with the hostages. When you halfway reached to the extraction point but there's a large number of slavers that outnumbers you 10 to 1 and gunships enough to take out your team, so your tech activated the turrets on the outside of the base and corridors gunned down hostiles and enemy gunships until your team and the hostages reach to safety, you fought your way to the extraction point and detonate the charges to destroy the base. If they can make a party based combat more dynamic and efficient it will be a fun experience to play party based if they add versatility and more consistent than their previous games.

#43
BaaBaaBlacksheep

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It offers more frenetic action, but far less in terms of calmly reasoned strategy.
And, I would argue, action combat is incompatible with roleplaying, as it adds player skill as an important determinant of success.
There's no way to explain, in universe, why this character is suddenly bad at aiming. The reason is that the player broke his wrist, but that doesn't make sense within the setting, because the player doesn't exist within the setting.

How's action combat incompatible with RPG if Witcher's combat design proves it is possible to have combat and RPG elements without compromising the other? I think they can do the same thing with Dragon Age if they put their effort to outcompete other RPG games when it comes to gameplay.

#44
FKA_Servo

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How's action combat incompatible with RPG if Witcher's combat design proves it is possible to have combat and RPG elements without compromising the other? I think they can do the dame witg Dragon Age if they put their effort to outcompete other RPG games when it comes to gameplay.

 

Because "RPG" is completely useless as a genre descriptor, and "RPG elements" are more or less arbitrary. Final Fantasy 7 and Morrowind are both RPGs. Football Simulator and Modern Warfare 3 both have RPG elements.

 

At its core, and in all its iterations, The Witcher is an action game. Not a judgement - god knows TW3 is the best game I played in 2015, and might be my favorite game of the last couple of years. But action games aren't something everyone wants to play all the time (or ever, necessarily - see Sylvius in this thread). And it's not something that everyone wants for future installments of a series that has, for three games, been a real-time with pause party RPG (which you seem to be forgetting is a well-loved gameplay genre unto itself).


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#45
BaaBaaBlacksheep

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Because "RPG" is completely useless as a genre descriptor, and "RPG elements" are more or less arbitrary. Final Fantasy 7 and Morrowind are both RPGs. Football Simulator and Modern Warfare 3 both have RPG elements.

At its core, and in all its iterations, The Witcher is an action game. Not a judgement - god knows TW3 is the best game I played in 2015, and might be my favorite game of the last couple of years. But action games aren't something everyone wants to play all the time (or ever, necessarily - see Sylvius in this thread). And it's not something that everyone wants for future installments of a series that has, for three games, been a real-time with pause party RPG (which you seem to be forgetting is a well-loved gameplay genre unto itself).

Thanks for the insight.

#46
BaaBaaBlacksheep

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I don't think that's the case at all. A lot of people feel this way around here in particular. Action gameplay doesn't offer "more" of anything - it's just a different gameplay genre offering a different gameplay experience. I enjoy both, but I'd want the next Dragon Age game to be an action game about as much as I'd want MEA to be a realtime w/ pause RPG - that's to say, not at all.

Hey as long as the combat isn't unbearable and frustrating.

#47
Sylvius the Mad

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How's action combat incompatible with RPG if Witcher's combat design proves it is possible to have combat and RPG elements without compromising the other? I think they can do the same thing with Dragon Age if they put their effort to outcompete other RPG games when it comes to gameplay.

The Witcher does no such thing. The Witcher's use of action combat (not to mention the protagonist's rigid characterization and the game's general overuse of cinematics) badly undermines roleplaying.

The Witcher games are interactive stories. They provide very little space for roleplaying.
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#48
LineHolder

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Frenetic action doesn't offer calm reasoned strategy? WTF?

 

Any player decent at games like Ninja Gaiden will wipe his butt with Mass Effect's Insanity mode.

 

But yes, player skill matters more in 'frenetic action' games which is why they're a niche.


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#49
blahblahblah

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Dude AC4 is one of the most fun games to be a pirate and you can't stand Ubisoft because of that?! Assassin's Creed is one of the most successful games ever, it's got a great story, good characters, combat gameplay is off the charts, and their open worlds of real places are astonishing! Just try to play them and take your time with it.

Funny since AC4 is a **** game and the franchise goes downhill since AC:Revelations.



#50
Sylvius the Mad

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I don't know if the combat would actually be improved if it was designed to cater to both loner and party-based. In what way would it differ from the option to go alone in a DA game?

The ruleset would be less rigid with regard to tying classes to their combat roles, for one.
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